Kill Report - What the hell just happened?

Hello,

Although my account is over 10 years old I am still a beginner - I’ve only just got back to EVE after 10 years away.

I was involved in a PvE combat (level 3). I had just partially kitted out a new Praxis. I was doing fine, getting through the waves of enemies. My shields (and armour and hull) were all unscathed. Then literally in a heartbeat I was destroyed. I have no idea what the hell just happened.

I’ve attached a screenshot of my kill report. Two (players?) ships popped up and did 43 THOUSAND damage on me. It happened so quickly I am still trying to get my head around what I did wrong and how on earth I can avoid this happening in future.

How is it even possible to do that sort of damage?

I’m thinking why on earth should I invest any more time into EVE when this kind of thing can happen out of the blue.

What did I do wrong? Is there any way of seeing the actual details of the kill report - for example, what ship and loadout destroyed me so completely?

Guidance appreciated.

Thanks,

Satsumo

Your ship was missing a lot of defences, according to the killmail it had a lot of empty mid and low slots:

That may explain how your ship died so fast once caught by the carrier.

I do not know how a carrier caught your ship though, these capital ships are rather slow.

It was just a single player who killed you, but it was a carrier (capital ship) that can launch multiple flights of fighters, like big drones, to tackle and kill an enemy.

Usually those ships are very slow, so I don’t know for sure how they sneaked up on you.

Did you warp into the carrier’s site perhaps?

Or did you see a second ship light a cynosural field right next to you where the carrier jumped to?

You can avoid the first situation by using your directional scanner with a 5 degree scan to check a site before you warp there.

And in case of the second situation it’s best to be aware of your surroundings and immediately try to warp away when danger appears next to you, like a ship with cyno.

You were in low sec and you’re enrolled in faction warfare. What did you expect?

Cheers. I think I was so focused on my enemy waves that I missed them. I was just so surprised it happened so quickly. From full “health” to zero in an instant.

(post deleted by author)

QuakeGod

You were in low sec and you’re enrolled in faction warfare. What did you expect?”

Thanks QuakeGod, that’s really useful feedback (not). You really should bottle that level of helpfulness!!

with any PVE, specifically FW, you will be prone to be attacked by other players.. and it does happen more so in low sec than in high. As well as Gerard mentioned, you had no defenses on your ship.

The level of inattention that’s required for a carrier to sneak up and gank you is astonishing. It was on D-scan for at least five minutes while landing on grid, and was on grid with you for at least a minute while it locked your battlecruiser.

Well I obviously missed something. I can accept that. But what I struggle with is understanding how I got no warning in terms of damage to my ship. All 40+ thousand damage at once.

What weapon setup can inflict that level of damage? The kill report is pretty crap isn’t it - I mean where’s the detail. Without the details I find it hard to believe there wasn’t a glitch involved.

How do you know all 40+ thousand damage happened at once?

The Nidhoggur is a capital ship, dealing a whole lot of damage isn’t hard against a battleship fit with near-zero defences.

You could see that detail in your own kill mail, as well as on the online zkillboard where this kill was uploaded.

They used a Nidhoggur with Templar II fighter squads to kill you:

They were using Templar II fighter squads to kill you. Most likely the maximum number (3) of them and one support squad. Maybe webifiers for better damage application, maybe warp disruption to stop you from warping off.

If I simulate three Templar II fighter squads with four faction drone damage amplifier modules in the lows and level 5 ship skills I get an initial volley damage of over 22k as well as over 2.6k sustained damage per second.

So if they took about 7 seconds to kill you that seems about fair.

Anything Attack Battlecruiser or larger is going to obliterate that fit in seconds. My PvE Golem fit would shred you in under 10s, my Panther would take about 15s solo.

You barely fit any tank on that, and what you did fit was a mix of active and passive tank that doesn’t work together. You had a blingy Shield Boost Amplifier but no shield booster to amplify. All the passive shield HP and recharge in the world won’t matter if you don’t have resists to keep the damage numbers down, one thermal rig is not fitting for resists.

Go check out www.eveworkbench.com, there are a lot of Praxis fits there, and one will fit what you want to do.

Thank you. That’s the most comprehensive answer. I appreciate the time you’ve taken to get me the details. Not sure why EVE Online doesn’t just provide all this (and a timeline) in the game.

At least now it is explained. And I know what is possible and therefore I just need to pay more attention to what warps into my vicinity while I’m in “easy” combat.

Guess the moral of the story…..don’t get complacent.

BTW - I know it happened “all at once” because I literally blinked and I got hit and destroyed. I guess I was paying so little attention that they were able to time everything to hit me at once.

There was two attackers. I didn’t even get a chance to say “oh crap I’m in trouble. Time to warp away”. So I have no idea if they used warp disruptors because I didn’t even have that sort of time to react.

As I said earlier, my ship setup was only partially done. I was doing fine with my PvE encounter. I just wasn’t expecting PvP hence got complacent.

Lessons learned.

You say there were two attackers.

On the kill report I only see one player, and an NPC faction.

So there are three options I can imagine that happened:

  1. You saw two entries on the killmail and incorrectly assumed this meant two attackers.
  2. You saw two of the fighter squads as ‘attackers’ even though there likely were four of them as well as the Carrier.
  3. You actually saw two player ships nearby, even though one had not aggressed you and is not part of the kill report.

The third option may explain why everything went so sudden.

Carriers are capital ships, they have jump drives. What I suspect may have happened is that someone in a cloaked Arazu or Falcon sneaked up to you, decloaked and lit a regular cynosural field.

The Nidhoggur then jumped to that cyno from outside your current solar system, activated their Integrated Sensor Array and instantly tackled your ship with either fighters or mid slot modules, while sending squads of fighters to kill you.

I find it unlikely that the cyno ship didn’t tackle you themselves as this is a good way to secure tackle before taking the risk of sending a big slow expensive Carrier into the fight, but I suppose it might have happened.

It explains why the Carrier could sneak up on you, and also explains why you saw ‘two attackers’