I have an idea for the EDENCOM ships to make them balanced. Right now, frankly, they suck. I would like to propose this:
3 Modes for EDENCOM ships:
Mode 1: The same as the ships are now, but it never hits your own drones.
Mode 2: Same DPS, arcs to 5 targets, but only targets that are locked.
Mode 3: 200%** DPS increase. Main gun only hits 1 target, like other weapons.
I think this could fix a lot of issues with the EDENCOM ships, such as weakness in 1v1s, hitting own drones and friendly ships, and overall not being useful. Open to ideas.
No, but when it’s the main weapon of a ship, yes. It’s intended for use in fleet fights, but it’s not only completely useless in them, it’s detrimental.
I understand the intended purpose of it. But it’s completely useless in fleets if it’s hitting friendlies and drones. And completely useless in 1v1s due to its low DPS. This solves both issues.
There’s tricks on how to use it when in fleets. You just need to manage targets better, taking into account arc jumping distance.
As for one vs one yes it has limited application, but if they have drones deployed then it has an advantage in taking out drones and target. Only the battleship Thunderchild, has its own drones, so is the only one that could damage its own drones, but has better turret ranges.
You just need to think about ranges and how best to apply them. It is possible and workable.