Keynote Chat

No super and carrier application was nerfed and HAW titans were nerfed. Dreads are oppressive to subcaps, but not so much supers/titans.

Larger groups are oppressive to smaller groups, caps or subcaps, a small alliance is getting stomped by Horde, Goons et al regardless of whether caps are in-game or not.

Try again.

You can, however, create a backup of your character’s UI settings on your HDD/SSD. I found a thread detailing how to locate these settings. Once located, simply create a backup folder and copy/paste.

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The only thing an ESS encourages is to bring more alts.

A true PVP-er would go for the Ishtars rather then trying to grab the ISK in the ESS. The reason someone goes for the ESS instead is that he lacks the will/capability to go for the Ishtars, but instead has a fleet on hotdrop stand-by, either via wormhole or not-so-classical blops - CCP even introduced a blops filament - so the hotdroppers can jump more alts with less effort, and the ESS mechanics are also specifically tuned to give the upper hand to the player that brings more toons by disabling frigates and destroyers that would usually create the window to engage a numerically superiour fleet with a specific counter-docrine. Instead it’s just “there’s the warp-in-beacon they’ll be landing at zero on, bring neuts and webs”.

With the old ESS, you would at least have had the choice to come in from a different direction (stopping at 15 km distance) by bouncing at a celestial before warping in…

Hey! Sorry for the slow response, we were bombarded by enthusiastic space friends last week (in the best way possible) so I missed your question.

There was some considerable emphasis put on new players, but that was twofold. One part is to show our change in approach to the NPE; instead of a one-time ‘fix’, our strategy has shifted to ensuring the NPE evolves over time. And secondly, to show our established players the fruits of our developmental efforts and highlight some of the changes that are coming on the horizon for all players (not just new players).

I totally understand how other discussions, such as data and the economy, could be attributed to new players - but we very much approached that from a position of existing players. The extensive work we put into the foundations of EVE will benefit people coming in for the first time, sure, but we know the largest affect it has is on players that are already citizens of New Eden.

Foundational work isn’t always sexy, but with that already completed it paves the way to build awesome new elements to what makes New Eden a fun and exciting place.

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You have to understand that when people cry about some subject or change they personally don’t like they always bring up how that negatively affects player numbers, and that we all really should listen to them because they know what’s best…

They’re lying. They just care for themselves in a “it would be better for the game if you just did what I personally want”. If they’d REALLY care about player numbers and a future for eve they WOULD care about the NPE becoming a continued focus, easing new players into the game. They WOULD care about a focus on FW as it’s one of the easier entries into PvP.

They’re chronic crybaby 10+ year players, most of them who never created an iota of content but instead just continuously grind while raging about how EVE should not be like EVE. Trying to stamp their feet using emotional blackmail, always raging, always negative. The spam posters, the doom&gloom ones… THOSE.

Focus on the “can do” people, fresh ones before some grind clown pummels them into submission (and mining, probably) with their negative Nancy nonsense. Ignore the ragebabies.

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Here’s the irony. I think those most likely to leave are those who just throw up their hands at the complexity of it all as they actually perceive how much there is to learn. On the other hand, the survivors are more likely to be those who don’t, and who think they know it all already ( or enough to get by ).

I created a new Alpha account recently and did the new NPE ( which is way longer than the one I had as a noob back in September last year ). Frankly I found the new NPE way too much ‘on a rail’…telling me which exact button to press and not allowing me to try any other option even if it was one I’d already learned in the NPE. It was frustrating and I kept wishing it would just end.

Then I immediately set off for the SOE arc. This was something I’d never heard of when I originally joined as a noob. I got about as far as mission 4 and not only got bored but decided to wait a few days for skills to update. Hmm…well that was about a month ago and I have not logged into that account since.

No rage quit. No ’ someone ganked me and its not fair’. No ‘this is all too complex for me’. Just could not be bothered.

So…something about my original experience kept me going and here I still am and doing well. But something about starting again just led to apoplexy. This is the sort of thing CCP need to know.

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Interesting thing about that SoE Epic. It is the repeatable tool for fixing standings a little bit with no downsides.

It is only fun if you do something as a group in it. Like how many people and ships to one shot Dagan.

And of course the New Play E would be too long and boring if you already know the stuff. I vaguely remember not even knowing how to make my ship “go.”

Joysticks used to be a thing in games.

It just occurred to me that they could add a manual piloting 101 to the NPE if they showed how to turn on and interpret the tactical display. I remember there was a time I watched a video and the light went on in my head about that. For the live lesson they could put markers in space “Double click here.”

But that’s a lot of actual programming, not updating tables with new numbers.

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