Scarcity is working exactly as intended, crybabies who want easy free isk are leaving the game, and they will eventually be replaced by better quality players who don’t want to play Minecraft on creative mode.
The Minmatar Events are rad. Everyone should find some friends and go to lowsec/NPC null to fight over/reap the rewards.
I’m having a blast so far. And making the money! It’s a nice mix of PvE and PvP. Ideal.
I’m done, after ten year i’m finally walking out the door. In answer to the OP the game is on very thin ice imo.
I guess if the aim is to deter/end plexed multiboxing then scarcity is a good strategy - Let’s hope that’s responsible for the current flat spot (given that the NH summer is also always a low point) rather than genuine unsubbing in large numbers. Doesn’t matter what your poison is in the Eve sandbox, the more people plying, the more content for all gamestyles.
The quantity of EVE players is irrelevant.
Quality is the important thing.
EVE Online is still one of the best, what I call “space games” out there
The reason is, Ore Packs for a dollar, coming to save the day to a launchpad near you in a few months.
By “quality”, she actually means quality cash-cows.
Wishful thinking, better quality players would be the like seen in 2007-2011.
The likes of which have all grown old now / out of it, or most of whom already left in bittervet disgust.
Talk about shitting in your own bedsheets…
Do you expect 2021 kiddies to provide the quality you’re looking for ?
What probability do you base that assumption on, let alone, base CCP / PA’s entire future target playerbase model ?
Had a glimpse at their own marketing predictions somehow ?
I think honestly the game is dying. I played from 2003 - 2011 with primarily an industry focus. I have tried to come back a few times since then, but time constraints always prevented me from staying more than a few months. I have been trying to give it another go these last 60 or so days, but there are just so many changes and decisions made that I just don’t like. For example, I truly do not understand what they were thinking with industry…
I think much of the state of this game is a reflection of the change in the MMO genre and player bases as a whole. If you think about it, a generation in social science terms is generally considered to be 20 years. This game is going on 18 years now and the vast majority of us that started in 2003 / 2004 were part of the initial wave of MMO players from the 90’s and early 2000’s when this genre was just becoming mainstream. Todays MMO player has a very vast array of options that we didn’t have and as a result, they have a very different set of expectations from their games.
Todays MMO player expects to be able to do most content solo. This change is seen in MMOs across the board and is not just in EVE Online. This is the very opposite direction CCP had gone for years. I see them making efforts to make it more easy to live solo, but it is mostly too little too late.
Todays MMO player expects to be able to “accomplish” something meaningful every time they log on, usually with an hour or two of gameplay. This is mostly the opposite direction CCP had taken EVE for a LONG time. I would also argue that, with todays login numbers this ship will have sailed if we do not get some meaningful changes soon.
In my case, I can only really play for 30-60 minutes every few days. But if it takes 30-45 minutes just to get enough people together to actually do anything, how much am I really getting to play? Before you say that is a small amount of time consider this. The average gamer today plays a little over 6 hours a week. We know this because Microsoft(Xbox), Playstation(PS), and Steam(PC) have all collected these metrics and it is fairly consistent across platforms and across games. Also consider that that number has also dropped every year before the pandemic for nearly a decade and also coincides with the generational shift as well. You can see this for yourself with CCP’s own metrics by developing a trend line since Incursion/Incarna (which is when I quit primarily). It is not a coincidence that that line has a negative slope and starts from when it does…
I think ultimately CCP understands this and this is why we see some of the changes such as the stores, accelerated training times, the ability to just buy skill points and essentially isk. They are doing something called whaling which is more and more a feature of new MMOs. So is it dying? Absolutely, but it is going to be like dying from a slow moving cancer.
Makes EVE unique - not an argument for a collapse of support.
Playing eve solo in not impossible, just difficult; like playing the game on hard mode.
Ai ai, the death of eve will be unnatural and transhumanist.
Although it is possible CCP planned for that as well I’d rather not think so because I would feel compelled to disassociate…
More like the sort of dude that ordered a Mail Order Bride ¶ and she is now ruining his life and calling the shots.
I’d buy that for a dollar!
(Rowan & Martin’s Laugh-In, remember it?)
PCU back to 2006 levels, so… It’s Alive!! (just)…
I think we can get those numbers even lower by the end of the year.
There are still more nerfs planned for the next quadrant.
Here’s another dip for those keeping count
It really does look like they are actively trying to lose players doesn’t it?
Well it looks to me that starvation and lethal injection are going to be more effective at reducing PCU so I’m probably not the one to ask.
I’m still mad about these marauder nerfs.
also, in before the lock (just in case)