Dropping out is something I’ve been thinking about for a while. And it’s not driven by anything here
l bet you have been waiting for this to hit the fan
The “increased turn-over of officer modules” and such is misdirection. It overlooks an economic principle known as Highest and Best Use. Simply put, when owners of these modules are making more money via margin scams than they could from a one-time sale, it is economically disadvantageous to sell it.
I knew it would be controversial, yes. That was never in doubt.
Some people want the feature. Some people hate the idea of gambling. And some are complaining for the sake of it.
It’s been a little louder than I expected.
You’ve put a hell of a lot of work in and I was irked you were not just recruited. Altho I’m guessing they can’t afford you.
That said, I would like a new face like you to be an advocate-mediator, so your last task might be to find your own replacement.
I went on SiSi to try this “new feature”. I bought 7/8’s of the HyperNodes on an item and lost to the guy that bought 1/8. Seems fair.
Heh. I don’t want to work for CCP.
Eve is for relaxation.
RNG is RNG.
No it isn’t. This uses a probability engine, NOT rng.
Please please PLEASE will people learn the damn difference!
For clarification, does that mean the only way to trade supercarriers and titans is to asset safety them into lowsec stations, since they can’t otherwise dock there?
EVE has always been gambling, and unless your time and/or subscription money is worthless, you have always been putting RL money on the table. Get over it.
Could you explain the difference here?
For my academic curiosity. Because if I were implementing this myself, I’d just be generating a random number between 1 and [number of tickets], and that’d be the ticket which won.
Literally random.randint( 1, *number of tickets*)
If we don’t resist each step, what do we do once we’re there ?
I was eating chips and reading the thread, laughing the whole time, until I read this. Brilliant exploit! I’m not interested in using the new gambling feature in the game, but I love how this indicates how incompetent CCP is in developing games.
I just love watching this ship sink. Monetize more CCP! Hunt the whales! The whales love you more than anyone!
o.0
Seriously then, just watch this neutrally. It pains me to see you get screeched at - regardless of your stance - it’s not fair for you to answer for the whole of CCP.
This is actually really important, this shifting of fair-unfair in the wider sphere. I don’t think it is entirely people shouting for the sake of it on this topic? It’s a reaction to wider trends. And anyway, you can skim the trolls.
The difference is pretty clear. For a start, that is not a random number generator. Honestly, please learn the difference before saying “RNG”. Odds, chance and probability are all different things but people are lazy and stupid and just use “RNG” for all of them.
So just to be clear here, if I bid on something and am unsuccessful the isk/plex/money I used for that bid goes to?
How much can i expect to spend to unsuccessfully bid on an item worth 20 bil
Nice reply Sir. +1
The whole idea of (ultimately) gambling using real currency, via whatever route to in-game ‘games of chance’, is something I personally find quite unpallatable.
If CCP are determined to go down this path, then they need to be seen as socially resposnible and there should be a sane cap on just how much an individual (or card) can spend. I’d rather not see this sort of thing in Eve, but that’s the least they can do imho.
Its like CCP have other thing for ya: train Gambling V.
You will spend however much the price per “ticket” has been set at times the number you buy. It may be you buy 1 ticket for 10mil or 100 or you may buy 1 of 8 tickets allocated to that item by the seller for 6bil each. There is no ‘fixed price’ per ticket nor are there a fixed number of tickets as the options are (iirc) something like 8, 16, 32 or 512 or something bizarre like that.