TLDR:
If possible can we have all 3 other factions at war with gallente instead of only Caldari, having Amarr and Mini neutral is weird.
An interesting option that someone pointed out to me would be Caldari and Minmatar forming a FW alliance so that nullgroup’s who want more than 1 fw option on their checkbox but not have their guys shoot each other. And then have Amarr and Gallente as individual FW group’s who are at war with the other 3 for players who prefer more targets and less alliance. This would satisfy both groups of players.
At the same time this would satisfy standing problem’s for big alliances as those who have bad caldari standings will more than likely have good mini standings and visa versa. The smaller group’s are usually more organised and are able to fix all their standings themselves
Edit: It seems you guys are already way ahead of me haha well played CCP well played.
Hopefully Gal get’s to fight all 3 so that there is that option for people that only want enemies.
Please allow FW member’s to gain ship kill lp from fighting more than just their opposite faction. (including neutrals.)
Please either allow all capsuleer’s the ability to tick up the timer on a plex that is not their own faction to encourage pvp, (even pirates/neutrals) or have the timer tick slowly to the balance point when no one is inside the plex.
Please add a system wide debuff for fw zones to either:
Reduce cyno jump range (everything except Jump freighters) inside FW space to 1/3rd
or
Reduce incoming RR from capitals by 90% to stop Fax from causing fight stagnation.
Full:
Hi, me and a couple friends are in gallente fw currently living out of Amamake since the Cal/Gal WZ has died and also becuase snuff who limit viable ship types to fast mobile ships only (battle ships are completely out of the question) with their ability to cyno accross the entire gal/cal warzone.
We fight both Minmil and Amarr and apon opening Sisi we found that we cannot even undock from Amamake anymore, if we where at war with Min mil then this would be ok as we could just move to Egghelende 2 jumps away which is 1 jump from Gallente space, but not only do we have to move but we also cannot run any plex’s anymore in the min/amarr warzone as both sides are neutral.
We have found that only by being in militia and being able to contest a plex are we able to force a fight out of who ever is inside running it. As a neutral they have no reason to fight you, you are not their enemy and you have no power to undo their plex progress. Which lead’s to avoidance and farming instead of PvP.
Please rather Have Gallente as a Stand Alone FW group that is at war with Caldari, Minimatar and Amarr.
Extra:
A system wide buff reducing cyno/jump range on anything other than jump freightor’s moving through fw space to maybe 1/3rd would be a huge bonus imo. Especially with nullblock’s now being able to join in on fw, it would servility increase the ship viability of bigger ships and it would make engaging bigger group’s with cap access viable instead of being forced to ignore them because you know they have cyno’s.
We tried multiple times to fight snuff but in a 10v10 they would cyno in fax every single time and then it becomes an imposible and boring fight where you need 10x greater number’s than the space encourages to even fight against it, fax has no place in fw space, and it is un-counterable without the ability to launch void bomb’s and e-war does nothing to it with its crazy high resistance, there is no counter play other than out dps it which is not viable.
Alternatively a system wide remote repair debuff could work too for faction warfare space:.
-90% RR from Capital’s.
This will force power house alliance’s with cap dominance to not be able to rely on dropping a fax as an I win button.
Thanks for reading and sorry for the wall of text wish I could just put a lil symbol that beams it straight into your brain and wastes no time lol.