Sorry for the delay in responding, I’ve been busy IRL and haven’t had the energy to check the forums. Still enjoying this discussion, just needed a break and to focus on IRL things.
Right, I get that, but there’s two factors at play here.
One, most people don’t really think this way. A six hour gate camp with no activity is, in my experience at least, one of the more boring activities in Eve. I still remember the amount of complaining I’ve heard from various people over boring gate camps, especially if they were on the receiving end of one.
Second, people will adapt, just like they adapted before. Generally speaking if someone needs to get somewhere for an op or something pressing they will find a way around or through your gate camp, and the lack of activity doesn’t necessarily mean that you’re successfully denying your enemy, it likely means either what they were doing wasn’t pressing enough to push through with, or they’ve found a way around the problem you’re creating.
If CCP removed travel 'ceptors then people would likely just adapt around gate camps in some other way, or simply log out for the day if they can’t do some optional thing they wanted to do because of your camp, and they don’t have anything else to do.
Which brings me to another point…
This is, frankly, not a great dynamic. Mechanics, systems, and strategies that just say “no” to activity and gameplay aren’t great for the game or fun for much of anyone. And yes, I realize that Travel Inties are one of these mechanics, I just think they’re the lesser evil here.
The problem with the dynamic you’re describing is that it rarely actually works how you’re describing it. Sure sometimes you make a big difference, but most of the time people either work around you or find something else to do that doesn’t involve your gate camp. If they can’t do that though, then they likely log off, and that kind of dynamic is one that will slowly kill the game.
Sure this dynamic sounds great:
But how often does that really happen? Your side may win the fight, but can you really say it was because of your all’s harassing and gate camping, or did the other side just have less guys in general?
My guess is most of the time it’s the latter, not the former.
The problem here is that a gate camp like this basically just says “no” and even if I get a bunch of people together to crash it then I probably won’t kill many, if any, of your campers, and you’ll be back in place 15 minutes after the fleet warps off.
Which… really isn’t a great dynamic for a game. Like, that’s a pretty good description of my job right now, but it’s not something I want to do for fun.
And I get that stuff like that has often been a part of Eve, but I’d really question if it’s a good or healthy dynamic for the game to be trying to promote. If the end results of every large Null war are a few hundred long time veterans quitting the game for good do you really think that that’s maintaining the health of the game?
I’m not saying that everything needs to be easy and wars should just be those big set-piece battles, but I think all of this is getting at some fundamental issues with the way these mechanics interact, and it kinda gets back to the Cov Ops issues you brought up earlier. If the only way to interact with your enemies is through one-sided fights then it’s going to create this race to the bottom of the barrel of fun. Whoever can hold their breath through the ■■■■-heap longest wins, and that’s not great.
The response to a provocation like this should be some kind of escalation, a running battle… something. Not a camp that stifles fun for hours by having no fun themselves, and then runs off at the first sign of a real fight.
In that kind of dynamic you can still have your shutting down of a region or whatever, but it’s two sided, not one sided, and there’s actual stuff to do as a result.
Yeah, this is likely the limiting factor. I’m not super surprised TBH.
I don’t think the guy in question is hacking or botting though, I think he’s just got a really good ping, and he’s catching Intis that are doing stupid stuff with their fittings that either drop their align or bump their scan res. At worst he might be using a click macro that lets him spam lock a bit faster.
And yeah, it is pretty dumb and depressing, but there’s also not a great way to fix it as things stand.