July Release - Strategic Cruisers

On my first pass looking at this, I am wondering why I bothered to train for HACs, RECONs, and perhaps Logi? This maybe good balance between the T3s but looks like horrible balance over all game wise. The last thing EVE needs is more useless ships and this looks like it will add many more and waste a ton of skill points trained for other ships.

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In short: Loki - big buff, Tengu & Prot - big nerf. Simply speaking CCP wants to rob suckers who trained Tengu and Prot previously. They will be forced to inject overpowered Loki for cash.

Your real name is “Team 50 EUR”. :rofl:

Good point! Yet you forgot this is real CCP’s goal - force players to train tonnes of unnecessary skills. REBALANCE ™

I trained all 4 T3s. Even still I don’t think they went nearly far enough with the bat, should have hit them all with a few extra whacks.

Now what to do with that 1M skillpoints returned…hmmm…:thinking:

I’ve never flown even a T2 Cruiser in consensual PVP (maybe someone else’s Guardian?), but why does the Loki gun Subsystem get a drone bay while the Legion’s doesn’t?

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Last I checked, unless it’s been changed or even planned to be changed, ejecting before your T3C dies DOES nullify the skill point loss. That’s how it used to be anyways. Been a long while since I last flew T3C’s and only just recently hoped back into one for funzies about a couple weeks ago.

I wouldn’t have problem with T3Cs being better than the T2 variants, but I think the skill requirement is too low. Not counting the skill point loss, it’s actually faster to learn a T3C than a recon ship, HIC or HAC. I think the strategic cruiser skill should require level 4 (or even 5) of the T2 cruiser skills.
This would also mean that some people would probably lose their access to their current ships, this also includes me, but at that point you would have a good reason to make these ships at least as strong as the T2 variants.

That isn’t how it should work. T2 ships are the specialized ships. There should be no better choice than T2 ships for specific roles. Again, they should be the de facto ships for those roles.

T3Cs should not be better HACs than HACs. It completely defeats the purpose of having T2 ships. Why do we need a specialized ship when there’s a versatile one that does a better job in the same role as the specialized one? Because it costs less?

If cost is an issue, you’d never be looking at T2 ships to begin with. You’d only ever use T1 ships.

No, it should not be. T2 ships are the specialized ships. They should be the absolute best choice in the role they’re given, period. Otherwise, there’s no reason for them to exist.

The perk of T3 ships is being able to swap roles. It isn’t to fill those roles better than T2 ships. You’re paying more for a hull that can do more, not for a hull that’s better.

That right there is exactly why it was the idea for t3 to not be better at any T2 specific ship role, The T3 were supposed to be the “Jack of all trades master of none” kind of ship. its not how it turned out. This is already a thing where the T3 ships outclass their T2 analogues and the T2 simply isnt flown because the T3 is more versatile in more then one way. usually tank, speed and dps. pick two and thats what your T3C has better then the T2 specific has.

P.S. (kinda offtopic) Everyone hates the SP loss on T3C loss and in my book it makes for a bit too much an advantage of well-off players over cheaper bros and sis in times of Skill Injectors. How about changing that in some way - like “if you shoot back, you don’t lose as many SP” or whatnot?

Actually that is not true. Some of us believe it is an interesting game mechanic and is an important balancing factor for T3C. If it didn’t exist then the ships would have to be significantly weaker.

If you don’t want to lose SP, then fly another ship. That is the choice CCP want you to make.

hi . i wanna add one thing… can u not give covert and interdiction nullified subsystem to be use together at same time . as covert cyno can go anyware with immunity … and pretty much uncatch able for the defenders . the only way to catch a t3 covert cyno ship is with bait … even though curent t3 covert hunter use ship scanner …
i suggest if u can remove the ablility to use both covert and intediction nullified subs to use together in same time , can fix the problem

thank you

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After reading this thread and having a quick look myself this is a joke the t3c resistance profiles are worse then t2 it makes absolutly no sense at all they should be as good as t2 if not better exspecialy with the reduction to the ships buffer capeabilitys what gives? i understand removing the buffer to stop them being used in fleets what seems like an attempt to bring back battle ships as a viable fleet. But these resistances are rediculass i wount be able to use these ships effectively in pve or small scale pvp its pointless the cost of a loss vs that of a t2 cruiser is astronomical. And no relic data bonus so i cant even go scanning im not gonna combat scan i might as well be in a officer fit t1 destroyer

Can you make the subsystem bay also be able to hold a depot. It’d help a ton for solo hunters to not have to run home to swap subs out, especially for the cap boosted variants out there who will pretty much always fill their cargo with the vastly more important cap charges.

On the subject of requests for subsystem graphics: If you post some specific requests for subsystem graphic swaps with some of your reasoning behind why you think the swap is needed/worthwhile, we’ll have someone take that into consideration.

I and I imagine many people would like to see the Legion’s aggressive, crow-like prow from the [Tactical Targeting Network] reflected as the model for, Augmented Antimatter Reactor. (Since that obviously is the brawler core system). The [Energy Parasitic Complex ] prow fits with the theme of the new EPC Core subsystem, and is very iconic of the Legion itself. Finally, the [Dissolution Sequencer] fits better with the long sloping design of Amarr ships than the fat, flat and ungraceful [Emergent Locus Analyzer] face. Perhaps that should be the new Dissolution Sequencer prow, as the name suggests.

I wholeheartedly approve of all of the changes made thus far, and am astounded at how much community feedback you are taking from us. Please take my consideration into account, [Tactical Targeting Network] made me fall in love with the Legion in the first place and it’s the reason it continues to be one of my favorite looking ships in the game.

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Several people have repeatedly posted the issues seen and verified quite a few of them. Not once has any mention been made in this regard in the FocusGroup as seen in the logs nor has @CCP_Fozzie made any comments/commitments except for a vague and obviously void one liner early on.

As with the scanning changes, the comments, examples and elaborate display of what is wrong is simply ignored. Scanning is still broken and I have very little hope anyone takes the exploration role for T3C serious enough to even bother. The Focus Group does not care as they are in it for the pewpew and gankification of the platform…

The subsystem bay is nice, but it would only be a powerful change if it would allow for a ‘hotswap’ without he need of a mobile depot (add a timed immobility delay as balance). This is another suggestion which has been brought up several times by a number of people but has been completely ignored by the Focus Group

Seems to be a grafic bug with these sub system combinations.
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opening up t3s to blops fleets? I guess NRDS Anonyme and Rekkingcrew are wayyyy ahead of the curve there …

I think you miss what I’m trying to say. Currently T3s can’t do damage while in covert mode due to covert being offensive. Moving it to defensive allows them to do 600+dps whilst also being able to take a bridge.

Most blops T3s were logi or links before this.