Hello,
Theres some nice elements and audio feedback in the new hud.
I guess the biggest thing i had hoped for was a HP bar showing how much health the module would repair when i mouse over it and/or over repair by.
When i realised some mods have audio queues, it made me wonder why we dont have the same audio queues for incoming effects (like energy neuts).
Im not sure whats with the little left “tab” on each mod that flicks up whenever a mod is activated (honestly that feature makes me wonder if this was vibe coded), it doesnt do any harm to see, but its not really providing any “value” that i can see?
I really really really wish that the net energy gain bar showed how much cap would be injected into my capacitor either on the bar or on the capacitor directly.
it would also be nice if you could set a number of cycles you want a module to run for, instead of just “auto repeat off” so that you could do this for damps, and do 3 cycles on one target, 3 on the next etc
You could consider adding a second bar like the energy net gain, that tells you if incoming damage is outperforming your local tank or not (which would pair very nicely with the energy net gain/loss bar) and add that extra psychological pressure of “im dying warp to me please, arrrrgh not my 600m drake navy issue!”.
The minimap doesnt work at all for me, it just opens floating map.
Honestly instead of the minimap, i feel like a really compact “chat” box for local/fleetchat/other would be much better



