Idea: Nullsec loot currency change

ESS added nothing to the game and it replaced the deployable that actually did add as much. What I’m talking is actually fairly simple. Instead of getting liquid isk bounties you’d get items. This would be something similar to blue loot with a fixed price and NPC buyback orders.

This would add an extra step for the loot to be moved around, adding a chance for interdiction. Most activities in the game already work like this. Ratting especially in nullsec with ishtars/myrmidons (semi) afk is the only one that does not. This would also solve many of the issues they have been trying to solve with updates that only pissed off the playerbase and made people leave. Actually the first reply explains the pro’s to this pretty well. Added to that that there is also another isk sink which are the taxes.

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I don’t know where you’re getting animosity out of text, but that’s really, really sad. Get some help. Alas, your feelings are ultimately irrelevant, so I really don’t care that I apparently hurt them. If you don’t want a response to your posts, don’t post them.

why is liquid isk bounties a problem that needs to be addressed?

my feelings are not hurt, i just have no clue what you are saying, cause any response to me from you has made no sense, out of context…and mostly has no substance which is why your responses make no sense.

I mean if your intention is to try and pick a fight to derail this thread…then ok I got it, a child…i have nothing further to say to you till you grow up.

whatever, moving on…

I mean, I even wrote a post explaining the logic. If you don’t understand it that’s no longer my issue and we’re done here. Good day.

This post has nothing to do with feeling’s its a bit off topic.

and i agree with this as well, HS would have to move its stuff around to get paid.

Which might effect the Why, not the how ganking is done.
Maybe it will influence the PLEX market later down the road, idk

Every thread in PF&I starts with feelings.

Someone doesn’t feel like the game is catering to them, so they have to come try to get it to cater to them, because that will make them feel better.

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Wait didn’t all bounties used to be tags back in the day? Why did it change to instant cash in the first place. I could be wrong but I remember it from somewhere.

The more then 100% was also not needed just 100% was enough. Back in 2018 it never felt like anything was wrong with the only exception of carrier hulls going for 800 mill because of inflation. But they could have just increased material requirements to solve that. And reduce incomming liquid isk.

I kind of liked the cheap hulls tbh, my only problem with the Rorqual era was that people dropped supers on absolutely anything that tackled their ishtar’s. But this is more a problem with Cyno’s which where also nerfed since then but still need more nerfs imo some type of mass spooling up and exponentially growing would be ideal.

But yea no ways CCP can reduce it back to 100% now.

Better option would be to curve inflation then drop the requirement’s for ship’s in the bpc’s themselves so they become more affordable which is what CCP is sort of doing now by removing a lot of gas that was part of it.

They nerfed pochven then wormholes and now null, inflation should hopefully level off or hopefully start going back a bit.

Nothing, but what is wrong with making nullsec slightly more challenging? This will create new gameplay aswell.

Tedium is not challenge. Adding a stupidly unnecessary step to getting paid is tedium, because there’s no challenge getting loot to market. The only ones that get caught are the greedy and stupid. You never catch anyone else taking goods to market, no matter what lies you tell yourself.

So whats your issue then?

It’s a stupidly unnecessary step to getting paid.

It has been explained multiple times that the idea isn’t stupid, repeating that claim doesn’t make it true. Items instead of direct ISK are helpful for making EVE as a whole a better game with more options to excel compared to others, more options to engage and less thin-air-isk that pushes the ISK inflation. If those items are even used in new industrual processes that would consume them to create for example faction-items, each of the nullsec areas would also gain a unique resource that can only obtained there.

Secondly, it allows corporations to stand out compared to others by offering buyback programs for such tokens/items directly where they live and taking away the burden of bringing those to the NPC-stations from their members. Some will try to rip off their ratters with bad offers, others will offer a very good deal. Thats how many WH corps do it and it works fine, since Nullsec always have the Pochven Highway available, transport isn’t even a big thing. But mistakes will be made and if they are done, the lootfairy will grab her share of the riches.

Third it gives more control over the full amount of reward to the people, instead of forcefully taking away a part, storing it in the ESS and making it completely dependent on the local alliance if it will be defended or not.

Fourth it would benefit the lore of EVE, because the four Empires have very little reason to pay the members of nullsec alliances for killing pirates far far out of their borders. Direct bounty should be paid there where the Empires authority and sovereignty is challenged by those pirates - in High- and Lowsec only.

Fifths: Automatic payment is not a god-given right. Miners aren’t paid automatically. Industrials aren’t paid automatically. Abyssalrunners, Wormholers, Explorers - nobody is getting paid automatically. Why should ratters? You would stretch pretty far to justify this exception with really really hard arguments.

And lastly nobody said such a change is “nessessary”, it would just be an upgrade over the currently existing solution with clear benefits. And the best thing: it would be a nice strike against all those afk-Ishtars and botters, because those would frequently lose their loot.

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Look, I understand you’re slow and don’t understand basic sense, but at this point you’re not even arguing the original point. You’ve moved on to some made up fever dream delusion after repeated attempts to turn this stupid idea into gold.

Tedium is not a good loot mechanic, and you have to be an utter moron to think that’s the case.

Either way, I’m done arguing with someone lacking the sense of a brick wall. You can go away now.

The larger issue here is botting.

With CCP’s current efforts, botting is incredibly prevalent and makes up a significant amount of nullsec isk generation and stagnation/lack of content in nullsec.

ESS does not address this problem at all, and instead created a very stupid cat-and-mouse scenario – it added more things to do in nullsec in a more pvp centric way (as a hostile neighbor or otherwise not living there), but the implementation is very lazy and very much in the “come steal the cheese before the trap smashes you” that generally favors the Nullsec group owning the space and with many stupid additional rules to make it harder to escape the mousetrap alive when the expected happens – if they even bother.

The current situation has the bots get tethered for complete immunity…INCLUDING CAPITOL SHIPS THAT ARE TOO LARGE TO DOCK IN THE ASTRA THAT IS TETHERING THEM. Which leads to both the hunters and botters gaining isk from the botting activity. Which is a very stupid outcome overall.

And then there’s the bounty risk multiplier…that worked exactly as intended and then was reverted due to nullsec tears and threats of canceling subscriptions. The goal was to spread people out instead of 50+ people farming infinitely respawning anoms in one system that had all of the gates bubbled and 5 ly from the main regional supercap staging system in nigh complete safety.
Naturally, Nullsec refused to spread out, and whined about being at 50% bounty…and less than a month after being implemented the change was made to never go below 100%.

A revamp that rewards active players actively playing the game, as well as spreading out the folks across a much larger area. Nullsec should have a similar dynamic of Highsec ratters – roaming the constellation looking for the good sites, and fighting/contesting the good sites against competition!

Though the quickest fix to the botting epidemic is to make mining have some sort of minigame (data/relic hacking-esque or project discovery-esque perhaps) that can’t also be easily botted else the mining rate drops to 5%, and a rework of the “aggressive” settings on drones (make them auto-aggress only once per launch).

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You want to know an easy way to get an entire post completely ignored? Lead off with complete BS.

You can stuff that right back up the orifice you pushed it out of.

I spend maybe 30 minutes in nullsec a week hunting ratters.

and I get 10-30 weekly notifications from CCP with the “thank you for reporting a bot” as I do tend to warp to 100km on the structure and report every ishtar that lands there at about the same time I do as they entered warp to it on the same server tic that I showed up in local.

Never anywhere else, not in high sec, low sec, W-space, or Potchven, does that happen.

Only Nullsec. and to such an extent! I wonder why that is then, perhaps you can explain?