L4 Missions: 100m+ ISK/hour Solo

T1 metastasis :

  • increase the tracking speed
  • Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

tracking enhancer(the low slot which can’t be scripted) :

  • improves the tracking speed of turrets.
  • Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

The stacking is on the effect, not on the module. So without bastion, the 15% tracking of the rig makes the 9.5% tracking of the enhancer get penalized. and with bastion, nothing changes since bastion does not provide tracking effect.

Hu, no. the LINEAR effect is better but the multiplicative effect is lower. However, while the raw DPS increase (of DPS modules) is interesting because of threshold effects, the linear effect of tracking is irrelevant, because the hit formula is (A) ^(1/tracking²) (with A=0.5^(ang*400000/sig)²)

Run the numbers in Pyfa. You’ll find the penalty on the second effect isn’t that significant.

2 Likes

Please try to understand what I am saying before answering.

a gain in 100 DPS is interesting. A following gain in 101 DPs is even better.
a gain in 1.5 tracking is not interesting, what is important is the %gain of tracking.

for DPS, raw increase is interesting, like for tank. For tracking, this is not the case. An increase of +15% tracking is better than the following increase in the penalized +12.9%. I don’t need pyfa.

Tracking doesn’t matter under 10km for orbiting frigates; without dual webs you won’t hit anything even with a tracking boost. When you run Null or Void you also lose 25% tracking so at best the rig and enhancer make up for this. Far enough out in a straight line at slow enough speed means you can snipe pretty much anything.

And a 1.5 tracking gain on a turret with a base tracking of 4 or 5 is huge. Just ask my Leshak…

2 Likes

you totally missed my point with the 1.5 tracking.

I guess so. If I can hit stuff I generally tend not to worry about it too much…

1 Like

Most of the time in PVE tracking is useless. The rats have mediocre speed and bad AI so they will activate their mwd to a mere 800 m/s , making your tracking irrelevant as long as you are still. a MJD allows you to position back to a comfortable distance and blap them. so the malus on null is not an issue.

That being said indeed if you want to kill small frigs orbiting you, grappler>web>painter>scripted comptuer > T2 rig>unscripted computer> T1 rig.

now let’s observe a frigate

Angel hunter

http://games.chruker.dk/eve_online/item.php?type_id=10019
ehp ± 800
evasion = ang*40000/sig = 1143
rep 8.5 ehp/s

There is no way you can touch it with a 10tracking turret, even with a shitload of tracking computer.
With a grappler(*15/100) and a web(*0.51 because stacking of grappler) on it, it still has 87 evasion.
With additional painter (/1.4) evasion = 62.

now let’s consider you deal 5k alpha and 1250 DPS with a 8.9 tracking.
The actual ratio of evasion/tracking is thus 7.

with t your tracking, e the evasion of the rat,
hit proba :
h=0.5 ^(e/t)²
damage % applied :
h>0.01 a= (h²+h+0.05)/2
h<=0.01 a=h*0.03

To alpha the rat you need to apply 0.8/5 = 16% of your alpha and to kill it under 10/20s you need 6.4/3.2% of your DPS. To by pass its rep you need 8.5/1250 = 7/1000 apply (ie 0.7%)

reverse :
a=16% , h=22%, e=1.48*t
a=6.4%, h=7.3%, e=2t
a=3.2%, h=1.4%, e=2.5t
a=0.7 h=0.23% e=2.96t

Just to kill the rat under 20s (assuming it does not repair), with a still BS and the rat orbiting you, you need to multiply your tracking by 7/2.5 = 2.8, which is not achievable.Even to break it you still need 7/2.96=2.36 tracking mult.

Basically, it’s not possible to kill this rats, even with grappler+web+painter, if your BS remains still.

you better use your drones, though the grappler may help them.

Pith demolisher

http://games.chruker.dk/eve_online/item.php?type_id=16986 has only an evasion of 20.

let’s consider the previous fit with 10 tracking.
since e/t=2, you already kill it under 10s with no web, no grappler, no painter.
it’s the perfect situation for a tracking enhancer, as it increases your dps against this rat by 37% (the gain in applied dps% is lower for all other situations unless you deal less than 2%applied). That means your tracking enhancer increases at max the applied DPS by 37% vs this specific frigate when it orbits you.

