Is EVE in its death throws?

To much gankers!

Where?.. in HS?.. :rofl::joy::smiley:

I fear that in the future EVE will become more a pony park crapā€¦ and not longer be worth to be called ā€œEVEā€ and be playedā€¦

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ā€œIdiocracyā€ Online?

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Trammel

probably the right name for that ā€œNew EVEā€

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Link Hogthrob strangely resembles Balos donā€™t you think ?

Probably where he got his hairstyle inspiration from ā€¦

So itā€™s not true a heck of a lot of people on this forum said that this game rather should die than change a bit?

This was the case anyway regardless what you sayā€¦

So .tell me your wisdom- what is the better thing to doā€¦to let the game die in vain or at least try to change and turn it around 180Ā° to have done eveything you could to make it work?

The only possible answer Is just a matter of common sense and not beeing conservative and on the other side beeing open for changesā€¦

Simply stating ā€œThis will not workā€ in order to protect ā€œthe gameā€ from every change ist NOT the answerā€¦itā€™s part of the problemā€¦

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This. I really think this is the main reason and there seem to be at least a few factors, some of which date back way before Injectors or Alphas.

Itā€™s totally possible that Iā€™m wrong here and of course thise will look quite different depending on where you are in the game (which group, which level of wealth, what kind of playstyle etc.), but in general Iā€™d say this comes from:

A. Too much concentration of power. It has been going on for a long while, but usually there were some mitigating factors that broke the cycle up. The base issue is most players really enjoy the challenge once they have to face it, but they really prefer the idea of being on the ever winning side. Personally I donā€™t understand it. EVE is a game and so many people play it as if it was their life. Weird. Anyhow, CCP provided too many opportunities for power concentration.

B. Too much following trends in player behaviour rather than challenging them. In todays world we are growing rapidly more used to strategies of whining to reach our goals. Everybody does it, even the people who complain about others whining. The main reason is for a substantial loss of power for the masses and thereby regular individuals. Whining as a strategy is a strategy of the beaten down and we just have many more people feel losing control of their lives. CCPā€™s task here would be to counter that trend and keep challenging us. Giving us what we need, not what we ask for. To be fair, it is really hard to maintain strong in the face of certain whining.

C. Too much self-affirmation. Maybe itā€™s only me, but Iā€™ve grown a bit tired of the constant story-telling of what kind of game EVE is. I really preferred the tongue-in-cheek, self-ironic approach with room for players to define the game, space for some highway to hell optimism, over this bleached white superficial storytelling that tastes like the worst kind of advertisement. In many cases itā€™s also just so blatantly not true. Like all this ā€œfriendship is the best shipā€ bllsht. EVE is a mean game and thatā€™s fine. Friendship in EVE grows as a flower on a huge pile of garbage and thatā€™s beautiful. It is not however the general state of things here and hearing such crap just really makes me aggressive and honestly makes me want to breach the ToS rules just because. This is a game for glorious armchair generals and not freaking disney world. I think, while this may not be so obvious, the disparation between reality and storytelling creates feelings of detachment amongst players. Especially so in the many cases where people cross lines and CCP doesnā€™t act in the most simple way, which would be a ban. Bans are great tools to create a ground setting without taking the ugly role of moral preacher. For instance,

D. Goodbye to emergent gameplay. Related to other reasons stated above. The game has lost depths, has been overly simplified (apart from the great QoL changes) in regards to its win conditions. The inherent and totally obvious inequality between players who played for 10 and players who played for 1 year, would not be much of an issue with enough possibilities for side-tracking, emergence, re-invention. Without it, the inequality manifests itself in the most boring way and leads to people affirming the status quo. Not everyone, but too many. Forms of emergence become a luxury, not the core of the game. This leads to the game being relatively predictive.

Finally, I think Iā€™m just scratching the surface here and each of the points and more are interdependent which makes its a pain to think, let alone speak about it or even formulate proper plans to step out of this mess. Many discussions here are great examples how people accuse each other of all the right things for all the wrong reasons, in a circle of common misunderstanding. The result seems to be a split into donā€™t-worry-be-happy teletubbie-smile crowd and the deeply cynic ones. So basically into groups who find a temporary solution by performing all-is-good, and groups who see the issues, but donā€™t even bother to find solutions anymore.

The latter you find more on forums, because the former is too occupied with playing the game and having fun. Really though, talking too much about the game can make it feel stagnant, while flying around and seeking the simple erotic thrill of a few random encounters with likeminded inviduals, shooting a few loads at each other, this never really gets old. And if it does, come back two weeks later and it will be good again.

There is one thing Iā€™m pretty sure about and that is that playing the game or discussing about it should be fun. If youā€™re not having some form of fun, either by mental gymnastics or flying around wrecking sh*t, you should rethink what it actually is you want. In a way itā€™s like any other relation. Sometimes itā€™s good, sometimes not so much. Being overly clingy and not taking a timeout when it is needed, just isnā€™t good for anyone.

That being said, I might suggest to see the Forums as completely unrelated to the rest of the game and understand them as their own game. A game of wits, provocation, analysis and smartassing. Iā€™d be surprised if even 50% of the people taking part in this game also play EVE. Thatā€™s one of the reasons CCP doesnā€™t tickle forum balls all the time. And if this game, the forum game, is in decline, it may just be that it has lost its entertaining value over time or that it has lost its connection to that other game. Why take part in the 357th ganking/anti-ganking thread? Why come up with the 26,435th proposal how to fix the game that wonā€™t happen?

