Invasion Chapter 2: Stay or Betray

Bordan has one.

In the Foothold systems.

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“These acts are regarded as betrayal of new eden’s civilizations”

But where are the consequences? Capsuleers can just keep betraying the empires and concord without having to fear any consequences whatsoever. This is really lackluster feature implementation. Well, what else can you expect from CCP.

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But, but we can’t have players suffering consequences for their actions! They might stop playing! :psyccp:

Whatever happened to HTFU :rage:

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All i see here is more pve themepark bollocks to attract kiddies and casual daddies instead of focusing on core developments, like Big Block conflict interaction for instance … stagnant for years now…

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The reason null is stagnant is that the big blocks don’t want conflict. They would rather make peace treaties, so they don’t have to defend their territory, and can instead spend all day ratting/mining.

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Why is CCP constantly missing opportunities?

Is it so hard to have a propaganda letter from Trigs in your inbox acting like they hacked the Empires network and smuggled in a recruitment letter?

Come the ■■■■ on. Hire someone FIRED from Blizzard at least…they’d still be light years ahead of your story writing

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It’s less that they don’t want conflict, IMO, and more that conflict simply isn’t a viable growth prospect given the current null setup. Back in the day, the big conflicts were triggered by betrayals, shifting corporate alliances, groups developing a weakness or alliances seeking the biggest advantage they could.

Once those sort of ‘triggers’ are sorted out, and each of the really big alliances has staked out a territory that satisfies their needs, the most sensible thing for them to do is farm their territory, build up tons of resources, and wait for someone else to make a move they can capitalize on without risking their own position.

Since they’re all basically doing that same thing, it means no one makes a move.

Pretty much the whole game has gone that way. As people expanded throughout and learned and mastered each area of the game, the action occurred in that area, then the next area became the battleground, then they mastered that. Since Null was essentially ‘the last big battleground’, everything has stagnated since that has been settled.

The big battles aren’t even where the game action should be focussed on. Too hard to organize, too expensive, too slow, too infrequent. CCP needs to give people better reasons and better mechanics for engaging in solo/small/medium scale combat. That’s what will drive player interest every day, rather than a few times a year when somebody finds a reason to fight a major war.

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Just revert dumb CCP changes and make that not every null system gets all possible resources. We will end up with bigger blue donut or fights. But problem is that null don’t want to look for content and don’t want to create content. Go take look Pittsburgh story.

Problem is not within game but players.

A Dynamic resources system (ie dynamic depletion system), would push the null territorial game a long way I think.

And what do we get precious Dev time spent on ?

Oh yea, Hypernet, and more casual PVE tripe with each new update …

// wrists

nah that only would hit asteroid belts, null is on all of their moons which the system wont hit

I mean everything, moons, belts, rats …

yeah but it wont because CCP is only aiming at the belt respawns, and their not going to go with a rat depletion/site deplation or moon depletion as everyone could quickly hit those as fast as they can around the galaxy and sit there bored. As is i see people every day complain about the lack of emerging conduits in their area but im over in another part of high sec with them everywhere and i dont even run them.

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already loving this

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