It seems that EVE got a new update. It’s evolved… And we now have an overhauled career path. I see we now receive ISK rewards for various activities. “Soldier of Fortune” seems to suit me. What are your thoughts on the new update?
Well, after seeing what they’ve been doing with the NPE, I’m somewhat pessimistic. They have literally taught players things that were wrong, and seemed way more interesting in trying to hook players with a themepark style experience that wasn’t reflective of the actual game, than they were of actually teaching newbros what they need to know in order to have fun and success in this game.
And, I’m not just talking about basic mechanics. Don’t get me wrong, that’s definitely stuff that should be taught. But I’m starting to think that it might also be important to teach players other stuff as well. For example:
Nature of the game stuff
sandbox → many ways to solve problems and achieve goals
UPvP → can’t optimize for PvE efficiency only / PvP avoidance
harsh death mechanic → think about risk management
Common player misconceptions
players looking at ship loss as lost progression → player skill progression is way more important than what you have in your hangar bays or wallet
players thinking bigger/more expensive/more skill intensive is better → bigger is not necessarily better. Instead, it’s all about picking the right tool for the job
players thinking that power inequality is a problem → instilling in players a strong internal locus of control
Am I wrong here? It’s funny, the first few comments in the official dev thread about it focus on the extrinsic rewards. And, I’m just like, am I the crazy one here?
Anyway, I’ll check it out later. Hopefully, they at least got the basic mechanics stuff right (i.e. chose to focus on more useful stuff and it’s factually correct).
I think two points escaped your vision:
1 - You don’t teach sandbox to people, you teach the basics and let they figure the rest out;
2 - This idea of asset destruction for newbros may be different considering their incoming / country;
Without a steady ingame incoming, a newbro living in a country where dollar is expensive may be locked out the game, since ship is the way to play to the game, ofc CCP was generous with career agents, but it may escape the newbro attention or get tedious too soon;
The new player should be introduced to harsh, but I believe EVE community needs to understand progression, trying to put everything into NPE is not the best solution;
Don’t you think that new players also have a responsibility to inform themselves and not be held by the hand all the way to the finish line?
There’s tons of info online about EVE. Relying on a tutorial or Help Chat is the lazy route.
Okay, let me be clear, I am not saying that the NPE should spell everything out. I’m saying that it should try to change the way that they think about and approach the game. See, players coming to Eve aren’t blank slates. They come with years worth of experience playing other games. It’s like a form of “video gamal” priming that gets them thinking in certain ways about certain things. And, so I’m saying that the NPE should get them to think about and approach things in a more helpful way.
For example, how many players come into Eve and immediately try to rush into big ships, think of lost ships as lost progression, or get frustrated when the game doesn’t have any mechanics in place to ensure “fair fights”? Or what about the fact that players assume an exponential power curve, because that’s the way most MMO’s work, even though Eve has a flat power curve, and there is absolutely nothing to suggest that it does work that way? I mean, how many times have you seen people fall victim to the PvP readiness fallacy, or say things like it’s impossible to catch up to vets. Hell, we even sometimes get people asking for a server reset.
In fact, check this out: Eve has a flat power curve, and player skill is the biggest factor in determining outcomes. Wealth and skill points do offer advantages, but they are neither sufficient nor necessary in order to get kills, achieve goals, or have fun. Yet, in spite of all this. 70% of the player base thinks power inequality is a problem. That means 70% of the player base doesn’t understand how this game works.
I get where you guys are coming from about letting players figure this stuff out on their own, because that’s presumably what you guys did. But if 70 friggin percent of the player base isn’t figuring it out, you might have a problem that needs to be addressed.
Don’t base yourself on appearances. Don’t translate my words into things I may be feeling. This is a discussion, if you didn’t know, and I am not frustrated or raging or ranting or any other forum shenanigan that you guys use to debase people in here.
I am happy, yes indeed. In fact I haven’t been this happy since my son was born 23 years ago. I live in a nice quiet village surrounded by fields, horses, cows, forests and brooks. I make way more money than I ever did. Things are way easier in my life now and no one can take anything away from me anymore, so yeah, whether you believe it or not, I am happy.
CONCORD ensures whatever they shoot you with will be destroyed so it limits what is viable financially to use against you. Obviously no ganker will use a strategic cruiser to try to pop you for example unless for some extreme reason as an exception.
Well, we know that 70% don’t understand Eve’s power curve. And, I don’t know if you’ve been paying attention the average thread the past couple of years, but a surprising number can be boiled down to, “I don’t know how to play this game, and so I’m asking that you nerf my enemies and/or buff me.”
In fact, where’s @Gix_Firebrand? He seems to be on break right now, but this guy has told people to, “learn how to Eve,” more times than I can count.