Impact of European Commission Crackdown on Virtual Currency in EVE Online?

  • EEA Membership:

Iceland, along with Liechtenstein and Norway, is a member of the EEA, which allows for a single market with the EU, ensuring free movement of goods, capital, services, and people.

  • Non-EU Status:

While Iceland benefits from the EEA’s single market, it is not part of the EU and therefore does not have a seat in the European Commission or other EU institutions.

but they are bound to listen to the commission
anytime i can learn something new i take the chance for that..

1 Like

It’s not really relevant whether Iceland is or isn’t part of the EU regarding these new customer protection rules (I think they are?), what matters is where their customers live.

CCP has many customers in the EU.

but as i stated above, being in the EEA, they are obligated however to follow the commissions rulings, especially in regards to virtual currency..

As far as I understand it, even game companies from outside the EU will have to follow these rules if they want to continue selling their game in the EU.

game companies, even those not based in Europe or the EEA, must comply with the European Commission’s regulations if they operate within the EU or have EU customers/sellers, particularly regarding the Digital Services Act (DSA) and the Digital Markets Act (DMA)

The one area where Europe and EU rises above just about all other “super powers”, like USA, China, Russia, etc, is it’s Regulatory Powers. If EU Commission makes new rules for foreign companies to follow they must do so or lose rights to do business with the EU market. And for most foreign companies loosing access to the EU market will put a huge hole in their revenues.

One such example in recent years was EU Commission demanding Apple to use the USB-C connector on all their products where they used to have their own propriety Lightning connector. It wasn’t feasible for Apple to have a specific product line for products aimed at EU market, so they made it a world wide adaptation - even threatened to remove cable altogether and switch to pure wireless charging.

1 Like

Both fine. In the end, having one standard-cable/charger able to load (almost) all devices is absolutely benefitial for the customer and may reduce lots of waste from redundand chargers/cables as well. Apple will surely be part of a consortium developing the future standards, so I don’t see significant hinderances in technology development either. If Apple presents and implements the best wireless-charging technology and opens it to all others for usage, more power to them. And if someone else does, well then Apple will probably be forced to support this technology in the end as well. Sometimes the big companies have to be forced to cooperate instead of excluding each other just to grab their “share of the market” and hold it with an iron grasp.

I often don’t like the regulatory force of the EU, but sometimes they really do good things that actually benefit the people.

2 Likes

Hearthstone rn. I wonder if its related.

Looks like a connection loss or downtime of the market in that game.

I don’t see why any game would already pull their ingame market down while implementing this, as I’m sure there is a grace period for games to implement changes to adhere to the new rules.

Maybe they didn’t plan to but something went wrong so was easier to take it down until fixed, could also to prevent abuse of the situation in whatever way, or something else, but can also be some temporary outage that is entirely unrelated. :thinking:

Well that is never going to happen. CCP doesn’t make money selling with ISK. Plex only works when I spend my money on plex, then I offer it up to some random player for ISK. I know exactly what I am getting, there is no wool being pulled over my eyes. Since I don’t buy omega, removing plex from this game, removes me as a cash customer, My plex goes away and my customers follow me out the door. Then the 15 to 20 players remaining in the game will need to buy a hell of a lot of omega accounts to keep the servers up and running.

We can’t really place a fixed price on ISK as it varies due to the market sales. In short to state that 1000 Plex is worth 6.5 billion ISK would mean not allowing anyone to offer it for less or ask for more than 6.5 million per unit. Plex has a fixed USD cash value of 0.0499 per unit. The larger packs grant you an amount of extra free plex.

I am not concerned about this law, it won’t take long before many European countries realize where their bread is buttered. Also since the developer is located in Iceland and the owner Pearl Abyss resides in Korea, the lawyers will soon figure out the EU laws don’t apply to monies collected in Asia.

Did you not read anything i posted? If customers are in EU, EEA member or not, they must abide by the commissions ruling.

4 Likes

There is an alternative, which is that CCP stops selling the game in the EU.

Which considering the size of the EU playerbase is unlikely to happen.

1 Like

I wonder if such a case would also mean one can not even play EVE for free if from the EU or only buying play time, packs and whatnot is affected (and in the latter case would EU players still able to PLEX their account with ISK earned in-game). :thinking:

Which already happens when you buy PLEX. You pay a specific and displayed amount of real world money for a specific and displayed amount of PLEX. So its not like nobody knows what their PLEX purchase comes to.

1 Like

More accurate.

But, if you look at a SKIN or an apparel item in the NES (where the price is in PLEX), or if you create a SKIN with SKINR, do you know the real world currency value of that purchase? If you take the time to do the math, you may (although, even then things get fuzzy with PLEX sales and bonus PLEX).

That’s what this EU regulation is about. Every game has some in-game currency that you can buy for real world currency. And sure, at the time you spend $25 to get 500 PLEX, you can do the math and know 1 PLEX = $0.05. But later on, when you buy a SKIN in the NES for 50 PLEX, do you stop and think, “I’m paying $2.50 for this”? From the EU’s perspective, the issue is that many/most people don’t.

EDIT: and importantly, would it affect the player’s purchase decision if that real world cost was displayed next to the item? :man_shrugging: It might.

I will say, as far as I can tell, at least CCP doesn’t employ any of the really predatory practices, like selling an item in the game shop for 750 fauxbucks when you only sell fauxbucks on the cash shop in bundles of 500 or 1000.

2 Likes

This is not about buying the digital currency but about buying items buying with that currency.

1 Like

It’s not fuzzy at all, EU want them to use the base (lowest) amount in case of EVE that would be the 100 PLEX for €4.99 - which equals €0.0499 per PLEX now you just multiply with the PLEX cost of the bundle and you have the price CCP needs to display.

Using the above bundle as an example it would have to read “PLEX 1560 1950 (-20%) (€77.84)” or something similar.

1 Like

I meant it gets fuzzy for any individual to associate a real world cost to their PLEX—if they bought it at different times, in different bundles, for different discounts, etc. Unless of course, you keep meticulous records. Which I don’t.

Agreed though, the base rate is a nickel a PLEX, and that’s what would and should be reflected in the NES prices.

EDIT to add: and so the base rate conversion shown in the NES would basically represent, “at most, you are paying this much in real world currency.”

1 Like

They do skirt quite close

2 Likes