I came to realize lots of NPCs (frigates and cruisers) are fitted in a way they have ubber resistances and decent dmg / ecm. The cruisers can shoot at ~200km.
Is that doable, is it possible to be fitted like that? Or CCP just lost their way and decided to cheat like no tomorrow.
I mean triglavians are a clue, but I decided to not jump to conclusions. The effort needed x the reward acquired is very subpar, but serves me well to lose my time with PvE.
I’m just curious if CCP is following their own rules. I don’t like cheaters, I think in a serious sandbox every entity must follow the rules. Even sleepers have some mechanics and high reward, these NPCs seem like designed to just sink players time for no reason (ubber fit, low reward, no drop), it’s a silly lvl 3 mission, I’m not gonna conquer the world you know?!
I forgot to add, they are scripted to ALWAYS shoot your drones, no matter how many times you collect and launch, even holding aggro. Seems like a script to just make players life hell, again, the reward is not up to the challenge.
I’ve had a situation, I even posted it on the forum a few years back, where I was still being locked by NPCs at 3000km. Apparently it is not that uncommon.
One of the annoying things I found early on is that some NPCs, particularly Triglavian, don’t show on the Overview by default. I recall a few years back suddenly being surrounded by NPCs at a gate…and none of them were on the overview. I had to manually target them in space. There is a setting that displays them…but its not on by default.
This isn’t CCP cheating, as they are the game masters. Rats are not fitted ships, they are just a stat block. Smaller rats are scripted to go after drones, I suggest using caldari drones to maximize their staying power (and ships that give HP to drones if you are a drone boat).
Not sure why you chose Game Master term, either to provoke me or just coincidence.
But GM in RPGs also follow the rule most of the time, they have the premise to break it, but it’s just for rare occasions when things get hairy or something unpredictable happened.
I good GM barely break the rules. Breaking the rules make you a weak designer, Can’t use your own system to make missions? lol
It became especially apparent after the ‘brain in a box’ update that expanded grid sizes beyond the standard 300 km distance. Sansha Incursion ships were the most egregious, they would ewar out to 15,000 km but at least they could not do DPS.
The own the game, they make the rules. From the start, they have never coded a ‘fit’ for NPCs, just a stat block. You are the one wanting them to change their rules. Not to mention other RPG use stat blocks and enemies can do things that the players themselves cannot do.
What is “cheating” then for you? I always thought it means “breaking the rules”, but there simply never was any rule that NPCs would behave like player ships. Not even lore-wise.
Well, the way I see, the NPC ship is one of the ships players can fit and fly. I asked in the first post if is doable to fit the ship to act like the NPC.
“Why the NPC can fit the ship in an impossible way?” That would be an easier question, but affirming that would be wrong on my part, I would be assuming stuff I don’t know.
So asked in the only direction I could. Fitting the ship in an impossible way to a capsuleer is cheating, is the NPC capsuleer some kind of holy power?! ■■■■■■■■, plain crap.
IIRC, diamond-rats were originally based on player-ship fittings. I would recommend engaging those if you don’t want any dirty NPC cheating in your life.
Then you simply see it wrong. And at this point you could stop arguing.
NPC ships are not player ships. A capsuleer could not board an “abandoned” NPC ship. Nor could you sell a capsuleer ship to an empire navy, it would be totally useless for them. They share the same hull, the internal technology is completely different. Resulting in completely different abiltiies.
They are not capsuleers and are not more powerful. Them targeting you (yellow boxing) is not some holy power. The only rats that can actually fire from that range are Drifters…who ARE more technologically advanced than we are.
To my own surprise it may be doable, both ships have hull resistances at lvl 5 they kinda have 20% meaning 2 multi spectrum gonna do the job.
Leaving some mid slots and lowers slots to dmg amplification.
I also realized how to finish the mission, it’s a mission to ping pong between points and not triggering the next wave. Kind sweaty, but all into designers domain to provide a more challenging mission.
I also know it’s not designers fault CCP decided back in the day to seriously nerf NPC drops for “economical” reasons.
Thank you for your attention to this matter. (keep posting at your hearts content, I just wanted to write that)
CCP designer is clear, the guy is just doing his job.
Because CCP are not only the GM’s but the rule makers in the first instance, if NPC ships were realistically fitted they would pose even less of a risk than they do
Because they would be bound by fitting and capacitor requirements, they would have to deal with reload timers, normal lock times and ranges along with standard HP ranges
Realistically they would be so much easier to tear apart given their limited combat abilities and decision making
Still not sure I’d agree with that, given their enourmeous stats disadvantage. The usual NPC ship is dead long before they would run into any capacitor or reload issues. And “fitting requirements” don’t apply, since you can build very reasonable fits for every ship with the fitting resources it has on a base level.
Take a random NPC battleship: “Blood Archon” as it is usually found in Belts.
That ship is based on an Armageddon Hull if I am not mistaken and would bring ~80.000eHP and 300 DPS in a T1 fit, even at all skills set to zero.
So removing 10 or 15 of them at the same time in a mission or combat site is no big deal in a cheap missionrunning Marauder for example right now. But they would totally crush the Marauder if they had even basic “realistic” fitting stats, not even counted capsuleer skills, rigs or T2 modules etc…
Yup and every single one of them becomes trivial for missiles as pretty much all of them lose their defender missiles, they all have to deal with realistic capacitor setups so will mostly be cap drained before they even get in range, they will be running their tanks pretty much non-stop so anything not guristas or angel won’t be able to fire as often
So yeah they will be even more trivialised than they are now