I Guess you could have your clone installed at different facilities, however it doesn’t produce a clone until you jump to it, that facility will only produce you a maximum of 1 clone (allowing the clone system to work as it is) this way you could jump to a clone move it then jump back out using the medical facilities, the facility where your clone is installed is not replenished until the clone from that facility is destroyed. this way you jump to your other clones but you can’t jump back to that same facility until the clone is destroyed.
so just as example if you jump to jita to do a price check or use some kind of service you cannot use remotely, then death clone back to your home station, because it was your jita clone which was destroyed, your clone would be regrown at that station [insert jump clone cool down timer for this clone]
this way you cannot jump back to that station for X amount of time.
I think having the cool downs work like that being in relation to what facilities rather than your whole network would be an improvement too, this way I can jump clone, do a thing, death clone, then i can jump clone to another region, do a thing, death clone, these 2 facilities won’t produce a new clone for me to jump to until (current timer) is complete.
you could have a natural clone jump fatigue installed too this way you don’t just jump around, the more you jump perhaps some kind of effect like an increase clone timer at that station.
so if you have multiple clones at the same station you’d then have to move clones from these facilities to the desired structure/station, transferring consciousness between clones at the same station, has no effect (as it is now)
what would actually be a further improvement is an allocation of number of clones and being able to select how many clones in each structure / station you want to install with a minimum of 1, this way, Location A would have 1 clone in it say a jita clone, but location B has 5 clones installed.
what you’d need to do is the buy clone clone blanks and install them at these structures.
sort of like the attributes system of allocating points, just do the same thing with clones.
exception to this rule is your mediclone.
—edit—
even if you didn’t have a clone allocation at the station, i think it would be good to have some kind of permenant link to the clone bay, still limited to the number of clones and have everything as it works now, except that if i jump to that clone bay i simply don’t loose connection to it.
i think having the ability to install your clones into ships and have them transported would be cool, but i can see how this would cause problems for clone mechanics, or having some kind of system for using clone blanks can create more hastle.
fly to structure, link to clone bay (limited by skills)
you jump to station / structure -1 clone from your pool.
this way as an omega if you go and connect to the structure or station and you jump clone there, yes you use the clone, you don’t loose connection to the clone facility. this way you can expend the clone (if you choose too) and then jump clone back there after the cool down, i think this would be an improvement as it creates a minor modification where someone doesn’t loose the network they’ve created.
TLDR keep it as is but allow us to retain connections to facilities, this would also help people connect to ships such as rorquals, capitals and titans
in my mind this works better to the vision of how clones work within the universe.
theoretically you could have it so you can link to more clone facilities than you have clones, number of clones you have is = to your pool, which they just increased due to demand.