The “states” (On, Off, Reload, etc…) of the active modules is so easy to understand now. I love all of the new animations. Adds a pop to all of the actions.
All of the info that the medallion now shows for Shields, Armour, and Hull are super helpful.
Increased spacing between modules, just makes everything easier to operate. Love it.
Not a Loss, but not my favorite.
The size of the Autopilot button.
The placement of the mining surveyor button.
Recommendation for both. Increase the Autopilot button to match size with the mining surveyor button and place both of them on the right of the medallion. Autopilot Southeast of the Heat Status button and mining surveyor to the Northeast of it. And move the settings button to where autopilot is now.
But seriously, if nothing changes I love it the way it is. Actually makes everything easier.
Thank you. This will keep me feeling smug for the day.
Unless I’m mistaken the Armor Reinforcement Charge and Shield Extension Charge scripts act on raw HP for their respective tanks. See the table here: Command Bursts - EVE University Wiki
You think a tiny shield HP bar is helpful when you are active shield tanked? Likewise for armor.
Active state is not easy to see. You have to pay attention to a tiny green dot because the pulsing is unnoticeable. The new animations make module activation sluggish.
these modules buttons are way too big now, it is messing with my overview, and dont even get me started on the medallion… but at least the presision speed is useful, and thanks for the week omega!
To make sure I’m sprinkling in SOME positive in the sea of negative, I do like the new overload mechanics. They are an upgrade because on the old HUD the difference in heated/not heated could be nill if your screen brightness was too high. So I do like that the overload is now red vs. white.
Wow, after reading this thread I am now a firm believer that the Dev’s get their ideas for changes hours later after visiting the local pub… Obviously it seems the norm now is to implement changes just to validate their employment…
As for this new HUD, I will not be using it for as long as I can… I sincerely hope it remains in an optional Beta state like the Starmap..
Lastly, the Dev’s should first post a video of them testing out their hairbrained ideas in the game as regular players before ever implementing such a monstrosity…
Autopilot button size. It shrank A LOT, need glasses before insta-docking…
Dynamic HP, changing with every fit it is not intuitive where the limit is set before hearing the alarm. Take a tachometer as a reference with red rpm to not over rev, you should visually show where the shield/armor alarm are set with red notches.
With HUD aligned on top the bottom left area near speed indicator is a bit messy and hard to read with HP shown. See image below.
Other aspects like heat management, module spacing, right column, capacictor size (black empty circle), lack of reload timer while the grouping number is bigger than autopilot button imho just need a bit of time to get used to.
As an improvement why not allow the ability to move modules freely to the left of the medallion, even only to group passive ones?