I EVE
2 dudes in Sabres are not a blockade, although they might be a part of a blockade. A blockade is a strategic response by a large entity against another relatively large entity. Running a blockade is a tactical response to a blockade, although it may be a part of a strategy that consists exclusively of running the blockade. The tactic of camping a gate and interdicting people attempting to run the blockade is not, in and of itself, a blockade.
The point of saying this is to illustrate something: a blockade exists, as a strategy, at more than just stargates. It occurs over a large surface area or large volume of space. That you can choose such a strategy and then have it enforced successfully by simply having two dudes in Sabres camping a chokepoint is preposterous.
Do you see the difference between what you said and what I said?
A single ship runs a blockade, because blockade running is a tactic. A single ship shouldn’t be able to interdict all potential blockade runners (i.e. enforce a blockade) because a blockade is a strategy. And, I don’t think attempting to run a gate camp in a well skilled and fitted BLOCKADE RUNNER qualifies as “half assed”.
They arent called Blockade Ignorers tho.
If any particular ship can be almost guarrunteed through any given blockade, does this destroy the concept of a blockade in the first place?
Do you want to play this game? Because if so, then they aren’t spaceships. They’re collections of pixels on your video monitor and you should stop comparing them to spaceships.
What makes you think I haven’t participated in a gate camp? It’s not hard. I actually have more respect for the [expletive deleted] in Rancer because at least they have to lock the target to interdict it or kill it before it lands and jumps.
Fairy bubbles that automagically stop everyone from warping . . . please . . .
and I said “video game about spaceships”.
I don’t want to “play this game”. You use complete out-of-the-point comparison. It’s not a game, it’s just completely useless garbage.
The fact that you think there is no effort involved in making it.
You obviously have never prepared one in a small corp in NS.
Yes, it does.
Fair point.
Though as has been pointed out, a jumpship without a beacon is a paperweight, and you need to get that ship through.
But that’s not what you want. What you want is:
Click warp->win
What we have now is closer to actual dynamic of blockading and blockade running. Where a group of players can put up an effective camp that other players have to either force their way through, slip by using something smaller and faster (known as compromise) or circumvent completely.
Yes i see the difference. I see you’re going to try and argue bull ■■■■ semantics than stick to the topic…again!
A single ship CAN blockade a gate. It just won’t be very effective. Like wise simply fitting a ship and pressing ‘jump’ is precisely what i mean by half assed. The bare minimum of preparation and action is to ‘fit a ship and press jump’…
No, I want Clickwarp->warp. If the button says “Warp” and you press it, and you don’t warp . . . because . . . it would hurt Daichi Yamato’s feelings and violate his sense of order in the world . . . that’s not a mechanic I can get behind. That’s no bueno.
Spare us your feelings. Words have meanings. Get over it.
So, the bare minimum of flying from point A to point B should be alts and friends and Tech II ships and sub-warp maneuvering in real-time under cloak, etc., etc., etc. but 1 ship should be able to blockade a gate. That’s the bare minimum for choking out an entire alliance in their own space.
I think you’ve made my point for me, sir. Thank you.
I think this points to an inherent flaw in the mechanics of this game. We shouldn’t be using a mod to simply prevent them from warping off.
We should be using a mod to attempt chase them down in warp, shoot them up and knock them out of warp, and close with them and destroy them.
Note: A warp cool down may need to apply.
Might be a bit more engaging then click-lock + F1 thru F(n), then going back to the movie you were watching about dog fighting, or setting up some automated farm in minecraft, which is always more interesting than a gatecamp in this game.
Edit: for word-play
So you want to get rid of warp disruption?
Because it offends you?
Quote where i said that.
Good luck with that.
I look forward to reading this thread.
Yes, or just make it have a meaningful cost.
No, because it literally makes certain scenarios in the game unplayable.
I did. Didn’t you see the quote above what you quoted?
Oh dear…, the joys of moving stuff around in Eve, I did say more but decided to delete it, because… ZZzzzz
DMC is right, it chases players way. Though there are the odd nutter like myself who finds it a challenge, but that is because I have the patience of a saint.
“I’m quitting Eve because my ship isn’t invincible!!”
Warp disruption in it’s many forms already has a meaningful cost. But what else are you suggesting?
These two are not the same.
So quote me where i said the bare minimum requires alts, and friends, and tech2 ships, sup warp maneuvering…
Good riddance, and don’t let the door hit you on your way out.
So you are still charging at gates without thinking about it.
Killboards, map statistics, alt scouts.
You are trying to make out it’s easy to catch a blockade runner. But that’s clearly not true.
It’s just not impossible and that seems to be what you want. To get through any gate, any time with little effort or planning no matter the effort of the gate campers.
I understand English isn’t your primary language so let me make this perfectly clear for you - I never said anything about charging to gates. You obviously have no clue how I pilot ships so stop posting your incorrect assumptions as factual statements.
Killboards, maps, alt scouts? WTF, you’ll post anything in the hope that something will validate your incorrect interpretation of what I actually stated.
So you don’t care about balance, just want to keep your super easy ‘god mode’ ability to destroy everything with the push of a single button.
Good luck with that.
I look forward to reading this thread.
I guess it is kind of asking for Japanese Kobe steak when all that is available is ground possum.
I understand English isn’t your primary language so let me make this perfectly clear for you - I never said anything about charging to gates. You obviously have no clue how I pilot ships so stop posting your incorrect assumptions as factual statements.
It’s not about interdiction heading towards a gate or away from a gate? Then what is it?
Why don’t you tell us how you do fly and why you have a problem with interdiction and we can go over what you’re doing wrong.
Killboards, maps, alt scouts? WTF, you’ll post anything in the hope that something will validate your incorrect interpretation of what I actually stated.
These are tools you can use to make your travel safer. Not that dissimilar to what smugglers use in film and probably real life.
Isn’t that what you wanted? Smuggling like a smuggler using a smuggler’s ship?
So you don’t care about balance, just want to keep your super easy ‘god mode’ ability to destroy everything with the push of a single button.
Is what the op is asking for. A super easy and safe way to slip through everything at the press of a button.