It’s not about blaming anyone. Just sharing my thoughts.
I’ve played EVE for many years, sometimes taking breaks. I’m nearly returning after another one. What I’ve noticed is that with the new major update, Equinox, the claim mechanics have changed, but CCP hasn’t fixed the longstanding issues.
I don’t mind people playing with 2-3 characters simultaneously, but multi-boxing becomes problematic when people use 16-20 boxes. I don’t understand why CCP hasn’t limited this. Many have heard the story of the guy from the Dracarys alliance who explained on Discord how he runs 20+ alpha accounts using virtual machines to rat in null-sec. If you fly around null-sec, you’ll find a lot of them. Why does CCP do nothing about bots that warp to structures immediately when +1 appears in local chat?
They say, “High risk – high reward.” It’s not true. To earn big ISK, you don’t need to take risks; it’s just about expenses. You buy a couple of accounts and multi-box everything you can: industry, reactions, manufacturing, ratting in null-sec or WHs, FW, and PvP. So literally everything! It’s disgusting!
By the way, DED complexes: 7 of 10 5/10 Angels (mostly low-sec) give only boxes. 8 of 10 7/10 Angels/Blood Raiders (mostly null-sec) only give boxes.
I agree that in C5s, there are no drifters without a capital ship, but you need 1 or 2 Marauders, which cost around 3 billion each. You could lose them for one anomaly that yields around 150kk - 250kk. Really? CCP, what high risk-high reward are you talking about?
Local chats: I don’t understand why they are still a thing. Maybe they were reasonable by game design at the beginning, but nowadays they’re not. I would prefer corporation or alliance-only local chats, but not for everyone.
Bugged anomalies (for example, Serpentis 6/10 or 7/10).
Wormholes haven’t changed for decades! I would expect more connections in wormholes to make it almost impossible to roll and close holes, which would hinder comfortable ratting with multi-boxing. I think this would force people to play together more instead of multi-boxing. I’ve traveled in wormholes and tried different gameplay styles, and it’s so imbalanced. You can start your journey in wormholes with a frigate, or at least a destroyer, but after that, you jump to a battleship. No smooth progression. Many players claim it’s a sandbox, right? But this is easy to fix. But not for CCP!
PvP is one of my favorite parts of this game, but today the game forces me to join a power block because if you’re not in a blob, you won’t get reasonable PvP. In fact, PvP looks weird: in FW low-sec, you might find some nice PvP, but outside of FW low-sec, you’ll probably encounter blob vs. blob or drop vs. drop. In null-sec, it’s blobs; in wormholes, it’s blobs. And everywhere, Vargurs. I don’t understand that, honestly, and I don’t like it.
I’ve found really good PvP in null-sec with scan-ships against similar ships and a bit in FW.
I think wormholes should be reworked with more connections and ship sizes rethought according to the level of wormholes. In low-sec, maybe somehow limit cyno stuff. Or I don’t know. Again, these are just thoughts! And I think local chat is a bad idea.
Ships: your website says 300+ ships you can fly. But no, you can’t. Only the meta and Marauders online.
The main problem of this game now is the imbalance of mechanics.
CCP, please do something about bots and multi-boxing! This ruins the game!