I want to do a thing for the EVE RP Community

LOL. Right. So at that point, you’ve got all this space, where all of your enemies can make money, build stuff, and you can’t stop them.

And yet, you claim to control that space? That’s a joke.

That’s not the part of the game where ‘who controls this space?’ is one of the things that matters. Cuz it doesn’t. That’s not what the game is, in that part of space.

Relative safety. Relative to what could be in null. Nullsec’s overall safety/effort ratio doesn’t even begin to approach highsec’s.

Yeah, that’s called ‘headcanon’. Ultimately, only the owners can decide what’s canon, and guess what! You don’t even own ‘Aiko Danuja’. CCP does.

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So you dont want total control, but you do.

Your arguments are highly paradoxical.

Its not like you arent already using it along with them at the moment anyway.

Yes but Im not arguning what it is now. Im asking people to imagine how great it could be if it were different. And I know people find change scary. Which is fine, but laughong at me is not going to make me stop hoping the Empires actually gain a weakness to make them not just a monolithic construct that simply exists because lore says so.

Sufficent safety. Enough to attract people to join and get rich. Thats pretty undeniable.

Look, I get why you like it how it is. Im not attacking that.

What Im attacking, and using Imps as an example, is that theyre pretty much the single most powerful player entity in a game thats supposed to be player driven.

Yet a drawing of a space pope has words written about them. That the 4 boring virtually indistingushable space colours you can choose to start in have more people under their banner than actual people who play passionately do.

You can build whatever you want, but youll never be even half as concrete in the fibre 9f tge universe as Omar Kuchikuchiku or Sancho Vomitaria, who by virtue of being written as footnotes are considered powerful.

I dunno how that doesnt annoy you.

No, you misunderstand. Intentionally, I suspect.

If you’re taking that space, you obviously want to control it. If you don’t mean to control it, why are you taking it? But you’re suggesting that an Imperium-owned highsec would still be open to everyone to use, with CONCORD active and everything. But if that’s the case, then our enemies could use it to build weapons to use against us. And that would mean we don’t actually control it.

So by what metric would we have actually taken that space? Our name is on the map there? That’s pointless. That’s why nobody with half a clue cares about TCUs.

Except the whole point is, that is the part of the game for people who do not want to care about that. Saying over and over again how great you think it would be for you if all those people were suddenly forced to play your preferred part of the game doesn’t make a damned bit of difference. They don’t want it. Force them into it, and they’ll just leave.

Because I’m not horribly insecure, and I don’t need some imaginary space-pixels to validate me?

Now I think its your turn to intentionally misunderstand. You are simply deciding theres two states, full on or full off.

I dont really know how to explain it clearer really.
Ill concede because really, I simply dont understand why you want it this way. I just dont.

Thats a pretty bitter way of looking at it.

If you can only think of things at full on or full off, as I said Ill concede here. Theres not really a conversation more a “no you” from both of us now
Thanks for your time.

tbh I have no idea what is happening in this thread…

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No, I’m saying that if it’s not ‘full on’, then there is no point in taking that space. Groups aren’t going to go extending themselves to take space (which they’d need to defend) if they can’t control that space.

Except I’m not bitter.

That’s ok, neither does anyone else.

I was after taking that right in the mouth though.

Ow, stinger.

Even of your argument doesnt make any sense to me, you certainly win through attrition.

Gf, sorry I couldnt put up better resistance.

Being pedantic is a sign of low intelligence… and low self-esteem.

ok, miner.

@ OP, perhaps the simple common ground between RP’ers, which is a love for RP, is not enough to create a sustainable platform or group but merely leads to a place where activity may flare up once in a while and then die a silent death.

I’m not in any position to discuss RP’ing in particular, but it seems to me that in order to create any group cohesion and longevity in EvE, the RP factor will always be an extra element but not a replacing one. What I mean by that is that the cohesion needs to come from core gameplay, and in your case positioned in or embellished by a framework of roleplaying.

A classic EvE example of successful roleplay, which started more than a decade ago was the one with CVA at its core, doing the usual EvE pvp stuff but with the side dish of fighting on the side of the Amarr Imperium and Empress Jamyl. In a sense you can even extrapolate their version of the resulting NRDS Providence region as roleplay. The real binding between these players-members came from the usual drivers: pvp, friendship, trust, reliability, holding sov space, but not so much the RP factor. that was a finishing touch. To this day it’s the only one I know of that clearly associated itself, for a period at least, with parts of the EvE lore.

