Hello all. Already all my eve life I deal with npc standing and love the complexity that the game offers us.
But one thing has been bothering me for many years: Why do I suffer a loss for their faction AS WELL AS for their corp for killing certain NPC?!
I’ve seen many older forum posts that always addressed this issue in conjunction with CONCORD-standing. Which in itself is illogical, since you can’t compensate for the loss in CONCORD (anymore).
(Here it might be easiest to just remove both CONCORD-corp and faction? I refer here, however, specifically to the standing loss with the CONCORD corp!)
But I also mean especially the npc-standing loss for killing NPC pirate ships in mining missions, the mining blitz sites (former resource war sites) and, I’m a bit unsure about this, in Incursions and DED sites.
I can understand that I lose standing with their faction. But why additionally with their corp (like True Sansha, Bloodraider, etc)?
I don’t understand the system. In “normal” security missions I consistently get “only” faction standing loss. Why the double penalty when playing the other (specially mining) content?
Only in faction warfare (FW) it makes sense to me. If I shoot down a player in pvp who is a member of the FW-npc corp.
I would be happy if the CSM also raises this issue with CCP. Thanks for your effort!
Thank you for your answer. But I don’t think that gets to the heart of my question.
I know exactly where you can farm back which losses. (Except for CONCORD.)
I would just like to understand the logic behind why a few pirate ships cause this double loss. And if there is no logic, remove them from the game.
In my opinion a faction standing loss is strong enough.
(And the USIA doesn’t farm back standing from npc-pirate-factions in NullSec, does it? But I understand that you are looking for every opportunity for self-promotion. I think the idea behind your service is great).
The Logic is quite simple. When you shoot someone, he personally does not like that, his corp does not like that and his faction does not like that. Since NPCs are not really “individuals” there is no personal standing, but there is corp and faction standing. And of course you lose both. Its completely logical.
Every “Angel” enemy in every mission is one of the “Archangels”. At least thats how I would read it. In the description of the member corps their roles are explained. Maybe CCP simply forgot it in the NPC descriptions?
For the Angel Cartel these are:
Archangels → all basic combat troops all over New Eden, so all those you encounter in missions, belts, anos, sigs etc.
Dominations → Commanders, you sometimes encounter some in anomalies or combat sigs. Not sure if there are missions in which one of them can spawn. At least I cannot remembe any L4.
Guardian Angels → NPCs protecting the Serpentis Space Stations. You won’t encounter these in missions.
Salvation Angels → NPCs building the Angel Infrastructure (stations or whatever), You won’t encounter them in missions.
In Abyss there are additional “Lucifer Angels”, but you don’t get any standing hit for killing these, like for all NPCs you kill in the abyss, none of them cost any standing as far as I know.
What are your Standings towards “Archangels” and “Angel Cartel” (before and after social skills), if I may ask? And do both standing losses show up in the standing history when you do a mission against them or is one marked as “derived standing loss”?