It should not be possible to avoid ship loss in combat by storing your ship in a bowhead

The main reason I lean to the suspect timer for ships allowing the dock of the wartarget is that this keeps the functionality to switch ships if someone really wants to risk it, while also solving the problem. RIsk / reward. you want to change/dock, then you risk the neutral bowhead or orca. Otherwise you can commit. This gives choice, whereas the ban on scrammed ships docking gives no choice.

Did they lose those ships they stored? I thought they didn’t. Seems like you were expecting to be able to kill more and couldn’t becasue they were able to apply the game mechanics in a way you didn’t expect. That seems pretty much like they outplayed you in that aspect.

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It should work both ways, neutral orca allows tackled war miner to dock, orca should be suspect.

Reverse awox: what if the mothership promises fleetmates to enable the ability for them to deposit/swap ships and make them go yellow as a result, but then disables that ability when it is needed? Fleetmates get burned.

Why is this mechanic suddenly a surprise for people? It always been like this for years now.

It works the same as a station. Once your weapons timer ends you can dock, only difference here is your storing your ship and warping your pod out. This ability has been used for years now, why is this now suddenly an issue for people? Because the boogie man can also do it?

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It might take years of ‘vocalization’ but CCP eventually responds… they did eventually remove neutral logi and HAWs from Titans. Neutral Bowheads are rarely used but an infamous use case reignited discussion. The best solution is quite obvious :smile:

Not really, because if they were able to dock causing the mothership to go suspect, their ship would likely be lost anyway when the mothership dies, unless the fleet can protect it.

You can’t dock at a citadel when you are scrammed either…
Otherwise they wouldn’t need the bowhead!

My point was that if the mothership doesn’t let them dock per your mothership-can-set-restrictions proposal, then your point is moot.

Not sure what you are getting at but still there isn’t a “reverse awox” going on.

I’m not talking about a tackled miner. Could be any defender in a war that uses that mechanic. You seem fine with it, but I suspect you’d find a lot of the community sympathetic with a defender in a war using this approach to escape, especially when outgunned by PIRAT.

I don’t have any sympathy for any war target on either side. Wars are completely optional, so there should be as much freedom as possible on both sides.

But I just see some issues in your suggestion that I don’t think CCP would be too thrilled about, so the can’t store when pointed or scrammed seems a better approach. It doesn’t solve one “exploity” thing by creating another.

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If your proposal was implemented, then reverse awox would be a thing whereas it isn’t now.

Yes you can. Your core strength just needs to be higher.

but I agree… same needs to be applied. While we are at it… lets make that change for stations as well.

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ANd I am saying it wouldn’t because you are docking in the mothership because you expect your ship to die or you want to swap to something. So you either expect your ship to die if you can’t dock, or you expect it to die if you do dock because the mothership would die. EIther way there is no change in expectation and thus no “reverse awox” like you are talking about.

There are numerous use cases in which you want to swap ships for reasons other than death, so this is not true. Miners swapping for combat ships. Baiters swapping bait ships for combat ships. Reasons we have not conceived of. This is a horrible assumption to make. Point is, a mothership could exploit this bizarre restriction mechanic you propose (which I would bet the farm CCP would never implement) to royally ■■■■ anyone attempting to deposit or swap ships for ANY reason other than impending death.

But again, my suggestion doesn’t create another.

Just like you have to enable people to dock in your mothership, you can also have a setting either through safety or the hangar setting to allow / disallow suspects or combatants to dock. By default it wouldn’t allow them to, which is equal to the “ban scrammed people from docking” idea. However if you CHOOSE you can change the default to allow them to dock, risking your mothership.

This is just like the fleet friendly fire settings, etc. By default there is no friendly fire but you can CHOOSE to allow it, and there you go.

I don’t think CCP would see it that way, but sure.

Doesn’t matter how you think CCP would see things as you are not a spokesperson for CCP ;).

I’m surprised no one has asked for a “Maintenance Bay Docking Disruptor” yet. :wink:

It matters what CCP think and I can already see 3 easy ways to exploit what you’ve proposed. CCP game designers would also see them in an instant.

So yeah, doesn’t matter one bit what I think, but proposing an exploitable change to plug an “exploitable” existing mechanic seems like a road to nowhere with CCP.