- Start new players off with a bunch of skill points, either applied or as free SP, with limitations on what it SP can be applied to so that players don’t do something stupid like, say, put everything into mining right away.
- Steer players toward more engaging starter content that is combat/exploration-focused. Mining should be seen as a side activity, and not the “main job.”
- Give players a universal income of some sort, so that new players don’t feel too demoralized to keep playing when they take heavy losses, since they know that more money is right around the corner.
- Integrate PvP content into the NPE, and ensure that PvP is prevalent as a primary activity during the new player formative period.
Every EVE player knows that it’s a PvP game.
Nah. Maybe like…a third to a half of all new players.
CCP tries to keep the fact that EVE is predominantly an open-world PvP game hidden from potential players by not mentioning it in their marketing materials. The EVE devs we have today regret it quite a bit that the original devs developed EVE as an open-world PvP game. They wish it weren’t the case, because they’d have fewer problems selling the game today.
Just Wow.
All of those actions you mentioned does involve competition - or at least affecting other players.
If you mine in an “empty” system, I could come by an hour after you left and find nothing to mine. Same logic applies to anomalies.
If you make your own ammo, that’s one less customer out there - that’s also less resources for others to use. If you mine your own resource - see above, and if you purchase them, you quite likely could affect the price and availability of said recourse.
Even if you don’t think your actions affects others in EvE, they do.
YOU Matter!
Boomer won’t understand these things. Their only concern is how much ISK is in the wallet, and what kind of meat will be on the plate for dinner tonight. You’re expecting way more self-awareness than reasonable from someone who was literally trained not to possess any.