There is no hardcap, just limited available skill levels.
answer :
Revised Alpha Clone Skill Set for the December 2017 Release
Total SP: 20,443,989
from https://www.eveonline.com/article/clone-states-the-next-steps
Okay, so does that mean that development for an MMO is easy? Does that mean that we should expect zero bugs, or at least fewer bugs than we de see?
I sometimes play cooperative shooters with my brother. The last one we played was Borderlands 3. The bugs I personally experienced included (what I can remember off of the top of my head):
- An excessively long loading screen (like 2 or 3 minutes)
- About a 33% chance of some lag in multiplayer (especially when driving in vehicles)
- About a 33% of not being able to play multiplayer at all due to extreme lag, rubber banding, bullets not being fired from guns, frequent disconnects, and/or the inability to connect to each others game in the first place (on the plus side, the lag made it really easy to dupe items to give to my brother)
- Game crashing when trying to use DX12
- Sometimes canāt zoom out the map
- Sometimes canāt place waypoints on the map
- Not being able to find legendaries that were marked on the map
- Phantom Quest Markers
- Remapping the throw grenade key results in neither the remapped or default key working
- and my all time favoriteā¦ The LOSS OF EVERYTHING IN MY BANK after a CTD.
And after ten of thousand hours over the past 5 years of playing Eve, Iāve probably personally been affected by about 2 bugs a year -and none of them rose above that of mild inconvenience. I may not know much about game development, but I think I know a bit about playing games. And quite frankly, the frequency and severity of bugs in Eve is trivial when compared to what Iāve experienced in most AAA titles over the past 10 years.
But youāre right. Letās get out the pitchforks. I had assumed that development of an MMO required a lot of skill and work, and that it wouldnāt be unreasonable to encounter at least some bugs. But, I was just being naive. We should expect absolutely zero bugs. And this SP debacle is surely indicative of a systematic failure within the dev and QA teams at CCP.
So, let me be the first to give you a thumbs up on your efforts to hold CCP accountable for these unacceptable mistakes.
odd to note: the 150k SP item cannot be put into my cargo hold. It CAN be put into a Fleet Hanger.
Yes do read the article and try to understand it. There is no SP hardcap, just a set of available skill levels.
*answers phone
I donāt know who you are.
I donāt know what you want.
If youāre looking for ransom, I can tell you I donāt have iskā¦
but what I do have are a very particular set of skillsā¦
Waitā¦
Eerrrr Umm.
*Hangs up phone.
You are still here
You canāt understand that if the alpha is skill limited , he is automatically SP limited .
One is the same than the other ā¦
I give you the last word as I can see you are the man who likes to be always right ā¦
#UseYourBrain
perhaps after this DTā¦
Letās prey its fixed after this downtime and I didnāt lose them.
keep on dreaming.
Nah still brokeā¦ The good news is, Iām now 13% of the way there to my next 150k SP apparently, or are they gonna sting us on that too?
That boat already leftā¦ hope you can trace where they should all go back toā¦
Meanwhile - can we have a trashcan on the login screen? so I can more easily get rid of the trash
Lol, itās not the end of the world. There is no perfect person, everyone does mistakes, even you.
Looks like those who unlocked this 150k misses out the first pass through.
Today just now I have an alt who just reached the daily login 150k/150k bar and after logging in I notice it was automatically applied the skill points.
The token however still doesnāt unlock 150k skill ponts.
Stil no fix for the 150K skillpoints that was already redeemed !!!
2 days since last update from devs and no fix. seems that CCP just decided to keep silence until we just forget about it.
Itās as simple as:
select pilots where (log-in-days since x >= y) and (CCP did not add 150k SP to his account) -> add 150k SP
if thereās a log of redeemed stuff, itās even easierā¦
But I guess, also CCP knows weekends and already tests that fix they built today to have it implemented live by tomorrow DT.
Spoke with the team today - a fix is in the works. Will give you guys more details when I know when itās going live.
Guess they are now trying to deal with all contracts created for these redeemed items and canāt afford to organize this chaos.
They have to make probably some contact tracing to search any covid-19 players that sold throught contract their 150K item .
Then solved it ( perhaps reverse contracts , give the SP the first owner)
Finally delete all the 150K items from the server .
Not a real data challenge , but the tracing could be tricky.