This light release as we roll into the summer brings new descriptions for a selection of nullsec outposts, detailing their rich player created history, as well as optimizations to character rendering and a new âattributesâ tab for all NPCs that shows their damage resistances and the types of damage that they deal.
In addition to this, a number of fixes and improvements for war declarations, the user interface and a fix for abyssal deadspace timer displays.
Trig stuff is fun citadel farming is definately a good isk source for highsec pve but people are very secretive atm regarding fits and fleet setups etc its a strange feeling compared to events as people generally happily shared fittings etc but its been good so far.
An âAttributesâ tab has been added to the show info window for NPCs. This tab will list their damage resistances as well as showing what damage types they deal.
what exactly means: âRefactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelikeâ.
Is it referred to the ships in space or to our character? Because I canât see any difference before and after the release.
Refactored Character shadows to make them more performant. Refactored the character animation system, and added in new idle animations which make the characters seem more lifelike.
Looks like someone at CCP didnât notice captains quarters were removed two years ago.
Iâm not sure what it is that you could be missing. Itâs just a matter of opening an info window for an NPC and checking the new Attributes tab. So far Iâve only tried it on a Customs NPC at a gate, but I can only guess it works the same for any NPCâŚ
What is there not to understand? You just have to look at how CCP develops the game and it should be obvious that the devs neither play it themselves, nor do they understand it very much.
Our quarrel with Incarna wasnât about the idea of WiS, it was about the execution of it.
60$ monocles and other totally overpriced âmicroâ transactions (Hilmar: You have no balls.)
CCP promising the world to us and the result after 6 months of working on nothing but WiS was really disappointing.
Not to mention that the game was in a broken and buggy state and rather than fix that CCP spent their time on releasing a 10% finished feature that didnât add any gameplay value whatsoever.
You type a response of âOur quarrel withâŚâ as if you are the spokesperson for everyone who had issues with incarna.
you go on to say that 6 month of development time went into a disappointing WiS feature⌠Which I will further to, 6 months of development time went into a dissapointing WiS release, which a high percentage of players placed much further down the list for development, namely fixing the game before adding new features.
âOurâ as in âthe communityâsâ. It may not apply to everyone and I never said otherwise, but if you go back to all the complaints at the time those were pretty much the main problems everyone argued about.