January 2020 Release - General Feedback

37 jumps, 26 unique lowsec systems, only 1 event site. Hard to enjoy the event when I cant find it.

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Datasites Hacking ā€œadjustedā€
Multiple ISK crabbing Activities ā€œadjustedā€ (Drone agro etc)
Sell/Buy Taxes/Fees ā€œadjustedā€
Nullsec Super-Ratting ā€œadjustedā€
Highsec Mining ā€œadjustedā€ (too much ore inside belts, NPC Mining implemented to help Players)
Nullsec Mining ā€œadjustedā€
Highsec Conduits ā€œadjustedā€

Wormhole ISK/H ā€œadjustedā€
Abyss T4-T5 ISK/H ā€œadjustedā€
Monthly Plexing from 500 to 1000 Plex ā€œadjustedā€ (that one is a realy good idea, 500 Plex is nothing for all carebears)

Feedback: go go CCP, equality for all! Team Talos certainly has more great ideas for everyone!
ā€œKeep up the great workā€

Imgur

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I understand that faucets need to be reduced.

I understand that Emerging Conduits need to somehow not be more valuable than Minor Conduits.

What I don’t understand is why complete and utter destruction of any reason to run these sites is required to achieve both goals. Players who would still find the sites valuable enough in terms of isk/hr, cannot run them, as we’re talking about very low SP characters. Players with more SP have no reason for running them for their catastrophically reduced income.

To me, this is a concern of astronomical proportions. I run a corporation which focuses on Triglavian content, and we are in the growing phase where it is difficult to get concurrently active players together to run Invasion sites. I depend on the Emerging Conduits to provide content and value for their time flying with us during the time where we build up a fleet capable of engaging in Invasion content on a daily basis.

This change just took away both the value and content. There are not enough sites to keep a corporation occupied in any local area of space. The income, already under severe pressure even for a solo player, is reduced further when this income has to be shared among members whereas previously there were enough sites for each to have their own.

It is difficult enough to get a corporation to reach critical mass when the band of content is as narrow as ours, even counting our local mission agents.

Yet, the faucet problem could have been solved by not dropping databases, but Triglavian-specific ammo, modules, materials/components, etc. as loot. Things that players buy, rather than CONCORD.

At the same time, the sites would automatically be valued appropriately in relation to Invasion sites, which would also drop player-sought loot in the new model, with tweaked loot tables.

Dropping the isk/hr of Emerging Conduits wouldn’t have been a terrible thing if it was some reasonable percentage. Right now, it’s down 70-80%. It’s not like the heavy missiles or autocannons got buffed by a factor of 4. It’s not like the Muninn got nerfed by a factor of 4 (not even the Drake got hit that hard back in the day).

I could go on about why I think this is unreasonable, but if I do, it’d probably get more salty than anything resembling reasonable myself, so I’ll leave it at this. I hope CCP can find an actual solution soon.

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As others have said before me, destroying Emerging Conduits was a mistake.

Don’t punish players, particularly newer players looking for challenging, reliable and team-based content in highsec, because you fired your economist like 5 years ago and have no idea how to handle these sites being botted.

I returned to the game in December 2019 and was delighted to find these sites. I have coached younger players into running them with me in small fleets, I have shared gnosis’s with rookies and explained how to sell loot etc. Generally had an excellent time with them.

With this change I will no longer be running them; you may as well have removed them from the game.

ā€œPeople are doing these sites often, how do we fix that?ā€
ā€œLet’s make them respawn incredibly slowly.ā€
ā€œSounds great.ā€

CCP incentivizing people to stop playing the game again, with this PCU… ultimate lol.

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This was probably done because Rattlesnake bots were farming them non-stop.

It sucks that normal players have to be affected because of the action of bots.

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I believe that it is apparent that botting is the reason why this is a ā€œthis is why we can’t have nice thingsā€ situation. Shame.

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And yet the botting is least affected by this change. It’s easy to change a bot to jump to next system and repeat. Yet, for real players, these sites just lost most of their value.

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Would an easy solution for EC’s be simply to make them require probing? Do we know if botting software can efficiently and effectively probe signatures?

For a real player, fitting a probe launcher is an added level of challenge for some fits, but mostly they will find the new sites quickly. For a bot, maybe it’d hamstring them?

That comes with a similar time-based problem as just increasing respawn time, but it could potentially bar bots from entering. The loot would have to be balanced against this additional time cost.

Speaking of which, I don’t see why the ISK/hr had to go down in the first place. It’s perfectly possible for anyone to make in excess of 200m/hr in highsec blitzing burner missions. This is, apparently, fine, seeing as it’s been in the game for a while now. Yet why is a 100-120m/hr not OK even though it requires a similar to higher skill and ISK investment to reach that number?

