The first thing I hear from people that I introduce Eve online is how long it will take me to actually use this beautiful spaceship
Many times people get discouraged and overwhelmed having to deal with skills and the inaccessibility of desirable spaceships
My solution to this issue is this
Rename skill books as certificates and allow freely skills to be trained in all branches but require certification when pre requirement is needed for another skill and you can do that certification in any point in the course like graduating from a class
This will allow the new player to enjoy the game then actually running to find skill books
Next thing is access to ships no more red tape
Allow access to All ships but without the appropriate command level the spaceship will be running at limited capacity of all its internal components
This will allow the new player to have fun and enjoy heās spaceship and not having to wait for the skills to level up and then getting bored and disappointed ,
And gradually heās going to be leveling up the appropriate skills and getting certifications in time
This will allow for the ease of skill training in groups
it will be easier to assign a command that initiates required and recommended skills for individual spaceship to be placed on training queue
And you get a reminder for certification of skills that nearing their completion for you to get it certified.
I love the idea of boarding and undocking all T1 ships without skills for them, with crushing penalties for travel/combat. Imagine you give your day one buddy a raven and they jump in and undock, and most of the external lights are off, and the engine cuts out, and the skin is stuck half applied, and the cargo falls out into space, and the guns destroy themselves if fired, and the dscan always returns Gallente Shuttle x256 at 0km, and sometimes when you jump you land back where you started, and the shipās name is Name
I doubt the skill system is going to change at allā¦ itās part of EVEās dna.
What could potentially change is the ability to captain a crewed ship. The ship would require crew of course, but wouldnāt gain access to buffs to the various ship affecting skills, all that would come through crew skills which theyād gain through xp.
Also, since the ship wouldnāt be capsuleer capable (ie: less powerful,) it would be much cheaper.
But this would accomplish your original goal of allowing people to fly those more fancy hulls without the proper skills. And if they enjoy it, they could get themselves a proper capsuleer version of the ship.
Okay Iām a bit unsure what exactly the op wants, is it a change of the item access and bonus ātech treeā aka the the mechanic of advancing in the skill tree?
Yes Eney , instead of using skill books at the beginning you do a certification at the end of training or in the middle if there is a pre requirement for another skill , it is simple and it helps new players give them time until they learn the mechanics of the game , also this method allows for example right clicking on a ship and train all skills that are required you are not going to have to go and find books and start training and waiting for it to be completed .
The spaceships and items it would be nice to have access to all of them but with penalty sends you are not trained pilot use them at your own risk ,
hey people like it matters if you get jumped by the gangsters youāre done donāt tell me now when you started you didnāt use they wrong weapons on a ship and upgrades we learn from our mistakes but let the game be fun and always remind them to ensure their spaceship that is what is for .
When you reach the skill level that is required for your spaceship it will operating within normal parameters , if your skill level is below the requirement for example youāre going to have less power and CPU because you donāt know how to calibrate the power core greed and the CPU power allocation and cooling systems ,
Also thereās a chance to overheat the power core and blow it up
Gotta say no on that one. Having someone pull out a ship and have it blow up without any input on their part is poor game design. Players need to understand when theyāre making poor choices, so they can avoid them in the future.
Whatās the point in flying a ship you canāt use for anything other than flying?
Maybe to move it to another station but all this seems hardly worth it for just that.
A point of taking so much time is for you to learn the āsoftā skills of EVE so you can be effective when you can fly the ship properly.