Issue Working Out NPC Damge Via ESI

So, i’m sitting here banging my head against a wall and i’ve come to the conclusion either something i’m doing is deeply flawed, or the alternative, CCP borked something ingame, so, i’m trying to find out the damage spread of a triglavian frigate, specifically this little blighter

Now, from looking at the Dogma data i know that the ship deals 33 explosive damage and 61 thermal damage, the weapon has a damage modifier of 0.9 and a ramped damage mod of 1.5

[116] => Array
    (
        [name] => explosiveDamage
        [display_name] => Explosive damage
        [description] => Explosive damage done.
        [value] => 33
    )

 [118] => Array
    (
        [name] => thermalDamage
        [display_name] => Thermal damage
        [description] => Thermal damage done.
        [value] => 61
    )

[64] => Array
    (
        [name] => damageMultiplier
        [display_name] => Damage Modifier
        [description] => Damage multiplier.
        [value] => 0.9
    )

[2734] => Array
    (
        [name] => damageMultiplierBonusMax
        [display_name] => Maximum Damage Multiplier Bonus
        [description] => 
        [value] => 1.5
    )

It uses the Majorana missile which deals 45 damage in both EM and kinetic with a multiplier of 5 from the ship

[114] => Array
    (
        [name] => emDamage
        [display_name] => EM damage
        [description] => EM damage done.
        [value] => 45
    )

[117] => Array
    (
        [name] => kineticDamage
        [display_name] => Kinetic damage
        [description] => Kinetic damage done.
        [value] => 45
    )

[212] => Array
    (
        [name] => missileDamageMultiplier
        [display_name] => Missile Damage Bonus
        [description] => The characters missile use efficiency, scales the damage missiles do.
        [value] => 5
    )

Now i cannot for the life of me work out what combination of multipliers will make that mess of numbers match the percentages on the show info window, so any help is appreciated

So I’ve got the numbers to within about 1% by making a few assumptions and using the DPS information here: http://games.chruker.dk/eve_online/item.php?type_id=52182

First assumption: The DPS Numbers are at full ramp-up.
Second Assumption: The Damage Type Breakdown is NOT at full ramp-up.

Under these assumptions, the DPS is as follows for the breakdown’s purposes:

EM: 33 (33.67%)
Thermal: 31 ÷ 1.5 = 20.66 (21.09%)
Kinetic: 33 (33.67%)
Explosive: 17 ÷ 1.5 = 11.33 (11.57%)

Total: 98

1 Like

Ah wait no I got it exactly! Just gotta take the fire-rates into account.

EM: 225 Damage ÷ 7 seconds = 32.14 DPS (34.75%)
Thermal: 61 damage ÷ 3 seconds × 0.9 multiplier = 18.3 DPS (19.78%)
Kinetic: 225 Damage ÷ 7 seconds = 32.14 DPS (34.75%)
Explosive: 33 damage ÷ 3 seconds × 0.9 multiplier = 9.9 DPS (10.71%)

Total: 92.48 DPS

2 Likes

Many thanks :slight_smile: