Blackout 1.0 happened. In a miracle of unity, people had a wonderful time playing other games. At least one person I know spent more than the two year sub cost elsewhere. Thankfully CCP got a clue in the first month and reverted, but for many that left it was enough and they never came back.
Do not ask for Blackout 2.0. Learn from the mistake and look elsewhere.
What was wrong with Blackout? Personally, I enjoyed it. I wish they would have made it permanent in every region of space. Removing local would at least get rid of all the scam/hypernet spam.
Removing local, or having delayed local, in null, low sec, high sec, and wormhole space, would keep parties on both sides on their toes. But, there are some nonces who won’t undock if there is the slightest possibility of losing some pixels…
Firstly, it was described as delayed local, which it was not. If there was a timed delay before people showed up in local, that description would have been acccurate but it was just wormhole local, so no. After the first week, only the groups with a big super umbrella were still operating in volume and after the second all the targets outside of that were minimal. PvP groups were complaining that every ship they wanted to attack would just light a cyno for the cavalry to come running. It was so bad, after Boat put up a big blue umbrella up during the Meta show CCP changed cyno generators to their current restrictions.
It was nothing but a buff for the large groups, people went there because it was safe, almost safer than before with a large QRF group ready to go just waiting for someone to poke the bear.
Blackout 1.0 did not impact Jita, if I recall correctly, so the spam would still be there. CCP is missing a sink by charging people to talk in Jita local.
Delayed local, or my personal favorite, NO local, needs to be a thing in all regions of space, high sec included. But as I said above, there are more pansies than players in EVE who won’t undock if there is even a 1% possibility of losing their beloved pixels…
That is what was implemented, the whole of Null was WH space. Did not last a month. People voted with their feet and went somewhere else because vocal special interest groups conned some useful idiots into thinking it was a good idea. If that is the desired environment make a new game and attract people with that mindset to play it.
Again, I fail to see the problem. With no local, you have to watch for them, and they have to watch for you. But that involves risk, something that most players aren’t comfortable with in a PvP game for some reason…
Those areas likely coded better bots. I would be surprised if they were not already spamming d-scan and scraping screen grabs, so its not like blackout really would have impacted them to the same extent at human player would be. I have heard from people who like to roam that there are some strangely suspicious areas that are regularly being cleared of all their rocks on a regular basis. Automation has come a long way, there is a post in here somewhere about a WH group catching a number of supers that were almost certainly botting. I would have thought flying a super and the fighter mechanics were very complex to automate, but it looks like that was solved and automation has gotten better since.
Besides, bots don’t pay subs, they just drive up the price of PLEX, and its not like the player base is going to stop buying. Blackout 1.0 put a sizeable dent in Null activity and caused mass unsubs. People who already paid filled support tickets asking for their accounts to be paused. Loosing that recurring revenue actually matters and CCP staff coming onto to forum making jokes about ‘how many unsub’ message they are getting indicates it is something that gets their attention.
For some reason when CCP talks about wormhole chat they call it ‘delayed local’ because your name in local chat is delayed until you talk in it.
What they should give a try is a ‘delayed local’ which is delayed for a predetermined amount of seconds, like 30, in other parts of space. This would not allow players to hide indefinitely, but would allow for some element of surprise if people roam fast enough through space.
(And if you ask me, calling wormhole local ‘delayed’ is a bit confusing when people are asking for timed delays. Wormhole local is delayed indefinitely as long as people keep their mouth shut.)
That’s because the information acquisition is delayed until an event makes it available.
The event can be a timer, or an action. Could be an entity action, or a module.
30s is too small. Make it 2 min at least, that is the time to travel in a BS (does not apply to Terra )