One tritanium bar = 1,000 trit. Guess it should be a blueprint and it would take some time+cost some isk to create? And then a blueprint to uncompress it again. Who knows.
Basically the problem is that you can ship a ton of ore to a reproccesing plant but when you reprocess it the volume gets out of control. So perhaps there should be a way for players to compress minerals. Obviously if you carry a ton of compressed minerals you will become a gank target so theres a tradeoff its not just an easy button.
It is an “easy button”. Right now I can fit 1.7 million units of tritanium (or other mineral) in my Viator using Giant Secure Containers. I’m not sure what level of compression you were thinking of but even 10:1 will let me carry 17 million units in one of the fastest and safest ships in the game.
Well, that’s the point of compression. Move the Ore to a Refinery with a small ship and then move the Mineral around with the bigger one. The idea is to have the Refinery and Industrial complex in the same system and people planning ahead with the ore compression.
In the past, we have a different way to compress minerals, but was fixed by CCP they do not want that type of thing to happen, then add the Ore Compressing to replace the old non-design in purpose.
1.7 million tritanium = 17000 M3 cargo. If there is a way to get more than that into a Viator, please educate me!
As a manufacturer, I buy minerals to consume in my production. Usually I haul in a DST (also loaded with Giant Secure Containers for an extra 30% capacity) but, the BR is a lot faster if I only need a small quantity.
How about it makes a block of mineral the same size as a freighter cargo hold that’s been fit with cargo expanders.
The block cannot be reprocessed, rather you have to jettison it into space where it appears as a block in space that must be re-mined as the pure mineral. The block also always survives destruction of the freighter, again appearing as a block in space that cannot be simply scooped but rather re-mined.
You don’t get to jump it around, and you have to escort it to get it anywhere ‘safely’, but you can move absolute butt tons of it in a single op.
If it does go down you can’t just scoop it, creating the potential for conflict as people come in to re-gather the material. It’s both safer in that it would require a significant op to kill the freighter and then reap the rewards, balanced by how fragile the carrying ship was. Worst case scenario you eliminate a huge chunk of material and thus benefit the economy a bit if you can’t get it mined back in time.
When i suggested we should be able to transfer stuff between stations in the same solar system without having to haul it manually (Pretend it was moved by drones or NPCs) people said NO that would be bad because you should HAVE to haul it around yourself.
But then when i suggest compressed minerals people are like NO you shouldnt be able to move stuff around. Are people retarded or what?
I’m not saying you shouldn’t be able to move stuff about.
I’m saying your proposal is completely redundant as there was a mechanic for moving bulk-minerals around. Compressed <name_of_ore> was added by CCP so that people could move shedloads of stuff around.
CCP didn’t want people to compress refined minerals because then you’d only ever get one hyper-efficient ore-refining location in all of New Eden (it’d be near Jita of course). Nobody would ever set up new refineries anywhere because the cost of setup would outweigh the benefit of just buying compressed mineral ingots.
You’re supposed to move stuff, but it isn’t quick and easy. Nor should it be. Rather than moving everything in one go, it takes a couple trips (exposing you for longer) or you can make friends and use multiple haulers. Or you can outsource the hauling to another player.