What do you produce? if you dont mind me asking
The recent economist CCP hired is not for EVE Online
You are looking like a troll tbh
What do you produce? if you dont mind me asking
The recent economist CCP hired is not for EVE Online
You are looking like a troll tbh
âI know this game, im suppoed to find a way to disagree with this guyâ
gtfo?
If I canât find something that I want, or if I find the price unacceptably high, I will try to find a market with a lower price and move the product to other markets for a profit. If I canât find the product for reasonable prices at all, I would look into producing the item myself.
In the long run there will be more changes to increase the effect, as the existing monopoly sees fit to dictate to CCP.
I put it as plainly as i can if people still think im wrong its not my problem
Your post literally made no sense. There will always be an item being made and sold. The last time there was even a chance of a monopoly. It would have been the casino wars.
Right now I produce small things. The usual ships tech one ships Catalysts, Ventures.. A little ammo, missiles that sort of thing. Mine ore and sell either the excess minerals. Right now holding on to a very large supply of trantanium. The market being down as it were on that.. But selling scordite ore rather well. Though it is moderately priced. Have a dozen other BPâs for differing modules. Both for mining, combat, and exploration.
Started playing about a year ago, With my corps recent move. I am having to learn what will sell better here than where we were. A different market with different needs.
I price what I produce in the median range of what that item is going for on the market.
Also It was indicated that the hire would be looking at eve online market as well.
As for trolling.. Just because you do not want to agree with me does not make me troll.
Sorry, I went along with Baksterâs hypothetical scenario that producers would stop crafting items, in which I added that another producer could step in and be the only person crafting those items, hence the âmonopolyâ.
Maybe I should have made clearer that I thought it was an unrealistic scenario.
I went along with the thought experiment to show how unlikely it would be for producers to completely stop producing such items: a new producer will happily step in when such an opportunity presents itself.
^^ this
These are all balancing changes, they donât touch the CORE of the tax system: Which is
That system is in place for AGES, it works and Bakster Kane simply does not understand why it works and why his suggestions to change it are simply stupid.
Production costs are at an all-time high.
the end is near, sacriface your isk into buying my ccp corpses to delay the end
And so, I would expect a substantial profit. If I canât make good money on something though, I wouldnât bother.
(edited to add)
I build ships and rigs, and other misc stuff. I get that prices are up, because I am making good money selling some of the ships that I build. I guess this is annoying to people that buy ships. It may not make you feel better, but overall, the price of ships has been near or below what I could make them at, not even counting how much is costs to buy and research the BPO. If I canât make a profit I will quit building them. If I can make a profit I will take advantage of it.
It has the opposite effect.
Not for me. If it has for you, is it because you donât produce your own t1 ships, but use them to create more advanced ships? Are your prices not elastic enough to pass on the cost?
Income is too, so what? It was never in history more easy to make lots and lots and lots of ISK in ever shorter intervals. Especially for new players, they make money at 20x the rate we did when we started and prices are nowhere near to 20x as high.
This is incredibly simplistic. In reality prices are determined by the state of equilibrium between supply and demand, and also by costs and margins. You can, for example, have prices FALL with a lowering of supplyâŚespecially if a newer product becomes available.
Depending on your source of revenue, but no, youâre wrong.
Youâre right about brand new players being able to make ISK quicker, but that flatlines pretty damn fast.
It doesnât. Find a good corp. I have newbros here, not even a month old, making hundreds of millions a day. By participating in Corp Ops. By running Abyssals in a Povertila. Or being part of a WH ratting fleet.
Staying in HS is the worst mistake anyone can do. Playing solo the second worst. Poor noobs often do both of them at the same time, but thats no reason to âfixâ the game.
You know whatâs a real shame is I gave away most of my isk to new players in hope of getting some attn in the news somehow. Drunken bitter old vet gives away 5 bil, etc. Should have just started a market bot with that kinda money.
Not really.
There used to be standing impacts, and player structures have a different mechanic.
Also if you actually paid attention to the last 2 posts, the market tax isnt what I talked about at all. Since that in fact impacts the established and newcomers in just the same way.
So trolling off topic and corrected and keep trolling off topic = you.