CCP seems deadset on adding penalties for using T2 mining lasers and crystals in order to force miners to make “interesting choices”. IMHO the loss mechanic is far to drastic a penalty to consider this a choice, at least when mining good ores. Devs are listening to feedback; lets provide them some more. Post your idea of what penalties would make an interesting choice when deciding to fit your mining ship with T1 lasers or T2 & crystals.
I’ll kick it off with: crystals have a chance to stop mining ore, but continue cycling. In practice, every time a laser with a crystal cycles it has a chance of no longer mining ore, until you reset it. The only indications to the player are the lower volume in their cargo, and the lack of a line between the hud, asteroid and target icon when the mouse is hovered over it. This would allow a visual cue to tell you which miner has failed, but only if you are actively looking for it. This chance of stopping would have to be quite small, in order to not completely negate the bonus.
This penalty would force a choice of being a lazy miner and just accepting the lower yield, or watching every cycle to get the bonus. This would also make multiboxing harder, since bad cycles will be that much more likely and more likely to go on for several unnoticed cycles.
I am not really sure how to apply this to drones, or if it should.
What’s your idea that CCP might see as a viable alternative to the loss mechanic?