It depends on the setup, but a shield boost fit does tend to take up more resources. Battleship tanking is tricky because your options are actually kind of limited. XLASB is sub-optimal because you’re using a mod that most cruisers can fit no problem. If you go normal XL shield booster, you also then need to add cap boosters, invuln, shield mods, etc. In order to make it worthwhile, and all those mods take up valuable resources that can otherwise be spent on utility and damage application.
If you go that route you’re likely to end up a sitting duck with a decent shield boost tank that won’t actually help during a fight as you can’t keep anyone locked down or kill them and you die a slow painful death.
With that in mind, active tanking setups definitely CAN work in battleship PvP, but they take more dedication, more resources and again you’ll be sacrificing damage application. I suspect other battleships besides Raven would do active tanking better, at least in PvP.
Raven doesn’t get a shield boost bonus anyway. Battleships in general have an advantage of naturally big EHP. Just a damage control goes a long way and you get role bonus for shield extenders, plates and bulkheads.
When making a battleship PvP setup, or any PvP setup, remember you need to use every last bit of PG and CPU to maximize your advantage while trying to fully utilize ship bonuses.
I haven’t actually flown battleships in PvP, but I have enough pvp experience to know that you ain’t gonna hit crap all with a Raven unless you dedicate your setup to damage application
Now I’m looking at the Raven and I can’t help but wonder why anyone would choose Torpedoes over Rapid Heavies, which seem to do damn near the same DPS while applying 10x as much vs a basic Comet setup, at least in PYFA.
But without any battleship experience I decided to play it safe and go with Torps.
[Raven, Raven fit]
Reactor Control Unit II
Damage Control II
Ballistic Control System II
Ballistic Control System II
Signal Amplifier II
Warp Scrambler II
Stasis Webifier II
Heavy Stasis Grappler II
Target Painter II
Heavy F-RX Compact Capacitor Booster, Navy Cap Booster 3200
Dread Guristas X-Large Shield Booster
Large Micro Jump Drive
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Torpedo Launcher II, Caldari Navy Scourge Torpedo
Heavy Energy Neutralizer II
Large Bay Loading Accelerator II
Large EM Shield Reinforcer I
Large Thermal Shield Reinforcer I
Now this is just a quick prototype and certainly not the best way to fly a Raven in PvP. But for my style of flying, I would start with something like this, it seems to have decent enough utility and damage application while still having somewhat of a tank.
I went with a T2 Bay Loading Accelerator and a Dread Guristas XL Shield Booster because they’re both actually pretty cheap and I would say a couple mods like that are worth it on a battleship. The DG SB saves enough CPU to let the rest of the setup fit easier.
I would try something like that and then tweak it and improve according to your liking. Again, it’s definitely not the best Raven fit, but it’s a strategic gank-style setup that would be used for small-scale PvP.
Signal Amplifier because if you actually understand PvP in this game, you know that being jammed is one of your biggest threats especially in a battleship. Sig amp nearly doubles your sensor strength, gives you more targeting range and makes you lock targets faster. It’s not guaranteed to help you against a jamming ship, but it’s better than nothing.
The idea is that you hopefully have enough utility to lock MFs down with scram, web, grappler, heavy neut and target painter, and then nuke them with torps. If the fight goes your way, you MJD out of harms way and ride off into the sunset.