the minimum age for gambling in most jurisdictions is 18.
Your move.
the minimum age for gambling in most jurisdictions is 18.
Your move.
I had to quit Eve in the past due to gambling and stopped playing for years. I only came back because they removed somerblink and Iwantisk. I even have tickets asking them to close them. This could be it for me. Might have to quit the game if they add this. No joke this is a real life problem for me.
But you are aware that at least 95% of all eve players are āa little bitā over 18?
You cannot,you simply CAN NOT make up your decisions due to minoritiesā¦you have to make them around the needs and status of majoritiesā¦
Minorities are complete irrelevantā¦ingame and in real life
Bottom line
Then its a good thing the majority of EVE players donāt want to have a gambling feature.
I wonder if Hilmar or any EVE dev who put work into it would be ok with their 12 year olds playing EVE now. 
Minorities who developed this game. Completely relevant.
EVE Players: Hey CCP we want to be able to gamble again, we miss it
CCP: Here u go
EVE Players: HOW DARE U⦠REEEEEEEEEE
and then players ask themselves why ccp doesnt listen to them anymore
This new Gambling mechanics do not just bring gambling into the game.
It will also disturb in-game balancing limitations that everybody had to obey, until now.
NormalGuy - Has to haul his valued item through dangerous space to a trade hub.
RmtGuy - Can just put his item for sale globally, instantly.
NormalGuy - Has to visit a market hub to browse valued items.
RmtGuy - Can just gamble his way through valued items Globally, from wherever he is. You are in a wormhole? No problem, gamble for that officer armor repairer !
As if the normal market did not have those limitations for a reason.
Limitations brought versatility, separation between different places in eve. And it also split market competition into multiple parts.
Now, whoever has the real money advantage, will have the market advantage over others.
Just like Skill injectors removed the value of skills and āinvestmentā and time spent in carefully planning and training skills for years, just as the guy with real money could become a Titan pilot in one day.
This change will remove the value of peopleās investments in hauling valued itemās to critical places, picking the right market for competition, planing beforehand.
This change will also remove the value of valued items. Because anyone with a shiny credit card can now buy officer items / super carriers, best of them, globally, instantly.
Without beforehand planning, exploring, calculating, investing.
This change will disrupt so many peopleās investments to create quality trade hubs for many different reasons.
Also, EVE was supposed to be a sandbox game right ? Itās economics as well.
Now the guyās who will pay CCP extra, will have the upper-hand in the sandbox.
No limitations / reduced limitations for the guy who pays real money means:
Pay To Win
Changes in this nature will bring new players to EVE, will keep those new players happier* for a short time.
But they will also remove the necessity to invest/plan into the game for long term.
Eve has been changing, Eve had changed, Eve will change.
To be more like an action game, now also supporting gamble.
Many will like it.
Also many wonāt.
But itās apparent that people who value their investments and time will have to look elsewhere.
That kind of logic is rather dumb. No one has asked for a gambling service by CCP at all. And there are a whole host of issues that are far, far more important to fix than working on and introducing a gambling service. Say that people complain about CCP introducing a gambling service even though some people have asked for it in the past is naive and shifts the goalpost. CCP is not competent enough to fix the game, the changes/fixes they introduce are halfbaked, badly designed and in the worst cases only introduce even more overpowered crap, and all they do these days are introducing things to distract from their incompetence. That is why people keep complaining about almost anything that CCP does.
The lack of a gambling service is not a gamebreaking issue. Working on that garbage of a moneygrab is something CCP could have done after all the biggest issues have been resolved, as a reward for all the time of hardship if you will. Rorquals need to be culled, supers and titans need to be culled, PVE needs to be augmented, expanded and kept in the cluster and not moved into PVE instances. Sov is a mess. FW is a mess. Accessibility of certain null sec regions via NPC space has been a hot topic for ages.
That is objectively what takes place. CCP has deliberately introduced overpowered features for titans and supers, made it ridiculously easy to build them in huge quantities and thrown all the basic design principles for these ships from their original conceptualization out of the window. They also turned the best mining booster into the best mining ship, again against all the original design principles. CCP is actively ruining EVE. They made it so that supers could farm ridiculous amounts of ISK, then complained that people actually did it, but did nothing specifically against these ships that would change that. Instead they ruined ratting for everyone and supers still rake in the most ISK. CCP is actively ruining EVE. Yes-sayers and apologetics like you are encouraging them to do so.
Letās see: Goons have NPC stations in Delve and Fountain. GOTB have NPC stations close-by in Venal. TEST has NPC stations close-by in Stain and Curse. Droneland residents have no NPC stations nearby. In all cases, however, NPC stations are but a few jump bridges away from main stagings.
None of those come with the potential for increased revenue, so they arenāt going to be at the top of the list. Creating new content that makes CCP money is always going to be top priority and we should want it to be, because when they have more money coming in they can devote resources to things that donāt actually generate revenue, like all your Rorqual and super whining.
Ok, boomer.
None of these things will generate more revenue. Theyāre all things bittervets want, and theyāve already got our money.
Ok, boomer. Nice forum alt, btw.
Oh nice, now people can buy tickets and lose, then spent real money on PLEX to buy even more tickets to recover the loses. Then losing again and buying even more PLEX to buy even more tickets.
That is whats called content these days?
