As long as I can farm 1B within 20 minutes, I am fine with that. Then I only need to rat for 20 minutes per day and that will keep my RSI problems at bay. But if I still have to farm for hours per day to make a few dozens of millions, that’s not going to end well.
You have no entitlement to any of that.
Pssst he was pointing out how much you can make in W space running a dread in a C6. He neglected to mention how slowly those sites respawn.
(38) EVE Online: C6 Solo Naglfar: Omega in one hour - YouTube
I wasn’t a fan of Blackout because it added risk, but didn’t add WH like rewards, you can rat in an Ishtar in WHs and make around 180m/hour, null anoms will get you 60m/hour in the same ship. Had Blackout added WH style rewards alongside WH style local chat, I’d have been in favour of it.
Sadly CCP wanted a quick design without the hassle of rebuilding null combat anoms so just added the risk without the reward… Now BRM, DBS and ESS are linked to null anoms, I can’t see a way they can deprecate them which is sad as it’s content which has reached end-of-life imo.
Imagine a world where null anom rats pointed you preventing you from simply warping off or nueted you out etc all of a sudden you have the design space to increase rewards as the additional risk will expose pilots to being ganked far more often.
You’re thinking is too simplistic, it’s not just adding risk, it’s a balance of risk, reward and attention. WH sites are well-designed, the new crab beacon is ok, but normal null anoms are just awful and hugely bottable.
Black out in null cool…Probably drive half the players mad.
But so long as the rewards fitted the risk cool beans
I would say they would need to be even better than wh space tho. You can lock down a c6 you cant do the same with null systems. Well not as effectively
it would drive a lot out of null into High Sec and a lot would quit. Probably real bad for the game as the ones that quit would mean less content for all since MMO’s thrives on more players equals more fun.
But nullsecers keep shouting to newbies and highsecers about risk when they get ganked.
Nullsecers are hypocrits.
I hope CCP add an option for players to log out of local chat completely so not only to be not appearing in chat, but also not see who is in chat either. That seems fair to me. Both being blind and not being seen at the same time. Symmetrical fix.
I didn’t forget it. It’s not relevant to the discussion of risk vs. reward.
However, naturally the sites that give me that reward in a Blackouted Null sec should follow the same mechanics that are employed in W-space. Meaning, no infinite farming of them day in, day out. There should be only one per constellation or maybe 2 per 5 constellations in the region. That would make certain regions with tons of constellations more valuable and desirable than other regions. Which would be a reason to fight for these regions and to fight for rewards. Unlike the BRM dumpsterfire.
Regions with fewer constellations could get other things as a compensation to make up. My suggestions about regional specific PVE content would be one way to give each region uniqueness in that area.
But to get all that we’d need a CCP that develops the game and has something to show at a Fanfest Keynot that was touted as “the biggest content reveal ever”.
Yeah agreed, Fanfest was a shitshow and the announced changes are tiny. Not what was needed at all. They need to go watch the YT videos we get out of SBI for Albion Online which usually include video capture of changes in-development alongside infographics, SBI’s comms are spot-on and with a smaller team…
I remember seeing a Scope vid about Caldari and Thukker…
Hopefully this is a clue to the missing Minmatar/Caldari pirate faction…
—Gadget can hope
What if it were the ship class that does this or even when a Cloak is used?
My question is why do people keep having so much faith in a company named after the biggest dictatorship in human history? My confidence left years ago but wtf else am I going to spend my money on, a real gf? lol
At this point i’m just happy that nothing decidedly terrible was announced. Sometimes less is more ya know. They aren’t removing skillpoints altogether, putting cov ops cloaks on titans or euthanizing the server hamsters. Somehow i’m always half expecting to hear the latter and am almost relieved when I hear Eve gets to live for another year.
It is my understanding (based on things like reading security dev blogs and watching lectures on RMT/botting), that hurting botting profitability WILL influence botting activity. Not only can it cause them to turn to other activities, but it can even cause them to start turning to other, more profitable, games (which sucks for other MMO’s, but is great for us). Plus, I may only have a Crash Course Economics level of understanding of economics, but I was under the impression that the profitability of an activity will influence how many people do it. But what the hell do I know? You apparently know better than game devs and economists. So, by all means, enlighten us.
You know what, I bet you think it doesn’t matter to bots because it’s bots doing the labor instead of humans. But what you failed to realize is that botting and RMT requires hardware, space, electricity, labor to manage the bots, labor to manage currency and asset trades with buyers, internet costs, and more, which means that there are still costs involved, and that it most certainly has an opportunity cost.
And, yes, I’m aware that the motivations of professional organizations differ from players who cheat, but this post is turning into a monster. So, I’ll just say that decreasing RMT’er profitability and driving up isk seller prices also likely discourages players from EULA violations, because it decreases the rewards relative to the consequences.
Lol. Another, one of these, "hurting the .1% actually hurts the newbro arguments. Ranks right up there with the, “nerfing the rorqual actually hurts newbros because CCP is pulling up the ladder,” argument. Regardless, I’m not an economist, and I can’t tell you where exactly the line for unsustainable activity is. But I can tell you that the mega earners can inject incredible amounts of isk into the economy, and that CCP is right to address their activities in order to manage inflation.