Another example is the group around James315 and its Code, which thrived on pvp via a particular approach to the game - whether you love it or hate it is immaterial - and had a very interesting and entertaining web site where stories were exchanged in character. The binding factor was a love for pvp, for the extortion (…) and a solid knowledge of game mechanics. The outward identity (the RP) added to the cohesion of the group but didn’t replace the core elements. And above all, they created their own lore (the Code).

Beyond that it becomes very hard to identify real RP groups, although some do have RP elements. The Eve-scouts, with their rescue services and NRDS rules of engagement, are RP’ers to some (vague) extent serving all eve denizens via weather reports, thera connection mapping and wormhole roadside assistance. But above all they seem to love scouting, flying ships under any conditions, mapping - typical core elements of the game.

tldr;
Any successful attempt to create a group with long term viability, and RP’ing can be a powerful attractant, will need a common ground for members of that group based on core gameplay elements. The most powerful ones in my opinion will involve sovereignty aspects, or at least the control of solar systems. Lore is not really necessary, you can create your own. Perhaps I see the RP aspect too much as an extra garment any pilot can wear, but that’s the way I see it.
In conclusion: sending prospective RP’ers to a website, channel or w/e will never be enough. Incorporating them in an actively playing group (corp/alliance) that adds RP elements to the group identity will make all the difference.

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That’s sort of our recipe in Khimi Harar, however RP is not an extra garment but the forefront (our common element), but it is manifested by our group activities in space. Engagement in all aspects of the game (pve, pvp, etc) is the key to sustained engagement. Our successes, and yes, also failures and defeats, in space, have allowed our collective stories to grow. it’s hard to ‘roleplay’ over the long-term without being fully engaged in the sandbox that is eve and the rest of the eve community.

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I used to be an Amarr slave trader. Then I took Hail S to the knee.

We need more content for creating content, more “LEGO” bricks with RP written on them.

Game needs more original content designed for players to take part and create their own spaces and content. Where rewards would be elements of RP done, clothes, medals, standings gain, special favours with empires using those standings etc. Not mega projects but SMALL to medium projects, where you can do them even solo or casually with 2 or 3 people when effect would be 3 or 5 times in comparison when doing it solo, or the thing that gets massive efforts of 5, to 10 people into account sporadically. Or projects that can be done majorly solo, with some help of second player. And PvE, PvPvE, and PvP projects in it.

What can be those projects? Building stuff and destroying stuff that is important for game world and entities inside the game, where rewards would be given by the entities for helping them.

If at the end some player would say, “It was great to be enforcer for EDENCOM!”, or “it was great for helping Minmatar free slaves!” then it would be great job.

The ideas for the “bricks” are in lore.

Every CCP gameplay designer should know lore very well. And his ideas incorporating lore and changes that matter in game world should be primary source of new content.

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I’m seeing a lot of things here that I’l gloss over for the sake of discussion. But I like the initiative of the OP.

OP: If you need/want any help setting up a space for roleplayers, I am all for it! I love to see roleplay in EvE and I do agree we should encourage it any way we can.

That being said, I find RP in EvE a wonderful thing in some ways, as I notice I can roleplay a lot without actively roleplaying. In the end, we all play the game, and a lot of this IS roleplaying (hence the term “role playing game”).

Building and piloting ships are game activities, but the background and storybehind it - Why our character is doing what she’s doing, why they’re striving for this or that, what motivates them and what the end goal is, that is something we, as writers, decide, and this, along with the conversations they engage in along the way, is a pretty good definition of roleplaying that comes into it’s own in EvE far better then anywhere else.

For me, it is the addition of writing and storylines that turns a mundane game activity into a part of a character’s story, and one that shouldnt be taken for granted - Writing is also a skill, and one that can be done very well or very poorly.

I feel very blessed in this regard myself, as I feel like I am " roleplaying’ no matter what I am doing, and this is largely because I always end up feeling somewhat immersed. When I am flying in fleets, even if none of us are playing a character, there’s always a distinctive Minmatar/freedom fighter theme to the activity and expressed through the way we communicate, and the activities performed, enough so that even when I am not consciously roleplaying at all, I still feel highly immersed in the setting and my character’s goals.

That’s beautiful, and very uniquely a part of EvE online.

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