It's Time for an EVE Online Hardcore Server

To me this makes it so that there can be two types of coatings. The one with nanites that can be changed on demand, its more expensive, and the one that sticks and cannot be changed unless you dock and change. This is what i call good/interesting game design! And what allows EVE to stay unique for lack of a better term instead of copying trends in other videogames that have already been done. For real if people are playing hardcore PoE and whatever, and are happy with that, why should they play hardcore eve? it doesent seem to drive player retention or new player interest if you are just going to do what everyone else does

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It sounds like you should make a thread called “it’s time for a more interesting skinning system in EVE Online.” Here we’re talking about the merits of following market trends and gauging player desire for a hardcore mode, and not about ship skins.

I was just trying to make a point and to give an example. But tl;dr if you are just going to copy what other games does why should anyone play your game?

Because it hasn’t been done before in a game like EVE.

Maybe there is a reason for that.

Would it be more fun though? Train in into destroyers, die. Train into destroyers, die. Get lucky and make it to cruisers, die. Still training frigates, die. Is it more fun, I don’t know.

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The portal actually is open. I’m on Earth right now…

Did you not get an invite?

It’s hard to find a grey in this extreme idea…
But I get the point, sorta…
Should I conclude that EVE became way too softcore?

Perhaps a ships destruction is too much?
Ships could have microbots that immediately begin salvaging for the owner, for example… They’d be cute, at least…

When you get podded… is station spawn the only possible outcome? I mean… can’t something creative be coded that gives continuity enough, so you keep on going somehow?

These are just grablgabling… But here is my point:

The end of a ship is too “end-ish”, same as the “death” of a clone, or whatever…
After an encounter, fatalism is a mundane concept. It’s a fantasy game… in the end it is! and the fact that it’s developers cannot figure more creative stuff is quite disappointing.

A “battle royale” scenario or anything similar is counter-intuitive to the current state of affairs… to put it somehow.
But I invite you to think “outside-r” of the box, think of it from a farther scope without forgetting the fundamentals. Scavengers, gankers, PVE, PVP… everything must co-exist, and it can! But also, everything must die, or be destroyed and adding to the inner clockwork, a new perspective of survival or resurgence, might also pave a way for things better… or at least more interesting.

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There is so much opportunity here…

But I am 100% Certain that CCP will drop the ball.

They need to think about possibilities. Multiple smaller galaxies with different rates of skilling and building. Think zero to titans in 2 months. Maybe 100 systems total. Limit the amount of players per cluster.

Give players the chance to take 100 systems and set up the framework and players can search for the type of servers that they want to play in.

It’s limitless. But I have no faith. They still working on localization? I’m sure they are… right??

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The hardcore server will be a marathon server.

Skills will take twice as long to train.

What about instead of skill books and SP, in hardcore mode you select a “destiny” for your character, and a GUI element similar to the Ship Tree shows you the path from your starter ship to whatever Titan is at the end of the branch, and as you progress you unlock the next ships/modules on the path automatically, without the need to inject and train.

You could still call them Skill Points but just have them gathered more like how you’d gather XP in other MMOs, or have them time based but without the need for organising the queue etc.

There’s no need to add complexity. Just make another normal EVE server, and add permanent character death to it. The entire thing can probably easily be hosted on the test server’s hardware.

Then the Contact system would become useless.

Okay, maybe for simplicity the character is left intact (so you don’t have to do things like remaking the portrait or adding friends every time), but all SP and assets are deleted. Better?

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That sounds better but then, if all assets are deleted, there is no incentive but to own 1 ship with no more modules than it can hold. That’s fine but the market would suffer if players don’t buy any ship but the 1.
Maybe it would work though. One capsuleer, one ship.

No, people will still own different assets. They just won’t hoard quite as much.

Also, as I mentioned in the beginning of the thread, there would be a lot more emphasis on collective ownership and player trust. Corporate hangars would play a much larger role, acting as actual repositories of wealth, instead of a mere convenience feature.

A hardcore EVE would closely mimic real-life war-based logistics and strategies, and I think that would be really interesting. There have been a few experiments of this sort in games like Minecraft, but nothing on the level and scope of what EVE can provide.

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Yes. Not bad at all. I agree with you on that. :clap:

Here you go, very topical. Start watching at 3:07 for the relevant bit:

Watch for a few minutes at least. You guys have no idea. Y’all boomers been living in your EVE anomaly solo-grind bubble for years and anything that breaks that familiar monotony is like poison in your veins.

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There she is.