I need help with this Algos fit for pvp

[Algos, Solo tanky pvp brawler]

Damage Control II
Drone Damage Amplifier II
400mm Rolled Tungsten Compact Plates

J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier
5MN Y-T8 Compact Microwarpdrive

Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
Light Electron Blaster II, Void S
[Empty High slot]

Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I

Hammerhead II x2
Hobgoblin II x3
Warrior II x5

Solo tanky pvp brawler (Algos)

DPS: 470 (Weapon: 248, Drone: 222, Volley: 1244)

EHP: 10.8k (Em: 11.7k, Th: 10.2k, Kin: 10.7k, Exp: 11.3k)
Shield: 1.58k (Em: 12%, Th: 30%, Kin: 48%, Exp: 56%)
Armor: 6.24k (Em: 57%, Th: 45%, Kin: 45%, Exp: 46%)
Hull: 2.95k (Em: 60%, Th: 60%, Kin: 60%, Exp: 60%)

Speed: 1896 m/s
Signature: 432 m
Capacitor: 516 GJ (Lasts 3m50s)
Targeting range: 52.5 km
Scan resolution: 625 mm
Sensor strength: 13.2

Orbit: 1km

Anything to improve? Pls help. Thanks in advance

1 Like

Im no expert.

What are you looking to take on ?
Where are you planing on engaging?

When I fit for PVP I think those 2 things.

I assume you are going for solo fights against frigates/destroyers around gates? And I assume the MWD is only there to get on target? Cos with the MWD you will be orbiting further away than 500m if they are webbed and scrammed and dont have an AB.

Maybe experiment with an AB fit instead? Will take longer to spool up but if you get in scram range, unless they are also AB fitted you should brawl them down due to your armor and smaller sig. So only engage if you get them in scram range and if they pull away and get range on you then burn back to the gate.
Also, might be worth dropping one of the blasters for a nosferatu?

This guy pvp’s in magnate and you can see how the ranges come into place very clearly here and sometimes its just straight up rock paper scissors .

Looks to be a pretty standard brawling-Algos. :slight_smile:

The only thing I would change is switching Void to Caldari Navy Anti-matter.
And carry Null ammo too.

Due to the tracking penalties of Void ammo, it is better suited against larger targets (see: Cruisers and larger).
Despite the lower DPS (Damage Per Second), Navy Anti-matter ammo will be best for most encounters.
Null ammo will be a common “secondary” ammo simply due to the range it gives blasters. This helps apply damage sooner and opens up options against tactics like “scram-kiting.”

Your general tactic will be thus:

  • Overload MWD
  • Overload guns
  • Get into Warp Scrambler range
  • Web and scram
  • Turn OFF the MWD
  • Open fire
  • Double-check the drones to make sure they are also attacking (reissue the “attack target” command if necessary)

The reason for overloading your MWD is to get into range faster.
The reason for overloading the guns is to end the fight faster.

If you are in danger of burning out the MWD, stop overloading and start thinking about an exit strategy. Either you completely miscalculated the range or your target is faster. Both put you in a compromising position and mean that your target can dictate the terms of the engagement.

If you are in danger of burning out the guns, stop overloading and pray that the target’s defenses implode before yours do.

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