The problem is that you see dead miners as ‘victims’. They aren’t victims. They are playing a PvP videogame, in which they voluntarily consent to be hunted by people. When they get caught, it shouldn’t be any surprise, that’s the game.
The other day, I undocked my alt in an expanded cargohold Sigil holding 5 billion isk. Before undocking, I took notice of what gankers were in system (namely, me and my alts) and then proceeded to carefully and prudently warp to my destination. If I had been caught, I would have fully accepted the blame for my own mistake, but I was not caught because I took appropriate precautions and paid myself to not gank me.
There are definitely surprises for unexperienced players in chess where suddenly they lose a piece to a move they didn’t see coming.
Similarly, there are no ‘mystery surprise players’ in EVE for experienced players, because experienced players know to always be prepared of players appearing in this PvP game.
Its not the game. Its a potential part of the game and some people choose to realize that potential. Its the same in life, and that is why EVE is a good lesson.
Yeah. Lets move the goal post to “experienced players”. And meanwhile lets forget about new and mid level players and experienced players who have their own issues that make them more susceptible to ganks and griefing.
Renly, if you want to educate newbros. Go ahead and do it. You can join EVE Uni, you can join the Rookie Help channel and hang out with Mike, you can start your own channel, group, twitch, or whatever. Go do it! Stop crying and whining and go DO SOMETHING.
Some of this is down to cultural differences, both online and in real life.
In some places everything is verboten unless it’s specifically allowed; in others everything is allowed unless it’s specifically verboten.
And while I am glad that people are kicking over sand castles online as opposed to IRL, the list of why people choose that path is short and not complimentary to the chooser in any case.
Please enlighten us as to the list of why people kick over sandcastles online, and why that list is not complimentary.
That’s a stupid analogy because there is no such thing as a “PvE session”. There is no private session, anyone engaging in PvE activities is part of the same game as everyone else and if they aren’t aware of a PvP threat it’s only because they suck at EVE and refuse to pay attention to potential threats.
The much better analogy is that you’re playing a 2v2 game of chess, focus on one opponent because “HONORABLE CHESS RULES”, and then throw a rage fit when the other opponent takes your queen. The only rule violated was your arbitrary code of honor that nobody is supposed to attack you unless you agree to it.
That’s obvious. And while I am glad that people are kicking over sand castles online as opposed to IRL, the list of why people choose that path is short and not complimentary to the chooser in any case.
Finally you drop the weasel words and admit that your “gankers are sociopaths” comment applies to more than just “some gankers”.
I don’t believe in new players. New player in eve maybe but not new player of video games. We know our character can die in a video game. Players quit in this game early because its not for them or their ego was hurt.
All I meant to say is that a new chess player will get surprised by moves they did not see coming because they were looking elsewhere on the board, just as much as that a new EVE player may get surprised to find a PvP player right next to them while they were focused on something else within the game.
An experienced chess player will see most basic tricks coming and knows how to handle them, just like an experienced EVE player knows that PvP can happen during a PvE encounter, and has a plan to deal with it incase it happens.
That’s what I meant with ‘experienced players’. I was not aware of any goal posts and it certainly was not my intention to shift any.