I seem to be one of the few people who like the change to combat interceptors.
The reasons why:
Bubblecamps are not that common since the introduction of the bubble-decay in 2017.
A ship that does decent dps, is immune to bubbles and alignes so fast that it is nearly impossible to catch with warp disruptors / scrams was just bad game design in my eyes. It also doesn’t produce content because the Inti-fleet will literally avoid every fight that is not in it’s absolut favor. Way to risk averse for a game like eve.
Also, combat interceptors are not in such a bad condition as the many tears over this change would suggest. They are still the ships with the fastest warp speed, subwarp speed, smallest sig radius and align time.
The best solution in my eyes would have been to make a module out of it for interceptors only. If activated, it gives you nullification and as drawback a certain penaltiy to align time. So you had to choose between bubble immunity or < 2s align time. Or better: could choose, because if you are in a fleet, it’s sometimes quite desirable to land in the bubbles to tackle some campers for the fleet following you.
I wouldn’t mind if they would get rid of any nullification on combat ships and restrict it to non-combat ships like shuttles only.