And no, this is not a stealth brag. I just don’t think that many players understand how much isk a mega earner can inject into the economy. In fact, if they did, they’d probably be singing a different tune. So, to give you an example of what I mean, I’ve had months where I have personally offset significant isk sinks. And no, this is not an exaggeration. I have done things like personally inject the same amount of isk into the economy that was taken out through P.I. tax for the entire game. And I’m just one dude. Multiply this out by all the other mega earners out there, and you can see how the actions of a very small number of players can result in a situation where CCP HAS to take action.
P.S. Just to be on the safe side, I want to clarify that there is a difference between the amount of isk a person earns, and the amount of isk that person injects into the in-game economy through an isk faucet. And, I’m specifically talking about the latter issue.
Yeah, so I’m thinking that you know less about what’s going on than you think you do. So, for clarification, low traffic areas used to be better for krabbing because of their increased safety. But now, that low traffic makes it much harder to maintain BRM’s. So, a lot of groups actually have moved to higher traffic areas (i.e. away from dead ends, and away from the edge of null and towards lowsec). This has already led to fighting over desirable space, and will hopefully incentivize groups to continue to fight for more profitable space (resource distribution has also likely helped, as being closer to LS also gives easier access to lowsec ores).
And, I could go on about how the BRM encourages PvP, but my evidence would ultimately be just a bunch of casual observation and andecdotes, and I don’t feel like spending then next 10 hours of my life trying to figure out how to scrape killboard data. What I can say, however, is that there is ton of evidence that the system has led to a bunch more fighting.
Also, I wish CCP would share more graph porn with us.
Also, I adamantly maintain that some of the biggest whiners in Eve are the lazy and risk adverse players who are unable/unwilling to chase new strats and opportunities (i.e. the guys I referred to as “lowest common denominator players”). They struggle the most with changes, and are particularly sensitive to increases to risk and effort, which leads to them crying loudly and frequently.
Also, also, also, the weaponizing outrage thing is not a strawman argument because I actually believe it. Of course, it is most certainly a conspiracy theory, and I can’t prove it, but it’s not a strawman.
And before anyone complains at me about spreading a conspiracy theory, let me defend myself by saying that it is extremely plausible. It is a strat that we know is used in real life, and we play a game in which players are constantly trying to manipulate each other in various ways (i.e. market manipulation, war propaganda, morale propaganda, trash talk). So, why would you think that trying to weaponize outrage doesn’t happen here? What makes you think that the entire player base would collectively draw the line with this?
Alright, that’s enough. I actually have more issues with what you said, but this post is getting ridiculously long. So, I’ll leave it with that.
I’m not saying that ratters haven’t moved to other activities, but I wanted to say a few things.
First, you made an unfair comparison. Mission blitzing is typically done in a blinged out faction BS and a blinged out nergal, which means that it requires a greater investment in terms of isk and skill points. Moreover, it also requires a lot more attention that ratting in an ishtar. And, not for nothing, but the bling of the ships used for blitzing makes them profitable gank targets, which dramatically increases their risk (especially the nergal, which has an extremely high loot drop to EHP ratio, and has a low enough HP that a single ganker can take it down).
All of that being said, I do concede that that the risk to reward ratio of HS is off. However, it is my sincere hope that CCP fixes it by increasing risk, instead of by reducing reward.
Wow, I disagree with 99% of the stuff that comes out of your mouth. So, if I don’t respond to something you say, the safe bet is just to assume that I disagree with it.
Anyway, I do agree with you in so far that caps do provide a long term aspirational goal. However, like many things in game design, this doesn’t come without any tradeoffs. Capitals were already oppressive to subcaps, and the capital fleets of large groups were already oppressive to smaller groups. So, introducing T2 caps might have worked out well for the big blocs, but it would have come at the expense of pretty much everyone else.
Alright, here’s a video on the subject for anyone interested.
Olmeca Returned.
Olmeca Left (again).
A bot will run 24/7 even with the BRM at 50%, a player won’t. Players are impacted far more. Not to mention bots can switch systems too!
Agreed.
Install bot → profit sadly. Very little asset trading needed and external costs don’t come into it. We can’t know the stats, but I would imagine most botting is to build in-game wealth rather than to RMT.
Rorq mining didn’t inject ISK, it injected resources. In terms of managing inflation, I think introducing sinks i.e. T2 caps to consume resources, would have been a far more palatable way to balance the econ over austerity. One feels fun, the other is driving players away.
Got to stroke that ego somehow right bud! I see it for what it is though… Nonsense.
Hah, which involves moving 2-3 systems. Relocating from IPX, BY- etc to D-P, QS etc.
Do you actually fly in null? Increasingly looking like you don’t.
Were you playing when there were waves of pings all evening for larger fleet fights? When 10 rorqs and a few supers were getting popped when a WH gang or NPSI group roamed through your space? Alliances had constant content, WH / NPSI groups had constant content, New Eden was filled with action, the game was demonstrably better in every way. Far more fun.
What are you talking about? L4 Burners have been run for years for income, null ratters didn’t just suddenly switch over. Fortunately not many high sec players actually know how to optomise them or are prepared to put together a fleet hanger of 20 ships needed to specialise in each L4 / Burner to grind them… But they have been primarily high sec content for ages.