Is Hisec ganking good for the game?

It’s where all resist can come together , people can report criminal activity and if people are close by they can respond.

I often give a call out and pilots I don’t know show up to help. Remember there is never one way to stop a gank , change is our biggest weapon. If your starting out and want to try fighting back jump into a long range fast lock destroyer and come along , watch and learn how ganks work and tips to stay alive keep moving and stay away from the gank ball, as you watch and take part in attacking them so you become more effective , when we get groups of effective people together that’s when we stop them.

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Well playing the game actively makes a difference. I took a break from 2013 and the learning curve has been steep coming back.

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This is actually good advice. If you really want to orbit the gank ball, talk to me.

I employ the channels for intel purposes. It hath been lucrative.

If I have the opportunity I would be more than happy to donate a few Heavy assault missiles for the cause.

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What ever you do start small, if they see you in something to heavy they will take you out to try and put you off.
Just remember missile fight times can be a bit long and eve 1st rule applies here, never fly what you can’t lose

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I’d have thought it was pretty clear what comeback meant - it is why when someone ganked someone in highsec they got kill rights (I assume that is still the case) - but that doesn’t achieve much if the person just uses an alt and logs off.

I’m not sure what the rest of your babble is about - everyone has an aversion to being ganked… some have the wits or experience or both to avoid it more than others. Actions should have consequences - the final whistle hasn’t blown just because you managed to gank someone - that isn’t a win it is like punching someone then running away then whining if someone suggested you step in the ring with that person and duke it out man to man. It is the average ganker who is running away from the contest.

Or you could get your own catas and gank the gankers. Esp the nados as they got no tank my guy.

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I’m talking about the balance of the game in general more than what affects me personally - personally I’m quite happy to do stuff like that and used to do so - it isn’t a particularly practical thing though unless you have a bunch of alts to tote around just in case someone tries to gank your mains and/or someone ganks regularly on the same character rather than cycling through disposable alts.

It is balanced. The anti gankers could also cycle thru alts to kill said gankers. Literally everything you said, both sides can do. Ergo, balance.

Now please undock your most expensive ship and self destruct in front of Jita 4-4 as penance. Thankee.

Not balanced in terms of repercussions - interesting how so many posters here want to protect their ability to hide from an actual engagement. As I said before when I used to play I did a bit of ganking of my own and even killed gankers now and again to prevent them ganking me or my friends.

You’d have to come to lowsec to kill my most expensive ship.

EDIT: This takes me back - wonder what happened to the Interstellar Brotherhood of Gravediggers/The 0rphanage.

What repercussions are proposed?

The only one’s I’ve seen, seem to be aimed at providing more safety for potential targets, resulting in a net reduction in engagement across highsec.

If you ever come back, you should try some other areas of space also. High, Low, Null, JSpace and trig areas…they all provide interesting options for gameplay.

Something I posted further back - this is only illustrative and not saying this is specifically how it should be:

" EDIT: Not an entirely serious suggestion but illustration of making it less of a one way street - to be able to override controls in high sec and engage another player in a non-permissive manner would require the setting up of a per-corp Azbel like structure somewhere in high sec and then registering with some kind of “underground” like hacker organisation - while that structure existed it would make an implant available to your corporation which allowed a player with it fitted to over-ride the normal high sec protection. On ganking a target said organisation automatically “recovers” dropped loot to that structure for you based on who got last hit on target but the items were only available for release after say 5 days.

Obviously doesn’t do much when the intention is pure griefing but at least gives targets some kind of feeling that they can get pay back - if they are prepared to."

I’m not personally saying there should be any protection - just more give and take for those who actually would take the initiative and try to avenge their loss.

PS Check my killboard - I played in all areas of the game - aside from war decs (and hauling/moving ship out of high sec) I was rarely active in high sec - I joined the game with some friends straight into wormhole living.



but…but…then you’d become one of those filthy scumbag a-criminal-in-real-life sociopath psycopaths!!!

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Let me get this straight, because maybe I’m not reading it right:

  1. So ganker corp A sets up an Upwell structure
  2. Gankers get access to an implant
  3. Gankers gank
  4. All loot from the Freighter is automatically deposited by magic, in the Upwell structure, with no need for a looting alt or hauler of their own

I’m sure I must be reading that wrong, but seems to be what it says.

How is that more repercussion?

Yes, but what does that matter to the thread? I’m the same, but it doesn’t somehow make us more tough guy than anyone else.

Point 4 is one of the reasons I say it is illustrative because I don’t like implementations which work around the normal wreck/looting mechanics but the idea behind this is that loot wasn’t immediately available - giving someone who was ganked the ability to either hire someone or take the initiative themselves and siege the structure - even if for nothing else than the moral victory or for other entities to get involved white knighting or for profit or whatever - as I said it is just illustrative rather than a serious suggestion that it should be of that nature.

LOL. Ganker corps are often already war eligible. If non-pvp interested players wanted to gain revenge, they already can.

It’s not a lack of targets that means they don’t shoot back, or go get revenge. It’s that by nature they are a different type of players to those that gank.

It’s been this way for years. If they were the type of go do something about their loss and get revenge, there’d be no threads in the forum, because they’d all be off shooting to release their frustration, rather than whinging in the forum for CCP assistance instead.

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I dunno what it is like now but a lot of them just churned alts - so even if you war decced them it didn’t accomplish much and even the ones that didn’t you’d have to be fairly lucky to be around when they undocked to go gank a target.

Though a solo new player with limited skills or resources probably doesn’t gain much from this, there are plenty of players who do have means or friends, etc. as well.

For other areas of the game being able to engage and kill stuff while largely protecting yourself from repercussions isn’t accepted i.e. when people used to deploy fighters from the protection of a POS so why should high sec be any different?

So how does your proposal increase repercussions at all?

  1. Key phrase in this whole post is “when I used to play”. You don’t any longer so how do you even know what you are saying is current? You don’t homie. Go sit down.

  2. Is the lowsec thing supposed to frighten me? Check my corp history boyo.

It is balanced in terms of alleged repercussions. Anti-gankers can churn alts to gank the gankers just the same. Hell, then they could loot/salvage the wrecks to make even more anti gank catas since they’d be running the same fits practically.

How is my suggestion of ganking the gankers hiding from an engagement? I find it funny you’re so pressed for a game you no longer even play. The gankers really did gank you my boy. They ganked your soul. They won forever.