Just curious, I haven’t installed it on my MacBook yet because I don’t have enough free space (lol, I know), but is the current game client running under Rosetta2 or is it a native arm64 application built for AppleSilicon?
If it’s running under Rosetta2 and given the recent news that Apple are removing Rosetta2, is there a plan to migrate to native arm64?
It’s a universal application.
» lipo -detailed_info /Applications/EVE\ Launcher.app/Contents/MacOS/eve-online
Fat header in: /Applications/EVE Launcher.app/Contents/MacOS/eve-online
fat_magic 0xcafebabe
nfat_arch 2
architecture x86_64
cputype CPU_TYPE_X86_64
cpusubtype CPU_SUBTYPE_X86_64_ALL
capabilities CPU_SUBTYPE_LIB64
offset 16384
size 36400
align 2^14 (16384)
architecture arm64
cputype CPU_TYPE_ARM64
cpusubtype CPU_SUBTYPE_ARM64_ALL
capabilities 0x0
offset 65536
size 69408
align 2^14 (16384)
We have never released a client which needs Rosetta2 to TQ. We had an Intel + Rosetta2 client when we were doing testing on Sisi, but for Tranquillity it has always been a ‘universal binary’.
There was a time where the launcher needed Rosetta2 though, even though the client itself didn’t. However, the launcher is also a universal binary now too.
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