I’m a primarily single box and mostly solo player. I tried multiboxing with a scout/combat support ship for my hauling but as I’ve complained about in another thread or two that I made, my issue with multiboxing is not just the cost and expectations, it’s also that I just don’t find multiboxing entertaining. Making haulers with some combat ability is appealing to me because I figure it would make hauling stuff more interesting for my setup, but a problem remains!
The problem, in my mind, is that it has never made a lot of sense to me that you can’t jump through a gate after defending yourself. I would think that the timer would apply to people who do an attack, not to people who are defending themselves. If you still can’t jump after using your missiles in the new haulers, I think it would significantly reduce the point of having them for certain kinds of players.
I think this is significant because like, for those of us (probably most of us really) who multibox, it doesn’t matter because you have combat ships around too. But like, if you already had dedicated combat ships around, the new ships don’t actually change all that much. Sure, you could have them haul, but those resources could have just gone to more tank and then you actually get to jump them out, so why use them?
“But the new ships are just straight up better than the old ships, they can tank as well too”. I’ve read some people talking about this and well, I don’t think that is destined to last forever. Why obviate tons of the older ships? Surely that will be nerfed, or the older ships will be buffed, at some point? Unless CCP’s plan is to just make large sections of the game permanently useless, which wouldn’t make a lot of sense.
As such, I feel as if the best option is to just change the jumping mechanics already.
“But you could just cloak if you succeed in fighting them off, then wait out the timer”.
Yes, but that’s just boring. Why make us sit around cloaked waiting out the timer when we could just jump and get on with it?