Keep at range or orbit?

Ok, so I am in an AB Blaster Comet fighting an identical AB Blaster comet .
If I keep at 500m range but my opponent orbits at 500 does he have an advantage by mitigating more damage than me?

And more generally, in a brawling ship vs another brawling ship, where I have range control and the same weapons, is orbiting always the way to go?

You’ll have the same range and the same transversal velocities relative to each other. All else also being equal, you should have the same tracking situation, but there are a lot of opportunities for differences (drugs, ammo, implants, etc).

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hi and thanks.. ive been in the above situation quite a few times. wouldnt I have less transversal? I imagine I would be either going back and forth in more or less of a straight line whereas the orbiting opponent would be making some kind of circular motion. (not contradicting you, just trying to get it clear in my mind). TBH I usually keep at range with void and this has been successful but Im never comfortable facing exactly the same ship and it just seems to be a coin toss. Im trying to think what to do in this match up.

Simulate the Fit in PyFa, make a copy of it, let them attack each other. (Make a damage graph.)

One time attacker moves directly towards/away from target while target moves 90° up/down, second time the other way.

Check if the graph changes.

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I didnt know you could such a thing, sound really useful

In theory, the Comet trying to orbit CANNOT orbit you because you fly towards it, which constantly pushes you below the orbit distance, which that Comet has to rectify by flying away from you in a sort of straight line. As long as this Comet cannot be faster than you, transversal should not be the issue.

No, transversal is a measure of your “sideways” velocity relative to the other guy. If he’s going “right” 200 m/s relative to you, you’re going “left” at 200 m/s relative to him. And, of course, the range is the same.

So, in a mirror match with identical guns, etc., you’re both solving for the same tracking “problem”, if that makes sense.

1v1 knife-fight mirror match is going to come down to raw stats more than most fights, too. There is less rock-paper-scissors going on in a fight like that, and if both players are taking generally reasonable actions, they tend to be closeish fights. If you’re not already using hardwirings and drugs, adding those into the mix will definitely improve your win rate in that kind of fight.

The angular velocity for both ships will be equal. I agree with what @Namdor said.

Think of it this way:

Someone is standing still at the side of the road and you are the passenger in a vehicle driving past. (No this is not GTA, so don’t drive over the person… just drive past)

To keep looking at each other you both will have to turn your heads at the same rate. Even though that person is standing still and you are moving. The angular velocity is the same from you towards that person, as it is from that person towards you.

The same in Eve. The angular velocity is basically how 2 objects (your ships) move relative to each other. It is the same from you to the other ship, as it is from the other ship to you… even if the 2 ships move in different ways or at different speeds, the angular velocity you both have towards each other is the same because it is calculated between the 2 ships, and not calculated to a fixed point in space.

What does affect it is as @Namdor said ship setups, resists, weapons, ammo, overheating or not, skills, boosters, or implants … Also there is an element of chance and a random factor to turret damage. So even with everything else equal the 1 ship might do more damage because of the random generator.

Note - all the above applies to turrets only.

If either one of you is using missiles it is different. The angular velocity is not used for missiles. The damage done by missiles is calculated based on the speed and size of the target they hit. For missiles, if the 2 ships move differently their speeds might also be different, which makes a difference to damage. (Comets don’t have missiles, so this part is just to round out the info.)

If you use drones it is also different. Drones have their own turrets. They don’t use the angular velocity between the 2 ships. Instead they calculate the angular velocity between themselves and their target. The damage will be different if the ships move in different ways relative to the drones.