Introducing the HyperNet Relay

Seriously, can I have your stuff?

Everyone can argue its immoral, etc. But is it legal? If minors are exposed to what could be considered gambling, then I’m sure CCP crossed it’s “T’s” and dotted it’s “I’s”. Like many features of the game that are now present or long gone, you can stay of leave as you wish. My subs run out in Feb. But not over something as trivial as this.

Get the very small percentage of people help, it’s cheaper than making the whole suffer…

Can I have your stuff?

1 Like

Damm, beat me to it! Glad to see you back! :grinning:

so its ok to make gambling site again ? so somer bling and i want isk is back in the game i guess

After 1502 posts, the thread should really end with this statement. Or the guy who is unsubbing; that’s fine too.

I’ve read hundreds of posts here and I would never step up and fight the good fight regarding the fundamentals of society and the risks and dangers of gambling addiction. Honestly, so many people are driven by their own personal greed that there is no point in arguing. Any time you expose a logical fallacy in favor of gambling, your opponent will create a new logical fallacy to no end.

Of course, you can continue to fight the fight. I would say your efforts could be put to great use in another endeavor if you choose. This thread is in the domain of a bad company, for a bad game, with a, at best, very mixed community.

This is why I fully support the implementation of gambling and loot boxes in Eve. Not because of my own greed or ignorance, but because I want CCP to take missteps until they fall flat on their faces. I think that’s the best outcome I can imagine at this time because there is no way that CCP will favor fairness or respect for their customers over monetization.

2 Likes

Crap, now I want to resub so I can be part of the crash and burn! Thanks for the chuckle! :rofl:

1 Like

hey no personal attacks guys… sucking someones molok isnt good aswell. we need to understand WHAT happened and how to ADAPT to thing that is happening,if we show them how we feel about it they will not take it down for good,they will redesign it…

look from this perspective,to develop the hypernet feature it had to take several weeks or few months to develo evrything,someone got the payment for the job,now players cry about it and what you think,will they delete the work they created and lose spent time ond esigning and developping it? ccp is solid beton wall and it wont hear any feedback from us,they got orders from pearl abyss and they must execute it no matter what will happen next…

to look further we have to understand some things not just create artifical roar about something… we have to stop whining and give them feedback they look for…if we make negative but constructive feedback we can get this pulled off so they have time to redesign it and implement once more.

Adapt or die, it is what is, what are you going to do about it? Stiff upper lip and face to the wind. Everything will be all right. :joy:

No. To pretty much everything you just said. No.

No!

Edit: felt it needed another ‘no’

The best way you can protest is uninstalling EVE and unsubbing. Fortunately then you can still post here memes about greedy CCP.

How do you know my mother in law? Not joking, my better half is Mexican and her mother is a little rotund.

Using Mexican as in insult is pretty poor, not to mention slightly racist; surely you can do better.

1 Like

Have you done so?

Edit; I didn’t think so. What a hypocrite.

Edit 2;

Is that how we got crappy ecm?

No, that was Olmeca’s fault.

I only paid them 60$ initially, when EVE was still a gambling free game I bought enough PLEX and added game time till CCPs definite decomposition. Never had subscription like in recurring payments. Had not added time in a year.

I did not play much in the previous months, just chatting in channel where other crazy people chat. Only thing keeping me attached to EVE.

EVE is actually pretty boring excluding that chat. Had fun playing Destiny 2 recently, playing like in actively participating in whats going around. Maybe if the chat will die in EVE, I will definitely stop logging in for those few hours when I say hello and talk about stupid things there.

I have my reasons why I want to keep game files, so I will not uninstall it even after its death. :thinking:

Definitely not the love for CCP is keeping me posting here, or chating in game.
CCP can show only 1 person more in the launcher for a hour or two sometimes, nothing more. :woman_shrugging:

I am doing my part. Its not hypocrisy, more a nostalgy after what EVE was and people being entertaining, talking about their funny fetishes.

2 Likes

Fair enough! :smiley:

But I unsub in Feb. I joined a null bloc in the meantime in the hope of finding a reason to stay.

Best of luck to both of us! :wink:

Not my thing…sorry.

Beside that, there is lots of virtual space always available somewhere, and my virtual home is where I can upload myself.

1 Like

Making an exception to my vacation from Eve to give some rough feedback both about the feature and the community’s response to it. First and most importantly, the feature itself:

That fancy tutorial thingy is absolutely fantastic. If you haven’t logged into SiSi and opened the HyperNet Relay window for the first time yet, do so, if for no other reason that to check this thing out. This is the sort of thing that should be rolled into just about every window in Eve in my opinion (provided that it’s included in the option to turn off tutorials for us bittervets). If there isn’t a similar thing for the new wallet and any other features that get a UI overhaul I will be sorely disappointed.