In the end though, I would personally dislike scanning because it would turn a tired evening of blasting triangles into an evening of scanning for the next site whilst running the current one in the background. I don’t want to basically AFK a site at the same time as doing a terribly menial activity when I could be repeatedly rhythmically ravaging those poor polygonal people, an experience which used to be fairly fulfilling for fun and for profit. That is to say, a lot of people already mistakenly use the Rattlesnake, which would then be the optimal ship for its AFK nature, but one using the Vindicator would have found the way in which all the timings and other intricacies worked together to deliver a rather Zen experience. That experience, to me, is the true victim of this change.

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I totally agree. The actual nature of the site was quite unlike anything else out there, and I loved taking my Vindicator out and getting into a real groove with some good music on. Cutting unique experiences from the game really is a shame.

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Lier. If you actually enjoyed the site and was doing it for fun you would still be doing it now. Nothing changed except a loot chances and respawn rate. Spawns inside the site are the same, difficulty is the same, behavior is the same.

But you were not doing it for fun. You were doing it for 200M/hour like all the botters and bot-alike player who complain about it.

You said that correctly, this site was nothing like anything else we had. Which is why it was botted to hell. Endlessly and almost immediately respawning site with a guaranteed ISK payout for up to three ships dealing most damage, LP and decent loot + potential for salvage and mining. What could go wrong?

CCP should realize that this concept will never work. It will always be abused and botted.

The site needs to be changed into same format the other anoms follows. Bounty on npcs instead of guaranteed and illogical payout at the end, so players can compete and fight for it. Slow respawn rate matching the patters of normal anomalies like Faction Den. Ie. can spawn anywhere in region and there will not be ton of them. And then we could get better loot.

But as long as it respawns in same system without need to travel anywhere and compete with other players (because 3 ppls get the reward) it will always be unbalanced and I expect further nerfs because bots are still running it 24/7. In fact, for those running it whole day not much changed. The ISK/Hour is still better than anything else in highsec.

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Since you didn’t quote anyone, I can’t tell for sure, but sounds like this was for me. Bot-alike players? WTF?

I can’t speak for anyone else, but… Nope, I really was doing it for the fun. And the novelty. I haven’t sold any of the loot or salvage from any emerging conduits I did, and while the ISK pay was nice, it doesn’t even hold a candle to what I make from L4 missioning with my 3 toons, let alone what I make from sleeper PVE in WHs or from Sansha incursions or, for that matter, from Triglavian invasion sites in Leshaks.

I was trying something new, I found it fun, I stopped doing it after awhile, I have lots of other things I do in game and it stopped being the most fun activity after awhile.

Knowing that the salvage and loot prices were tanking was certainly no incentive to keep doing it, however I might be doing the tech 2 mfg in the future, so I’ll probably be using my salvage instead of selling it anyway.

If the above wasn’t to me, this reply is still pertinent. Thank you, HTH, and HAND. And learn to spell liar if you’re going to accuse people of being one, kthxplz.

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Yep, this should be the example used next to ā€œCan’t have nice thingsā€ on Urban Dictionary.

Or just to wait till the timer for a new site hits and warp to the new one. Ugh.

Maybe, man… but I did like 20-30 Ghost sites back in 2013 or 2014 when they were introduced in Rubicon, IIRC… and they were anoms at the time. When CCP switched them to data signatures, they became a rare treat. I still miss them being anoms.

Turn emerging conduits into sigs and maybe less bots will farm them, but less people will as well. If that’s the aim, then fine… but surely CCP wants more people to try their new forms of PVE (or PVP) content, not less?

Yep, was pretty fun.

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Who’s farm trash and botter filth now?

That’s what I always hear about all things belongs to NS ISK activities.

When the adjustment of the ores in null sec came, there was much less mi mi mi than what is going on here.

There you can see where the whole farm trash and botter dirck is hanging out.

Shame on you.

It’s a good thing it was adjusted. It’s best to cut everything drastically in HS, so that the players get to know other areas.

Peace.

Not sure who you are referring to, as I was doing 120m/hr, singleboxing, and I didn’t see anyone else mention getting 200m/hr either.

Assuming you are referring to me, please go back and read the part about rhythm, and take a few moments to think about what that means.

I’ve been in Null, I’ve been in J-space. I’ve not been in Low, but so far I prefer High. The irony of your comment just makes it sound like you never gave High a chance.

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That was me.

Ah, roger.

Unrelated question, I see several ways of quoting a previous post. Which is considered to be the proper one?

Another round of changes went live today! If you’d rather have those read out to you instead of reading through walls of awkwardly formatted text, that’s available on my YouTube channel here;

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Minor bug: Large Inefficient Armor Repair Unit and Large Automated Carapace Restoration still appears as variations on the show info tab and still show in the compare table as meta level 2 and level 3 items respectively.

edit: Same issue for small and medium repairers.

I found my loki tend to outperform the vindi. Current skills being a thing and all