I would love to see some form of expansion to this content so that more players can either participate or get meaningful rewards for it. Incorporate the modify and incorporate some of the new ESS system that you guys want to for nullsec so that people doing roaming fleets can get payouts for it.
Use some of the old resource wars silliness but with trig ores so that people can upgrade their factions roaming fleets or set up werposts/gunstars in contested systems. Reward people with LP for the trig ores.
Cause right now in active invasion systems if you want to be paid for your involvement at all your option is to grind payouts.
I hear you brother, been saying this since almost day #1
As a stopgap:
DELETE Caldari Navy from EDENCOM entirely.
This would prevent the bleed from Trig vs/ Navy that slams the progress bar when no human intervention is present. It is a shame to say that removing them entirely is better than having them die en-masse to NPC trigs.
Looks like NPCs in each empire space are differently designed and have different effect of participation in the final result.
Also I didnt see that there was smaller amount of EDENCOM forces in the Caldari high sec systems. Quite opposite, but maybe it was early and people still thought they will win if enough of them will fight at last. But Caldari NPCs die really fast.
I assume you’re just tossing out some snark here, but presumably you’re aware the FW areas aren’t hi-sec, and the populations of active combat players in FW regions are driven by completely different mechanics than hi-sec. That’s why Caldari is specifically the issue here.
So what you’re saying is, CCP has decided once again to simulate activity in EVE by putting NPCs into the game in a way that reduces content, makes things inconvenient for players, and ignores the gameplay effects on players, almost as if they didn’t know what’s going on in their own game?
Well, that’s a shocker!
But, thank you for the excellent writeup and data provided as well some helpful analysis. Hopefully CCP can put it to good use.
There is a way left to get triglavians a neutral entity tho, for characters, its to get triglavian standings up by shooting few ships in the EDENCOM sites…
What sec status is a trig system? 0.0 then get rid of the trig gate guns. Low sec then no bubble. High sec just a trig system then trig kill suicide gankers. In low sec any aggression by anyone will cause the gate guns to fire at you. In trig systems the gate guns will only fire at those not friendly to the Trig.
Why do the non-trig seem to not notice the trig invasion at all? Trig ships are good, the filaments could use a buff on loot putting all the ffa junk filaments in has ruined the drops. Trig invasion is terrible. Linking Tranquility with the chinese server is horribly bad and means the players actually have less control and input then before the invasion. Trig not invading null means its simply ccp making even more systems in empire ghost towns.
You can’t have any pvp anywhere without a safe area to build research and trade. That area was high security. The trig invasions are blocking areas of high security from each other. This makes assets like bpos or datacores from research effectively removed from the game.
it doesn’t feel like a meaningful invasion. Invasion hotspots seem to pop in and out with no real goal insight besides “star color”. However, invasion doesn’t feel like a growing force. It’s hard to find contested chains that grow from the source, spreading logistic lines and the like and pushing a line of battle. It feels fake. Looks fake. Just feels like the devs are making a stellar hole punch.
because of the nature of how systems are taken its unnaturally shallow. Industry players can’t assist with the building of fortifications, exploration players have their jobs cut out from them, the only thing is combat. Overall feels a bit soulless.
the invasion is distant. Like the Star Wars prequels, the war is so far away from the mainstream that it’s just talked about like some sort of nuisance in the background. Which it is. The systems captured by either side now only exist to dirty the hoes of farming fleets. No one feels the stress of an encroaching enemy because there’s nothing marching on their doorstep.
This is just how I feel so far at least. All in all this is a pretty sorry excuse for an invasion and I hope it’s because the even is just starting. I hope that there’s something else to all of this.
Basically, Amarr balance, patched Caldari’s EM hole, max stellar reconnaissance tales back up to 6
It would be interesting to know what other developments are to be done for the NPCs as patching EM hole is only the first step in balancing them as that alone simply means that it just takes a bit longer for NPCs to die. They still cannot actually apply damage if damage types and webs are not looked into.
Likewise, I do hope this whole Triglavian travesty is looked as a cautionary tale of what happens when game-altering mechanics are unleashed without proper playtesting.
As member of Caldari militia this is nothing new considering CCP’s policies in the past directed against us* but now who-knows-how-many high-sec dwellers have been affected by Invasion mechanics and substandard NPCs as a result.
Rather than making sure no more liminalities happen in Caldari space before changes, CCP saw it fit to put two such systems to Caldari high-sec, including one traffic bottleneck and another with dozen or so player citadels and massive number of asteroid belts. Those citadel owners, unless they log in daily, have no idea that all their assets and effort are now forfeit. Hell, Otelen at one stage had 2/3 of local Pro-Edencom and NPCs still dragged the % down.
Does CCP think people who log in to see their high-sec assets destroyed by Abyssal wandering monsters keep subscribing to game? Do “Destroy high-sec!” forum trolls think that such people suddenly decide to start pvp’ing so aforementioned trolls can get “content” (aka lopsided ganks)?
If either says yes, then I am afraid you are badly mistaken.
*(nerfing plex NPCs, implementing FW changes week before announced date in middle of a working week to screw over Caldari plans, etc)