Raffles are not loot boxes! I’m going to forgo discussing my disappointment with the community on this point for later, so let’s just talk about what distinguishes (in my opinion) this feature from the scourge of modern gaming that is loot boxes. First, you know what you’re paying for. When you purchase a HyperNode, you know that you are purchasing a known probability of winning a known item. Known probability is becoming the industry standard for lootboxes, so that’s got to be a necessity here. The known item portion of this is what sets it apart from lootboxes in my mind. If you buy a lootbox in Overwatch, you have a (possibly known) chance to get an unknown set of items. This makes determining the value of the lootbox difficult, especially given humans’ well established tendency to overvalue low probabilities (“So you’re telling me there’s a chance…”). If CCP didn’t have the HyperCore portion of this feature, then I honestly don’t think anyone would be up calling these lootboxes. However, CCP adding a monetization option to the game will always ruffle some feathers and I hope we can all move past that gut reaction and realise how this feature is very different from mobile game gotcha’s and even the cosmetics only lootboxes that are generally received well by the wider gaming community. I’m going to go one step further here and point out that raffles are a thing in almost every game (be they sanctioned or not), and CCP finding a way to formalize and monetize them is a huge win in my book.

Station hangers only is not necessary and frankly detrimental to the feature in my opinion. It’s detrimental because it prohibits the raffling of Supercaps (barring special cases with Assets Safety and Lowsec stations) which ironically enough CCP used in their devblog announcing the feature. No, you cannot raffle/win anything nor anywhere. That last point, anywhere is worth discussing further, but first let’s talk about why the NPC station only requirement isn’t necessary: Asset Safety. At the very least winning an item in an Upwell Structure that you have access to will still give to option to asset safety it out for a fee. It’s not pretty, but it’s better than restricting the creation of raffles to only NPC stations and for the most part prohibiting the raffling of supers (in my opinion). The one problem case of this is wormhole space, where there is no asset safety. CCP are no strangers to limiting access to features based on being in known space or not (looking at you Agency Window), so restricting access based on being in known space to the “Create” tab in the HyperNet Relay window seems like a trivial solution to this problem (POS code-willing of course).

High value items changing hands is a great thing that is enabled by this feature. Not only does it give access to these items to the non-space-rich but also enables likely higher income for the original item owners. Why? Because for high-value items with high HyperNode counts the profit tab is spread across 512 people. Yes there are two taxes (the HyperCores and HyperNet Relay Fee), but both of those costs will undoubtedly be passed along to the HyperNode purchasing consumers whether they win the raffle or not, and all (non-charitable) raffles have two things in common: the ticket buyers lose, but the tickets still get bought.

Balancing levers are important to managing the health of the feature, the game, and the consequences the feature may have on certain individuals. This is where I’m going to touch on the elephant in the room of gambling addiction. Yes, gambling addiction is a thing. Yes, this feature will appeal to those who are susceptible. However, gaming addiction is also a thing. And good games (such as Eve in my opinion) will appeal to those who are susceptible. No one is calling to game companies to make worse games because a few take things too far (Okay, that’s not entirely true. There are lawsuits every once in a while, but the community at large generally disregards those). False equivalency? Maybe. So let’s take another angle. CCP has the ability to manage the ability of players to setup enticing raffles by changing the cost of HyperNet Cores (both the number required and PLEX price per Core). The Cores especially, but also the HyerNet Relay fee both provide powerful levers for CCP to pull in order to put soft caps on bad players can get ripped off as well as on how much gambling can take place to begin with. Does this require trust in the company? Yes. For some that’s a deal breaker, but to those I would ask why you’re still playing this game? Also, governing bodies around the world are looking closely at gambling in video games, so there are definitely other avenues to take if you feel your feedback on an out-of-hand issue isn’t being heard.

Now let’s talk community for a second. It is my genuine opinion that a vocal minority of the Eve community are bittervets resigned to the opinion that CCP are on a mission to ruin the game and anyone who says otherwise are ignorant shills. Unfortunately it seems like that vocal minorty has taken some existing unease around Eve gambling relating to RMT as well as the gaming community’s wider discussion on lootboxes and predatory monatization practices in order to divert discussion from the HyperNet Relay feature itself onto one of gambling addiction, monetization, and general bittervet grumblings. This is silly and unproductive on all fronts in my opinion for reasons outlined above. Be generous listeners and articulate givers of feedback and CCP will listen to reason. \rant

I welcome further discussion, but I’ll be returning to my vacation from Eve and won’t see any of it until the New Year. Happy Holidays.

7 Likes