So, i’m sitting here banging my head against a wall and i’ve come to the conclusion either something i’m doing is deeply flawed, or the alternative, CCP borked something ingame, so, i’m trying to find out the damage spread of a triglavian frigate, specifically this little blighter
Now, from looking at the Dogma data i know that the ship deals 33 explosive damage and 61 thermal damage, the weapon has a damage modifier of 0.9 and a ramped damage mod of 1.5
[116] => Array
(
[name] => explosiveDamage
[display_name] => Explosive damage
[description] => Explosive damage done.
[value] => 33
)
[118] => Array
(
[name] => thermalDamage
[display_name] => Thermal damage
[description] => Thermal damage done.
[value] => 61
)
[64] => Array
(
[name] => damageMultiplier
[display_name] => Damage Modifier
[description] => Damage multiplier.
[value] => 0.9
)
[2734] => Array
(
[name] => damageMultiplierBonusMax
[display_name] => Maximum Damage Multiplier Bonus
[description] =>
[value] => 1.5
)
It uses the Majorana missile which deals 45 damage in both EM and kinetic with a multiplier of 5 from the ship
[114] => Array
(
[name] => emDamage
[display_name] => EM damage
[description] => EM damage done.
[value] => 45
)
[117] => Array
(
[name] => kineticDamage
[display_name] => Kinetic damage
[description] => Kinetic damage done.
[value] => 45
)
[212] => Array
(
[name] => missileDamageMultiplier
[display_name] => Missile Damage Bonus
[description] => The characters missile use efficiency, scales the damage missiles do.
[value] => 5
)
Now i cannot for the life of me work out what combination of multipliers will make that mess of numbers match the percentages on the show info window, so any help is appreciated