Why accept new trolls like Balos, when old ones like Salvos were of such better quality?

Ergo, EVE could be fine, the Forum just doesnā€™t tell as much about the game as it used to.

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We want this game to remain true to being Mad Max in space, for as long as possible.

Itā€™s the only game out there like that. Canā€™t you at least wrap your head around that ?

There will never be a short of supply of people for original niche products.

Your version of the game, ie a dumbed-down Trammel version of Eve, believe me, would make it tank faster than anything else.

Because it would become yet another SafeSpace clone mmo, like there are already thousands of, and simply would not compete due to not being a very fun and engaging safespace mmo to begin with, amongst other more modern ones out there.

Not only that, but having also lost its most core and loyal playerbase in effect and trying to answer to a new crowd with totally different aspirations as to what a gaming mmo platform should be, would just not work, as its current form is what it is.

Eve is quite a lot more than just a cater to the point and click PVE space sim/game, always has and always should strive to be, and trying to erase it down to that level and take away what makes it stand out from the crowd, would be a mistake.

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Yup

But while you rats desert the ship may I suggest you donate to Operation Magic School Bus your ingame assets? With them I will try to make the game nice for the new players coming in who have yet to realise that the game is dying/dead/gone.

Because I have yet to give up and I travel around to the newbie systems and help out in Rookie Help chat. You know, do things that help.

am I a fanboi?

Yeah, likely so by most definitions. So what? I know what I like and I play the game.

m

Oh, to donate? contracts or isk to Mike Azariah

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You know the expression, ā€œHalf the fun is getting thereā€?

Before officially sanctioned RMT and injectors, it took years to ā€œget thereā€. Now it takes exactly as long as it takes for the CC to authorize.

Letā€™s face it. What we think of as end game here is pretty boring for most people. The fun was in the anticipation of the next milestone. The next ship unlocked. The next weapon upgrade.

As stated earlier

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Iā€™ve been playing the game for only a few months now and Iā€™ve run across plenty of returning and new players. For a game this old, thatā€™s pretty impressive.

The forums getting quieter is likely a combination of forums being a older form of internetting mixed with the incredibility toxic behavior of some people on here.

images

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How dare you say that about mā€¦ waitā€¦ no, thatā€™s a fair accusation. Although we prefer the term ā€œpassionateā€. :wink:

Are Holy Wars not entertaining?

Eve Is not going to die.
It will achieve the level of a ā€œbrowser gameā€ in prestige, attention span, and commitment, but wonā€™t die.
Weā€™ll wish it did die at that point though.

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Is this the modern expression to ask people to do more butt licking?

Always so thoughtful and articulate. And so underappreciated. Iā€™m the only like? Pssh

For whatever opinion I have about this game, it would just be that ā€œitā€™s past itā€™s primeā€. As for death throws and/or dying? Eh, thatā€™s something that I think only becomes apparent in hindsight, after the dust has settled. Iā€™m sure thereā€™s a multitude of games that had ebbs and flowsā€¦maybe even some severe dips, but something came along to revitalize it for years to come. So I think weā€™ll never truly know when EvE is dying until it has died and we can look back and point to a time and say, ā€œokay, right hereā€.

For the moment, Iā€™m still on the forums here but Iā€™ve long since stopped playing. I canceled my sub back in November when CCP made their moves on nerfing ECM and intercepters. For now, I think the game will keep going, but thatā€™s not saying a lot either. ā€œDeadā€ is relative. There are games that are still around that have long since been dead.

If I were to have the opinion that this game is dead or dying, it wouldnā€™t be just because of any stats like player count. I was around for Team Fortress 2 going into an epic death spiral and cratering hard. And it wasnā€™t an outside force that did it in either. Completely incompetent community management, terrible balancing decisions, radical mechanics changes that made gameplay miserable for all parties involved, and finally the devs completely forgetting to implement things. You know a game is dead when even the people that own it forget about it.

And yet, TF2 is probably still around. Just as much as Ultima Online is, I suppose. Whether EvE meets that same fate, whether those problems sound eerily familiar, or whether or not this is a rough patch that will make way for better days, nobody can tell for certain. Like I said before, weā€™ll only know for certain when the cluster shuts down for good.

For my moneyā€¦literally, as in not just a turn of phrase, I did cancel my sub because of this, a lot of those problems I mentioned in the vein of TF2 I started to see here. Just my perspective. And I felt that I did a disservice to TF2 by continuing to play it even when it was terrible, thinking that I could keep pressure on the devs to fix it. I was wrong. Devs use player count to justify decisions, so it was only apparent they made a mistake when people pulled out. I saw some writing on the wall, here in this game, so I pulled out. I still have my stuff locked up in storage though, because I hold out some hope that things will get better.

And if they donā€™t? I can at least say Iā€™m not contributing to the problem by giving my money over to the company. Itā€™s a shame though, I really do still love this game. I just wonā€™t be an enabler for awful decisions. I hope to return someday.

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They are for sure. However participation in holy wars usually involves some arguments (other than ā€œitā€™s 2019 and not 2003!ā€). Which are not there.

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War Decs because someone owns a structure is ruining the game.
After 10 years in this placeā€¦ I am done.
Not working my a** off to fund a fortizar only to have it blown up because I have one.
Stupid stupid stupid idea.

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