ŠæŠ¾Š¶Š°Š»ŃŠ¹ŃŃŠ°ā¦
Do you know what will be fun? Golden ammo. Of course it will not be literal golden ammo, but I think itās the next thing in the list. Maybe a āmutaplasmid optimizerā which for a sum of PLEX grants a better-than-X roll of the dice? Pay CCP and get an assured advantage, also obtainable through game, just with infinitesimal chance. 100% vs 0.01%, get your golden ticket now!
First go F2P
Then cosmetic microtransactions
Then loot boxes
Then golden ammo
Then maintenance mode
Then closure
We will never know whether people like me was right before CCP Seagull evicted us and our dreams of a greater EVE based on PvE.
But one thing is for sure, CCP is digging a pit and thereās a rock bottom to it beyond which EVE will cease to be⦠and CCP still wonāt have any second success to prove themselves right.
I agree with the majority here, stick to developing and improving game and game mechanics. If you want a lottery or gamble just give a number of Omega daily log in prizes in rare items. This will encourage daily activity from your āpayingā core.
Ok, Boomer. This gambling thing does not sustainably increase revenue either. It does not bring in new people, it wonāt bring back old players. All it does is milk boomers like you. ![]()
Ok, Boomer. New content that keeps people docked instead of getting them into space. Thatās boomer logic. Good that Hilmar is a boomer just like you. Content that makes people undock is not in sight. No, this Triglavian crap is not content, itās a farce.
Ok, Boomer. Isnāt it great that CCP ruined their perfectly fine working subscription model years ago. It is kind of ironic that this makes your point kind of right now. CCP killed its own income in favor of short-term money-milking. Introducing more money-milking mechanics instead of introducing things that make people want to subscribe and play and come back, however, are not in sight either.
Your incoherent rambling and throwing around of buzzwords is kind of adorabable. Fits perfectly with the incompetence of CCP that I pictured above. Good job. ![]()
FIFY. These transactions are not micro at all.
I would say this āGenerate money firstā attitude is nothing wrong but nothing good either.
First, surely keeping CCP games alive with enough currency is important otherwise the game will die. But you will never know when will it be the time of the āhave more money to devote resources to things that donāt actually generate revenueā you talked about, and you said making money is always going to be top priority. With this in mind I wonāt blame anyone asking for things that donāt generate revenue. If you donāt ask for them, they wonāt come because they are not the priority.
Second, direct revenue is good and thatās why every game nowadays is having microtransactions, customizations, lootbox (maybe) and lots of other means to generate money. It is the current trend and there is no avoiding it. However things like building a more enjoyable game, have good relationship with community and establish a good reputation are also good. They donāt generate direct revenue, but will keep your players playing, and attract new players. Without players the microtransactions just arenāt there. There is no reason to say fixing the game has no potential for increased revenue⦠Thatās not ture.
100% wrong. The law does not care if only a minority of your gambling participants are under 18, youāre still allowing underage gambling and that will be shut down.
Also, nobody needs this F2P cash shop trash. Itās purely a money grab by CCP, hoping some gambling addicts hand over their credit cards and make the next financial report look better.
This could be fun feature after it gets a few more option put on it. Though, Iād like me some poker cause yeah pokerā¦
Oh nice, now people can buy ships and lose them, then spend real money on PLEX to buy even more ships to recover the losses⦠Then losing again and buying even more PLEX to buy even more ships.
Fixed that for you - and what you just described is the entire game.
Dude. I already made that joke. Trying to use it back at me like seven times is like peak boomer.
And yes, its another item for sale for real money in the NES, so it represents a new revenue stream. For those to end up on the in-game market, somebody is going to have to spend real money on them, just like skill extractors, plex, and MTCs. And yes, they are going to hope people with jobs and cash that want to spend it on their hobby, like me, do so. Thatās how CCP already makes money.
This is absurd in its face. What do you think people are going to be raffling? Ships and stuff that goes on ships. Why do people buy that stuff? To fly it. Sure, there will be some hanger candy being sold, but you might as well argue we should never add any new items for the industry guys to make and sell because thatās not new content that gets people to undock.
Youāve said a lot of dumb things in this thread, but this one takes the cake. CCP ruined their model? No - the gaming industry as a whole has moved away from this model. Almost every MMO out there has F2P aspects, microtransactions and the like. This is what is par for the course in the industry. They did it to keep up. Thatās what we want them to do.
Seriously, all you people out there complaining that a company is trying to make money off of their products need to toss some cold water on your faces until you wake up and start thinking straight.
Yeah people blowing their life savings on PLEX so they can keep gambling shurely generate more revenue then making the game itself worth playing - i donāt quite get the degenerate attitude of actually supporting such behaviour but at least we can agree that itās a cheap cashgrab.
The problem is that one manās āfixing the gameā is another manās āyou just killed my play styleā - every nerf screws somebody over, every buff changes the meta and screws somebody over who was relying on the previous one.
The kinds of changes that everybody likes are generally small QOL changes that are great for existing players, but they arenāt going to generate earned media, and they arenāt going to get somebody to resub. Those have to be bigger changes or new content.
And guess what happens when they do new content? People invariably complain about it - ānobody asked for this, why arenāt they fixing the game insteadā and all the other invariable bitter vet whining.
In the end āfixing thingsā is inherently subjective. I considered what we did in CSM 13 with war decs was āfixingā a broken system. But the guys who liked and relied upon that broken system like to give me ā ā ā ā still for it - they in the thread here doing it. Same with the ECM changes, etc.
This is new content with new money attached to it. Whether I use it remains to be seen, but I think itās good to see some innovation.