But ONLY when the rat is already orbiting you .

Destroyers and cruiser

des with most evasion are gallente http://games.chruker.dk/eve_online/item.php?type_id=23998
38 evasion, 1k ehp, 8.5 ehp/s

with a 10tracking ship, you apply 0.02% of your DPS. With one grappler you apply 75% of your DPS. with only one T1 rig + tracking enhancer your apply 0.6% of your DPS, it is still not enough to break the rep of the rat…

Now for the cruiser, let’s take http://games.chruker.dk/eve_online/item.php?type_id=24118
evasion is 10.8, 16k ehp, 155 ehp/s

You apply ±40% of your DPS, which goes up by 37% if you fit enhancer+T1 rig (enhancer alone gives +16%applied dps). When the rat orbits your and you are still. grappler gives +150% applied DPS.

Conclusion

In all those cases where you are standing still and ships orbit you, the tracking helps less than a grappler. Considering how easy it is to avoid this situation( mjd, mwd, shooting pointer first) the gain of tracking mods for marauders in pve is very low (IMO worth nothing).

1 Like

Nice. I was wondering what I could do after my summer vacation. I knew missions could be profitable.

Is there any way to determine which agents give the highest % of faction missions? If there were a way to maximize the chance of getting them, running those missions consistently for an hour would yield pretty high ISK/hr. I wonder how many puller characters would one need to persistently run them even with the average agent.

1 Like

Bulls hit

1 Like

You can make 85m ISK just with an implant drop on Zor or Damsel and 45m ISK routinely for Informant. With good standings it’s not hard to decline missions to get the right ones.

1 Like

I did some lvl 4s in a Mach the other day. No alt, no burners, just regular lvl 4s and made 130 mil over the course of the first hour. That’s not great by my standards but it was fun to do something relaxing and fly the Mach again for a bit.

3 Likes

I have made over 100m in a particular hour, but you need to look at the average.

1 Like

The average is whatever you choose (or not) to make. Some players consistently make in excess of 100m ISK per hour and, having achieved that myself on numerous occasions - have no reason to doubt them.

If you take more of a relaxed approach (say taking time to participate in the Forums, watch Netflix, etc.) you’ll probably average a lot less - and I’ve certainly done this as well.

1 Like

Hi,

I hope this isn’t too “off topic” for your thread, but I run a service that runs missions for people looking to buy standings, and I’m currently getting more requests than my current batch of missioners can handle.

If you’d like to earn more money doing missions, evemail me. You can see from my forum thread I have been doing it for almost ten years (well, that thread and the other one on the old forums, then the older one on the older forums) :smile:

The basic process is that I post jobs to a closed mailing list I maintain, when one with timezones and for a corporation that suits you becomes available (most requested: Caldari Navy, Sisters of Eve, Emperor Family, then all the R&D corps randomly), you evemail me and I arrange it. The client makes a fleet advert for you, you run missions suiting your schedule until it’s done, then I pay you.

Let me know what you think; as I said I’ve been running it for so long that there should be a degree of trust. I always pay my missioners and clients are happy. I just need more missioners, and it pays much better for you than standard missioning, for any highsec corporation.

Thanks - tell me if this is too off topic for you and I’ll edit or delete it.

2 Likes

A common practice is to increase the prices when you have too many customers to handle them all. And looking at your prices would an increase not hurt.

I’m not trying to drive profit though, I’m trying to run service that sustains itself while making the game easier/more accessible for people.

I’m at the stage where increasing prices won’t sustain it further; missioners are already extremely well paid for their effort, it’s simply that highsec missioner numbers are lower than they have been in years.

I do appreciate your point but I’d rather keep the prices where they are and just try to recruit more missioners.

Seems mighty silly if not selfish not wanting to increase the prices, when it’s mission runners you’re trying to recruit and who would benefit from the increase.

Unless I’m understanding your service wrong and it’s only you who profits …

Well just shy of 3bil to get from 0 to 8 isn’t exactly nothing depending on the runner he/she can do it inside a month no?

Oh lord no, but I don’t want to make the service inaccessible for clients. Making it more expensive just excludes newbies, which I don’t want to do.

1 Like