Is owning a freighter really worth it?

Mandatory with so many items that only fit in a freighter these days.

I prefer the BRs and DSTs over freighters, but they obviously have their cargo limits.
But a vanilla DST can still haul 50k cubics in a dedicated fleet hangar. That should do for most things. The amounts of times you gotta lug a Fortizar or Keepstar around is pretty limited :slight_smile:
For smaller hauls use a “small” hauler, or a Blockade Runner, if it is some high value stuff and you want to minimize risk. They pretty much have a similar cargo cap.

Really? Gankers will pop an empty freighter just for the salt. There are no “real” consequences to ganking. Certainly not the cost.

Then don’t let anyone stop you or tell you it’s bad, boring or not worth it. EVE is a sandbox, if you enjoy what you are doing then you’re playing it right.

That very much depends on your ability to put in effort, to learn, adapt to a competitive environment and interact with others. You can move around in a freighter just fine as long as you plan and take precautions.

The thing is that most people are incredibly uninformed, incredibly lazy, unwilling to accept that EVE is competitive and that one has to adjust to that, they also run eleventy accounts on 3 monitors while fapping to hentai. THOSE people get caught, ganked and taken advantage of and those are the people who will tell you and everyone else how bad it all is and how “toxic” game is. EVE, more than pretty much any other MMO, allows for that sort of mind set and as such it attracts people like that and THAT means that “everyone you run in to” says the same thing. They’re not going to tell you “I died because I was lazy and had been afk for 50 minutes doing stuff on my other 7 accounts in this competitive MMO”. Nononono, they died because people are “toxic” and “they should just be left alone”.

Look at it like a special transport type of company hauling massively oversized loads. Not every company can do that because it takes a lot of understanding, the right material and proper planning. That also means that “specialty hauling” has value, if it were easy then what’s the point meaning that if you plan and act properly you can do some cool stuff that makes good iskies.

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I second that. 75% of a high value haul is the planning, 20% flying and 5% soiling your underwear. It’s not something you can just do while you have nothing else to do, as it does require full focus for the whole way.
If that is your thing then that is the job for you, definitely.
I have hauled billions of isk at a time in a non-descript and unremarkable T1 hauler. Some of the most interesting flights I had.

Isn’t it that the sunk cause fallacy?

I understand what you are saying. I’ve been hauling up to 30m3 so far and there were some very valuable low m3 items. But I’m not looking to haul low m3 stuff . I want to haul generic large m3 stuff like a real life tanker. The need evolved cuz many contracts I see simply have more than 30m3. That’s it. I just want to haul those stuff and maybe some corp stuff.

Always amazing how ppl are overlooking Multispectrum coatings, especially the deadspace versions can add a significant amount of resistances and EHP to freighters, especially the armor variants. Even more so if combined with armor implants.

Now I admit that I have not played the game for a long time, the last time I checked that added way more EHP than using bulkheads.

I too had some T1 hauler adventures, but my goal is to fly a fancy capital ship freighter to do casual hauling. The only problem here is that fancy capital ship is very shiny and alluring.

Of course, but will you always able to fill it up?
I am not sure about the amount of times one would really need a freighter over a Deep Space Transport, for example.
And “casual hauling” doesn’t really go well in combination with such an expensive ship (and carrying other people’s contracts), unless it’s like 5 jumps all through 0.7 or higher.

Then you’ll become a statistic, probably. Being casual in a competitive game like EVE while flying around in expensive stuff is bound to go wrong. That is GOOD because it means that people who are capable and willing to put in effort can do better than the ones who cba. Equality of opportunity, not equality of outcome.

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Freighters work for low value/density stuff. The bulky but not too expensive stuff.

Thank you for this, cuz this is exactly what I want to do.

No, giving value to things because they are expensive is another bias. It’s not even a fallacy because it’s not logical : medication which is perceived more expensive will objectively have a better result. Consuming passable food in a luxurious restaurant will make that food more enjoyable than consuming it in an average restaurant.

Sunk cost fallacy is more, “I’m here now so I rather not waste it”.

I think that people are once again misconstruing the point of my criticism. Choosing to do something like this as a “profession” is logically-flawed reasoning. Why? Because there are already countless thousands of other players doing it, so the activity doesn’t confer reasonable rewards for the time invested, and tangible rewards are undeniably one of the primary drivers for satisfaction and “having fun.” And in this specific case, if a player is told that they’ll be making 350,000 ISK for every jump (that takes 3-4 minutes), and still decides that it’s a good idea to play this way, well, that tells me everything there is to know about their personality. They’re basically the gaming equivalent of the person who goes to a fancy sushi restaurant, and then orders French fries and chicken nuggets with a diet Coke chaser.

We can patronize players who seek our advice to try to spread those communal feel-good vibes, and then they’ll quit after two months because they’re bored. Or we can be honest with them about what to expect from the game, and maybe they’ll still be here in three years.

And let’s not forget that the OP’s main points are complaints about not getting enough compensation for the risk involved, and not being able to perform the activity in a casual, inattentive manner:

If you tell me that every single attempt of warping I make with a freighter is a question of life and death and loss of multiple figures, why would anyone be doing it? What, cuz it’s so risky it pays off well? Give me a break.

All those security procedures with markers, multiboxing, allied escorts etc. seem so degrading.

The advice being predominantly offered to the OP by the “enjoyment” advocates isn’t what the OP needs right now.

I spent 5000 dollars on a dominatrix, and I really don’t like the spanking, but I might as well do it because I already paid for it…

Yes, it is sunk cause.

That’s why it is a fallacy.

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I don’t understand this reasoning. Why would anyone do anything as a “profession” in a videogame when they can do it real life and get paid for it?

I think it might be better to present your point at:

Doing it for fun = hobby
Doing it for profit = profession

I’m not sure I’d call someone who’s been in the game 15 months a new player. I’m also not clear why someone who has multiple losses in Ahbazon is suddenly concerned about risk.

Because they have some kind of romantic notion about the game, and that creates a cognitive bias wherein they convince themselves that the way they’re playing is the right choice, enjoyable, etc.

Having spoken with a significant sample of PvE folk during my days of corp infiltration, I can attest that many of them were performing their chosen activities simply because they weren’t aware of the alternatives after going all in on that one thing they wanted to do, and then continued to do it out of a sense of routine/familiarity, even though they admitted that they didn’t particularly enjoy that activity per se.

Most of the people offering their feel-good advice are forum alts of PvE-oriented players who play predominantly solo and have rarely (if ever) interacted with others in the game in any meaningful capacity, and don’t possess the degree of first-hand experience that I do on this topic. They just argue from the perspective of their own cognitive bias because other perspectives, which challenge their established world views as they relate to EVE, are unsettling for them.

This is also flawed. This is a video game. We fundamentally play games to have fun, and not to work. Unless you’re doing it to RMT or something, but in the case of EVE that’s not a sanctioned activity and therefore an irrelevant point to consider.

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The issue was specifically about “trying to convince yourself that you enjoy it”.
This is something that your brain does without thinking about it. That’s why I say it’s a bias but not a fallacy.

Some things are more enjoyed when the context gives it a value. Blind tests can help avoid this bias, when available (for medication, double blind even better). Otherwise you may realize it, but you can’t reliably go against it.

No. Something that is not logical is not (necessarily) fallacious. Typically I like pineapple, it’s not logical.
Fallacious implies logical illusion, so logic pretense.

Expensive placebo are objectively better at helping people. It’s not logical. It’s not fallacious either.