Here is a suggestion for the eve devs.
If one wants to form a HQ fleet in incursions you can choose between shields and armor.
Armor fleets have a fleet comp. of roughly the following:
3 battleship logi (nestor) and 2 cruiser logi.
Shields does not have a single battle ship with bonus to logi rep so usually one looks at 7-10 cruiser logi.
Now with the armor fleet comp. the other 2-5 free spots in the fleetcomp is filled with dps, meaning they can roughly bring 2-5 more dps then shields on the field
Since shields cannot do this they will always put out less dps then armor does and there is not really a way to counter this.
The two battle ship im referring to are, nestor and leshak.
50% bonus to remote armor repair amount
100%bonus to remote armor repair optimal range and falloff
100% bonus to remote armor repair range
50% reduced remote armor repair capasitor need
Now since shields does not have a single battleship hull that can do the same, its at a disadvantage.
So i like to suggest this:
50% bonus to remote repair amount
100%bonus to remote repair optimal range and falloff
100% bonus to remote repair range
50% reduced remote repair capacitor need
If CCP can inplement this, the field will be lvled again so shields has a change to actually contest armor and win <-- more content
And ccp does not have to invent a new hull to lvl the playing field.
So i do hope they will look at this and maby think about htis…
Fly reckless but stay safe in RL