you dont know mutch about Incursions and the past nerfs it got right?
aggro is switching now to all fleet members and even drones.
result is you cant use one main tank anymore all fleetmembers need proper tank to survive.
that means incursion fleets had to take out some dmg applikation or dmg mod modules from the ships… that slowed it down
probably every day a fleet loose some drones this even lowers the isk they make and the aggro switching is even more unpedigdable and realy hard
Vylads are now realy fleetboosters for the sanshas that was a buff for the sansha site and you hade to change shooting order who even slow down the fleet
Mara Paleo now realy repair ther fleetmembers, that can be that mutch you need to shoot them first OR you can go complettly stuck in the site with a low dps/member fleet in risk of loosing ships
you can adapt using ECM against but this again take out dps from the fleet and… tadaa slows you down
one last change but even a hard one was the on grid boosting
you have now 1-2 ships on grid who do mostly not one dps and even cant be used als logistig replacement
so we now loose again 1k-3k dps from our fleets
and now the last change was you cant use leecher/scout alts to fill the fleets and get a payout if the didnt do anything in the sites
this all together i call incursion income nerfs
the changes to max member counts out of highsec and allowing capitals to go in the site not affekts isk making over all. its more a try to make the incursions in lowsec more attractiv and in null give the locals the option to use ther capitals to remove the incursion
over all just take a look into the isk making stats in eve and you see incursions arent the realy problem^^