I am launching a Player Driven Bounty Hunting System


The cbounty allows very small bounties, not really worth doing most of the time. Only the killing blow is counted, or top damage, also impractical. It also enables people to kill themselves and claim the bounty.

To be honest, I didnt know about the project. Its interesting, but has some glaring holes this system should adress.

Its automated though, so that is something this will not have initially.

How does your service prevent the identified problem of an alt earning someone’s own bounty? Do you just… not pay people for killmails? How is that decided?

cBounty tackles the problem differently: by primarily paying for destruction a target faces a significant % net loss to self-clear a bounty. On the other hand, refunds are only a 5% fee so people are financially incentivized to negotiate privately instead to remove the bounty on their head rather than self-clear.

Each target is assigned to a specific Bounty Hunter randomly and only he can claim any bounty. Chance that someone will register his alt (PVP experience is required) as a Bounty Hunter and then gets assigned his main randomly is very very small.

Without an automated system run by CCP, the micromanagement of actually trying to maintain this is just not gonna work.


I am hoping it will be managable, at least initially. I can also always stop registering new bounty hunters and only keep as many hunters registered as I have manpower to manage. Assigning targets only once every two weeks should also make it reasonable to manage.

But yes, any automation in the future would help.

Ah so a 2019 New Eden Police Force (NEPF) „registered bounty hunter“ style of a system, with „randomization“ thrown in. Got it.

Could you possibly accelerate the roll-out of this service?

I just got non-consensually PvPed in protected space, and would like to place a very big bounty on the player who griefed me.

Didnt get the TLDR version, but how do you prevent alts from abusing this system ?

So this?

Didn’t read the OP but I assume it is about people paying bounty and registered hunters attacking the targets. My thread is about available killrights and people hunting such targets in hisec then activating their killrights to kill them. Not sure if the OP involves killrights but I assume it doesn’t. So I guess the two are very different methods of hunting targets.

(Of course someone will correct me if my assumption is wrong.)


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Yes, enthusiasm has temporarily killed it. Computers have a tendency to die at inopportune moments, when one‘s attention is unavailable. It’ll be brought back live later today.

See: Capsuleer Bounties: Private Brokerage - #11 by Hatsu_Okeshimata

Why not just automatically pay 20% of shipvalue to whoever kills the target?

Seems a lot less convoluted.

Something gank corps should have done 10 years ago… offer paid hits. All you have to do is use the standings system to mark paid targets. Its not like you wont see then while you sit and wait all day on the pipe.

We do offer “hits” as you call them, although we refer to them as referrals.

1 billion isk gets you the target of your choice.

moved to Mercenary Services - EVE Online Forums

Sounds like a scam.

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