Is the MacOS game an arm64 build or does it rely on rosetta2?

Just curious, I haven’t installed it on my MacBook yet because I don’t have enough free space (lol, I know), but is the current game client running under Rosetta2 or is it a native arm64 application built for AppleSilicon?

If it’s running under Rosetta2 and given the recent news that Apple are removing Rosetta2, is there a plan to migrate to native arm64?

It’s a universal application.

» lipo -detailed_info /Applications/EVE\ Launcher.app/Contents/MacOS/eve-online
Fat header in: /Applications/EVE Launcher.app/Contents/MacOS/eve-online
fat_magic 0xcafebabe
nfat_arch 2
architecture x86_64
    cputype CPU_TYPE_X86_64
    cpusubtype CPU_SUBTYPE_X86_64_ALL
    capabilities CPU_SUBTYPE_LIB64
    offset 16384
    size 36400
    align 2^14 (16384)
architecture arm64
    cputype CPU_TYPE_ARM64
    cpusubtype CPU_SUBTYPE_ARM64_ALL
    capabilities 0x0
    offset 65536
    size 69408
    align 2^14 (16384)

We have never released a client which needs Rosetta2 to TQ. We had an Intel + Rosetta2 client when we were doing testing on Sisi, but for Tranquillity it has always been a ‘universal binary’.

There was a time where the launcher needed Rosetta2 though, even though the client itself didn’t. However, the launcher is also a universal binary now too.

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